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FIFA 14 3D Importer/Exporter

CoolerMaster

Senior Squad
arianos10;3574204 said:
When sending screenshots be sure to fit all the error in the screen.
From the little information i can see, the error has to do with the copying of files, so please be extremely precise and sure that you have entered the original 3d file and the export directory correctly.

Just a reminder: They can NOT be the same directory.

EDIT: I just saw underneath the tooltip...

You've set a relative path.... I've devoted a whole button for that job. Click the "Fix Settings" button and then reselect your export directory...



Well i need to fix that "Successfully Exported" message, because no matter the file tweaking, that message appears when the operator has not encountered any other error. So it may have not modified anything but it will tell you that the export was successfull.

2 things matter for exporting (assuming that the paths are correct)

1)Be sure about the object names(eg. hair_1234_0)
2)Don't forget the hair flag

thanks for your patience bro. It worked
 

Elevation75

Youth Team
pao4ever;3575189 said:
mate, what about the trophies conversion from PES ones?

Bro, Hi there... long time no see you..PM to you but nothing...Send a pm to talk later.

So, you can export PES trophies from JK1002 tool ( FIFA File Explorer) and then try to import in Blender with FIFA import/Export plugin... Did you tried it?
It may be works ;)
 

arianos10

Youth Team
pao4ever;3575189 said:
mate, what about the trophies conversion from PES ones?

They should not be working atm, but that is one of my goals. To be able to export anything. So this will be possible sometime in the future :D

jorge78;3575627 said:
arianos10, are supported ball models to import and export? thx

To be honest i've never tested to import a ball model, but 99,9999% it will be working in the 0.6 version.

Elevation75;3575635 said:
Bro, Hi there... long time no see you..PM to you but nothing...Send a pm to talk later.

So, you can export PES trophies from JK1002 tool ( FIFA File Explorer) and then try to import in Blender with FIFA import/Export plugin... Did you tried it?
It may be works ;)

Import may work. export won't work :(
 

M4rsAttack

Senior Squad
Farkam;3573859 said:
I have a similar problem, I edit a hair model, it says that it was exported sucessfully but the exported model has no changes at all. I do not get the same result with heads, it works just fine, but with hairs I've been experiencing this problem for a while.

+1

i noticed that too.. for me is with both, hair and head .. that's the way.. it works if i edit the rx3 file only 1 time.. if i export the rx3, and later try to edit again it export succesfully but it's like it won't save change
 

thisisrhun

Club Supporter
Kit models

Hey master,

Would it be possible to fix the kit models extraction? i am able to export almost any body part (shorts, arms, underarmour, shoes, legs...) but it's impossible to load the kit models... unless i am trying to extract the wrong rx3.

I am trying to extract the data from the files under "data/sceneassets/body/jersey_xxxxxxxx.rx3".

Does anybody know if those files actually contain the jersey model data? Thanks in advance!
 

arianos10

Youth Team
M4rsAttack;3576157 said:
+1

i noticed that too.. for me is with both, hair and head .. that's the way.. it works if i edit the rx3 file only 1 time.. if i export the rx3, and later try to edit again it export succesfully but it's like it won't save change

Be very precise with your directory and flag selection, thats all :D:D

If it worked once it should work again :P

thisisrhun;3576644 said:
Hey master,

Would it be possible to fix the kit models extraction? i am able to export almost any body part (shorts, arms, underarmour, shoes, legs...) but it's impossible to load the kit models... unless i am trying to extract the wrong rx3.

I am trying to extract the data from the files under "data/sceneassets/body/jersey_xxxxxxxx.rx3".

Does anybody know if those files actually contain the jersey model data? Thanks in advance!

Yes they contain that type of files alogn with the body_xxxxx.rx3 if i remember correctly.

Please wait for the new version they are already implemented in there.


