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Cyber Faces Converter Fifa11 Released

jor1980

Youth Team
victorelessar;2949977 said:
well to be honest, i only tested this file: hair_157503_0_0_0_0_0_0, because i saw the posts of the friends above. didnt check any other.

what about the import problem jorge? :)

What Import problem do you refer?if the problem is in files with errors when you export them you can´t re import the files because it is clear that the programas hasn´t read correctly the vertexformat and when you import it the file will be corrupted.

I have reviewed that file, it seems to be a new vertexformat that i haven´t saw in other files so i have to decode it
 

Wolverine

Starting XI
We can´t export the cff file because the tool does not allow us to do.
When we choose "cff to rx3" we just can open a rx3 but not a cff, or is there an other way?
 

jor1980

Youth Team
Wolverine;2950060 said:
We can´t export the cff file because the tool does not allow us to do.
When we choose "cff to rx3" we just can open a rx3 but not a cff, or is there an other way?

when you click "cff to rx3" the program open a filedialog where you have to select the rx3 file over you want to import, then another fileadialog is open, in this one you have to select the .cff file and this is all.Did you do this?

I have review the hair file, is an special vertex format, i have decode it, now i have to find a flag which tells that the vertex format of the file is this, after that i will update the program.

 

jor1980

Youth Team
Wolverine;2950112 said:
Well i imported my face and now:




???

export to your desktop that rx3 file from the .big file using the textures editor, and then create a cff with that file, compare this new cff with the old one, maybe you moved the face in blender in the old one, check that
 

victorelessar

Reserve Team
Wolverine;2950112 said:
Well i imported my face and now:




???

it seems to me that u moved the head to the center of the screen, instead moving the screen above, where head is.

thanks for the tip jorge, i didnt see hopw it worked :) ill try it now
 

jor1980

Youth Team
Wolverine;2950125 said:
Well, i use Rhino and i imported the original file and compared the two but they are laying exactly interleaved.

Send it all the files to me, the original rx3 and the edited, and your edited cff.

Which player they belong?
 

jor1980

Youth Team
Wolverine;2950112 said:
Well i imported my face and now:




???

I havew reviewed your files, you have moved the face it is impossible that the old cff and the new are overlayed in blender i have test it, one is in the face normal height and the other in the boots height.
 

Wolverine

Starting XI
I opened blender and moved the face higher but its still on boots height:confused:

Is there anybody who would put it for me in the right position and send it back to me?
 

victorelessar

Reserve Team
could anyone upload for me the file jersey_0_0_0_0_0 ?
i was playing with the models, and screwed everything up hehe

its on data\sceneassets\body

also, anyone know how to import the model for those players who have random faces?
 

victorelessar

Reserve Team
hey man, i got an error when trying to import the face back to the game :(


so i tried to re import the XR3 file to CFF, and see if it was working, and this error appeared:


i guess i damaged the model...

and the log:

Consulte o final desta mensagem para obter detalhes sobre como chamar a
depuração just-in-time (JIT) em vez desta caixa de diálogo.

************** Texto de Exceção **************
System.IO.EndOfStreamException: End of stream reached with 1 bytes left to read.
em MiscUtil.IO.EndianBinaryReader.ReadInternal(Byte[] data, Int32 size)
em MiscUtil.IO.EndianBinaryReader.ReadUInt16()
em CFC_Fifa11.Form1.readRx3MeshesData(String filename)
em CFC_Fifa11.Form1.OpenRx3Button_Click(Object sender, EventArgs e)
em System.Windows.Forms.Control.OnClick(EventArgs e)
em System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
em System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
em System.Windows.Forms.Control.WndProc(Message& m)
em System.Windows.Forms.ButtonBase.WndProc(Message& m)
em System.Windows.Forms.Button.WndProc(Message& m)
em System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Conjuntos de Módulos (Assemblies) Carregados **************
mscorlib
Versão do Conjunto de Módulos (Assembly): 2.0.0.0
Versão do Win32: 2.0.50727.4952 (win7RTMGDR.050727-4900)
Base de Código: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
CFC-Fifa11
Versão do Conjunto de Módulos (Assembly): 1.0.0.0
Versão do Win32: 1.0.0.0
Base de Código: file:///C:/FIFA%2011%20Cyber%20Faces%20Converter/CFC-Fifa11.exe
----------------------------------------
System.Windows.Forms
Versão do Conjunto de Módulos (Assembly): 2.0.0.0
Versão do Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
Base de Código: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Versão do Conjunto de Módulos (Assembly): 2.0.0.0
Versão do Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
Base de Código: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Versão do Conjunto de Módulos (Assembly): 2.0.0.0
Versão do Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
Base de Código: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Versão do Conjunto de Módulos (Assembly): 2.0.0.0
Versão do Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
Base de Código: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Versão do Conjunto de Módulos (Assembly): 2.0.0.0
Versão do Win32: 2.0.50727.4952 (win7RTMGDR.050727-4900)
Base de Código: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
CFC-Fifa11
Versão do Conjunto de Módulos (Assembly): 1.0.0.0
Versão do Win32: 1.0.0.0
Base de Código: file:///C:/FIFA%2011%20Cyber%20Faces%20Converter/CFC-Fifa11.exe
----------------------------------------
MiscUtil
Versão do Conjunto de Módulos (Assembly): 1.0.0.0
Versão do Win32: 1.0.0.285
Base de Código: file:///C:/FIFA%2011%20Cyber%20Faces%20Converter/MiscUtil.DLL
----------------------------------------
SlimDX
Versão do Conjunto de Módulos (Assembly): 2.0.10.43
Versão do Win32:
Base de Código: file:///C:/Windows/assembly/GAC_64/SlimDX/2.0.10.43__b1b0c32fd1ffe4f9/SlimDX.dll
----------------------------------------
msvcm90
Versão do Conjunto de Módulos (Assembly): 9.0.30729.4926
Versão do Win32: 9.00.30729.4926
Base de Código: file:///C:/Windows/WinSxS/amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_08e1a05ba83fe554/msvcm90.dll
----------------------------------------
zlib.net
Versão do Conjunto de Módulos (Assembly): 1.0.3.0
Versão do Win32: 1.0.3.0
Base de Código: file:///C:/FIFA%2011%20Cyber%20Faces%20Converter/zlib.net.DLL
----------------------------------------
System.Windows.Forms.resources
Versão do Conjunto de Módulos (Assembly): 2.0.0.0
Versão do Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
Base de Código: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_pt-BR_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Depuração JIT **************
Para habilitar a depuração just-in-time (JIT), o arquivo .config deste
aplicativo ou computador (machine.config) deve ter o valor
jitDebugging definido na seção system.windows.forms.
O aplicativo também deve ser compilado com a depuração
habilitada.

Por exemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Quando a depuração JIT está habilitada, qualquer exceção não tratada
será enviada ao depurador JIT registrado no computador,
em vez de ser tratada nesta caixa de diálogo.
 


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