Today I did an exercise (and I don't anymore tomorrow
)
I read randomly 5 post for help ect.
In three cases out of five, the answer is already in the i68Controller...
but no one knows... (it's sad) or spends five minutes to read
the instructions that are sleeping in the website...
and are accessible also through the program itself.
In this case, use the Scripter tool provided by the suite!
// From i68Scripter Template
// Sets a specific value for any field in the players table
// Usages:
// SetGenericPlayersTableValue (playerid, columnname, value)
// SetGenericPlayersTableValue (playername, columnname, value)
// Notes:
// Since this is a generic command, cannot make any preventive
// check on the range and on the type of data entered.
// Improper use may corrupt your database copy.
// Examples:
// SetGenericPlayersTableValue (Pogba.Paul, potential, 89)
// This sets a more realistic potential for Paul Pogba which will never be as Messi...
// SetGenericPlayersTableValue (1179, gkreflexes, 89)
// This enhances reflexes for Gigi Buffon which is still a cat!
So:
SetGenericPlayersTableValue (yourplayerid, hasgenericface, 0 or 1)
It is also true that you can solve the problem of the new 31 faces
in a single step... that's a bit more complex, but doable, nothing impossible!
You must extract the latest version of the EA db (from patch.big, usually).
Then you can use the Merger.
Load the updated database and select the 'players' table.
Respond
yes to the alert message and start the procedure
in mode UPDATE ONLY.
The program will combine the data only for coincident records,
without creating any problems to players added or missing.
Even a career already begun will continue to run...
although, of course, you will see the effects of the changes
only when starting a new one.