Basically lots of stuff needed for a lot of different aspects is ready and i could make a release of a newer version but i think i am so close in the stadium export so i would really like to give it all at once :D

Texture exporting is ready for the stadiums :D
Props and collisions export is ready too :D
I'll start some serious testing to get some ingame feedback because until now i try to replicate the original file as much as i can and it seems that i get pretty much an identical copy :D
 

ixvitesse

Reserve Team
arianos10;3577106 said:
No, i have no idea what this file does. If you know please tell me so i can add support for it too in the future.

Its is a hair file which you must import after you import the main hair model. The hairlod file is meant to be if you see the player on top view with the camera. When you zooming in the main hair will be visible and if not the hairlod.
 

arianos10

Youth Team
aaaaaaaaaaah great, i had that issue while testing, i saw a different model from far away. I'll definitely have a look at it :D
 

FV. Wesjuh

Youth Team
How come I get this error? I export it in a different folder, and not in edit mode. Deleted he "new" UV-map too. I hope one of you can help me!

 

arianos10

Youth Team
FV. Wesjuh;3577263 said:
How come I get this error? I export it in a different folder, and not in edit mode. Deleted he "new" UV-map too. I hope one of you can help me!


FIX SETTINGS BUTTON....

ITS THERE PRESS IT....

You have a relative path in the export directory...
 

M4rsAttack

Senior Squad
arianos10;3576981 said:
Be very precise with your directory and flag selection, thats all :D:D

If it worked once it should work again :P


what do you mean to be precise with my directory? i should export the file in the folder of the original one? i always export the rx3 in a new path..
 

arianos10

Youth Team
M4rsAttack;3577291 said:
what do you mean to be precise with my directory? i should export the file in the folder of the original one? i always export the rx3 in a new path..

You should be carefull to have the original base model selected in the main model path. NEVER select the same path.

After that the only thing you have to do is to check the head and/or hair flags for the appropriate convertions.

You should not have any problem.


Now for the stadium exporting. Some great news, the file seems to be created in a very good shape, so this is a taste of stadium with 3 meshes :P



I'll try and expand it as much as i can, find as many errors as i can and then i'll give it to you ppl so you can help with your reports as well.

Our goal is to make stadiums like EA does :D
 

BFL TEAM

Senior Squad
arianos10;3577442 said:
Now for the stadium exporting. Some great news, the file seems to be created in a very good shape, so this is a taste of stadium with 3 meshes :P



I'll try and expand it as much as i can, find as many errors as i can and then i'll give it to you ppl so you can help with your reports as well.

Our goal is to make stadiums like EA does :D
Hmm Interesting! I`m waiting. It is different way than FIFA 13 and 12, so in the beginning of this it`ll be hard. Some instructions will be good to have too!

Great work!
 

arianos10

Youth Team
BFL TEAM;3577466 said:
Hmm Interesting! I`m waiting. It is different way than FIFA 13 and 12, so in the beginning of this it`ll be hard. Some instructions will be good to have too!

Great work!

the inner code i can assure you that even if i've tried to simplify it as much as i can, has become MUCH MUCH MUCH complicated.

The outer interface though, and the actual user input is kept in very basic levels.

All objects need to be in their correct group, and all objects should have at least one texture with a full path to the corresponding texture image.

Then the only thing missing is the press of 2 buttons.


Because i have made some stadiums for pes and i know how they work, fifa has not that kind of problems. If you like you can make the object visible always, so you don't need to worry about splitting your object and things like that.

I'll definitely accompany the release with a full guidance inside the user manual.

Thats all
 

BFL TEAM

Senior Squad
arianos10;3577520 said:
the inner code i can assure you that even if i've tried to simplify it as much as i can, has become MUCH MUCH MUCH complicated.

The outer interface though, and the actual user input is kept in very basic levels.

All objects need to be in their correct group, and all objects should have at least one texture with a full path to the corresponding texture image.

Then the only thing missing is the press of 2 buttons.


Because i have made some stadiums for pes and i know how they work, fifa has not that kind of problems. If you like you can make the object visible always, so you don't need to worry about splitting your object and things like that.

I'll definitely accompany the release with a full guidance inside the user manual.

Thats all
Sounds good! I'll wait with impatience to try it :) !
 


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