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FIFA 14 3D Importer/Exporter

arianos10

Youth Team
BFL TEAM;3587417 said:
OK, I`ll try this too, but the most important is that I`m getting better and better results. I`ll try with Nvidia tool for photoshop, couse I`m sure that dds converter don`t work for FIFA 14 stadiums. Transparent textures are not transparent. This part with the trees are in one of the alpha groups. Is there something special to do with material name or with texture name? Other way the pitch are more bright with some improvements. Now I`ll try with col0 and I hope that everything will be perfect.

AAh sorry mate i forgot about that.

In order to get transparent objects you need:
1) Of course have a transparent texture
2) Place the object in an Alpha group
3) Enable transparency in material settings ;)
 

The Danish

Reserve Team
Just a small question before I start installing Blender and get to know the program. Is it possible to convert FIFA 12 .rx3-files (3d ball model) to a FIFA 14 importable .rx3 3d format? I have a ball model from FIFA 12, that I would really like to use in FIFA 14 as well. Thanks in advance :)
 

colindegreat

Reserve Team
arianos10;3587051 said:
Yes of course. The alignment tool does not work so well to be honest :P

But the script exports crowd. You just need to have an object named "crowd"

It should contain faces. One face for each seat in your stadium.

I've also added a seat creator tool you can find it in stadium tools in the Scene Settings panels.

I can't find this seat creater tool can you give directions to it, I dont know what you mean by scene settings?
 

colindegreat

Reserve Team
When editing crowd files is it only possible to edit as a group or you can edit their colours one by one, and how do I save or export crowd file once colour is changed.
 

arianos10

Youth Team
colindegreat;3587593 said:
When editing crowd files is it only possible to edit as a group or you can edit their colours one by one, and how do I save or export crowd file once colour is changed.

If you play with vertex groups and organize your vertices as you like, you can use the Paint Faces operator from my script to paint only the selected faces. I can't tell you more now, please wait for the documentation and of course some video tutorials i will release.

colindegreat;3587532 said:
I can't find this seat creater tool can you give directions to it, I dont know what you mean by scene settings?

I can't post you a screenshot rigth now, but i mean the section where all the other parts of the script are. Its in the same place with the Importer the Exporter and the other tools. The section is Named Stadium Tools and the subsection Seat Creator.


The Danish;3587490 said:
Just a small question before I start installing Blender and get to know the program. Is it possible to convert FIFA 12 .rx3-files (3d ball model) to a FIFA 14 importable .rx3 3d format? I have a ball model from FIFA 12, that I would really like to use in FIFA 14 as well. Thanks in advance :)


I have no idea mate :P I've never experimented with the fifa 12 format but in addition to that i have no idea about what ball models consist of. Balls are the files that i've spent absolutely no time with. Will do sometime and i'll definitely post if i got news :)
 

The Danish

Reserve Team
arianos10;3587612 said:
I have no idea mate :P I've never experimented with the fifa 12 format but in addition to that i have no idea about what ball models consist of. Balls are the files that i've spent absolutely no time with. Will do sometime and i'll definitely post if i got news :)

I don't know, but I guess they are the same .rx3 format as the (FIFA 12) kits :) Looking forward to (hopefully good) news :)
 

willams9991

Youth Team
Finally, I can export my stadium without closing the game Thanks to arianos10 and BFL-TEAM for helping me, but I still have problems.
golnet texture does not work.
It was very weird pitch.
Adboards not catch.
2 mesh have not got the right texture.

Does anyone know how to solve these problems I'll upload a video:



I'm using templante made ​​by arianos10, and sent me by BFL-TEAM.
 

BFL TEAM

Senior Squad
willams9991;3587768 said:
Finally, I can export my stadium without closing the game Thanks to arianos10 and BFL-TEAM for helping me, but I still have problems.
golnet texture does not work.
It was very weird pitch.
Adboards not catch.
2 mesh have not got the right texture.

Does anyone know how to solve these problems I'll upload a video:



I'm using templante made ​​by arianos10, and sent me by BFL-TEAM.
You are not reading carefully and couse of that you don`t have good results. I did not upload the template. Template was uploaded by arti too and you can find link where is last version of the script. About other problems it is written above about special material names for some parts, which are not reading from stadium texture. Pitch and adboards are parts like that. Read above in thread and you`ll find the solution for all problems that you have.

With my stadium everything goes fine, except with FDLS. It seems that does not work. Only with the pitch there is shadows, but on the stadium there is no shadows from the roof etc. I make col0 map on the stadium, but I don`t know is it right. Transparent parts work perfect now. Here some screens:
 

arianos10

Youth Team
Glad to see good results. Well done guys :)

The documentation is coming and will clear out a lot of stuff that you are curious with.

Also NOTE that in the latest version there no extra objects supported, for example adboards, scoreboards and stuff like that. I am adding them as well and they will be available in the new version.

@willam if you are using the template, and have not changed anything there is no way that you come up with that black pitch :S:S
 

mrsnoo86

Club Supporter
hi, arianos10

thank you for your awesome plugin! :clap: :D

btw, i have some questions:
- When you release the plugin for 3ds max?
- Can i add/delete poly/vertice/etc to the imported model? example, i want to extend/add/extrude some hairs in the back that i want it long :D

Thank you very much! :-D
 

zagzirus

Club Supporter
BFL TEAM;3587822 said:
You are not reading carefully and couse of that you don`t have good results. I did not upload the template. Template was uploaded by arti too and you can find link where is last version of the script. About other problems it is written above about special material names for some parts, which are not reading from stadium texture. Pitch and adboards are parts like that. Read above in thread and you`ll find the solution for all problems that you have.

With my stadium everything goes fine, except with FDLS. It seems that does not work. Only with the pitch there is shadows, but on the stadium there is no shadows from the roof etc. I make col0 map on the stadium, but I don`t know is it right. Transparent parts work perfect now. Here some screens:

great works mate, turf is dark because stadium importer dont relatad pitch and turf files, so different progress different files....I try for dark stadium something but ım not succesfully,, how make it vertex colour? dark object
 

MarMid

Youth Team
Hi mate,

every time I use the script in Blender and I click on import after selecting the head-file, facetexture and eyestexture I get a fault in Blender.

Any idea how to solve this?

 

zagzirus

Club Supporter
MarMid;3588388 said:
Hi mate,

every time I use the script in Blender and I click on import after selecting the head-file, facetexture and eyestexture I get a fault in Blender.

Any idea how to solve this?


use file master 14,, file explorer dont work
 


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