SlimOntario2033;3856647 said:here are the news:
what will happen if CM 16 will not be released?
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SlimOntario2033;3856647 said:here are the news:
benvelor;3858697 said:is it possible to use CM15, for now?
someone has tried to open Fifa16 with CM15...?
i'll probably buy the game next week
Predy87;3858450 said:what will happen if CM 16 will not be released?
SlimOntario2033;3860336 said:You just can convert the importent tables from fifa 16 to fifa 15 format, load it in fifa 15 database, open with cm15 ->import your cmps, convert table format back to fifa 16 and load all the stuff via db master in a fifa 16 db..
thats how I added europa league,champions league teams(missing ones like kiew,partizan etc.) and 2 leagues (3rd german, 4th german).
You just need cm15, dbm15,excel/libreoffice calc/openoffice, fifa 15database, fifa 16 database
LFC_Mike;3862169 said:In Fifa 16, I have created 30 players in the game, reaching the limit of created players. If I wanted to add another 30 players what is the easiest way to do that. Is it it to use an editor or can you hack the 30 player creation limit in the game and make that another larger number?
mrliioadin;3863030 said:You can add them directly to the database. I am pretty sure DBM 15 is able to open the '16 database. As long as nothing has changed from last year, there are three primary tables for players.
1. players
This stores all of the basic details about a player. All of their attributes. All of their demographics (nationality, dob, etc.). There are tons of columns here. Most you will know what they mean. For the ones you don't recognize, I would suggest you grab a random player from some minor league and just copy/paste their values into those columns for your players.
2. playernames
This is a remarkably simply table. The important columns are the playerid, a name and a commentaryid. In '15 the default commentaryid was 900000 I think. That just meant there was no audio for that player. They made this table because they didn't want to store in memory repetitive names. It artificially inflates the size of a game if you store repetitive information over and over and over again. This is called data normalization and understanding it can really help top pull apart why EA made their tables the way they did. It makes a lot of sense when you understand it a little.
Look at this blog post for an example: https://blog.udemy.com/normalization-in-database-with-example/
If you want to understand how EA structures their FIFA tables, look at the Fourth-Normal form. The golden rule is, don't store the same information twice EVER!
3. teamplayerlinks
this simply links a playerid to a teamid. There are a few additional columns that are a bit obtuse, just follow the same format as another player as you're working on yours.
Trial and error is the best way to learn this stuff. But, if you get stuck and are totally clueless, feel free to drop a line.
LFC_Mike;3863421 said:Hey mrliioadin,
Thanx for the information.
When opening DB Master I get the following error.
Unhandled exception has occurred in your application. If you click Continue the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
Data at the root level is invalid. Line 1, Position 1.
I'm trying to open these files: data/db/fifa_ng_db.db and data/db/fifa_ng_db-meta.xml.Which I extracted from FIFA 16 using File Master.
Am I missing a step, cuz it shouldnt be this difficult.
Thanx
HoppyJoe;3863522 said:Any Converter news?