FIFA 20 PC Boot model convert to FIFA 16-14

Harry BullZak

Club Supporter
Are there any experienced Blender guys here? I have been trying for a long time to convert some FIFA 20 PC boots. To get the boots to at least show in game (FIFA 14) I have been following these steps:
- Import FIFA 20 .fbx in to Blender
- Use Limited Dissolve to reduce vertices to match FIFA 14 boot model
- Triangulate
- Import FIFA 14 .rx3
- Clone the F20 object & data (Ctrl + L)
- Change 'UVMap' to 'map0'
- Add Auto mesh 'col0' & 'col1'
- Export .rx3
- Import in to CM 14/15

As you can see everything looks great until it is imported in to game. I am convinced if I/we can find a solution to this corruption issue we will be able to convert elements from FIFA 17-20 for FIFA 16-14 mods.

So far I have been able to convert F20 PC - head, hair & balls using similar methods to this.

 

pao4ever

Starting XI
Are there any experienced Blender guys here? I have been trying for a long time to convert some FIFA 20 PC boots. To get the boots to at least show in game (FIFA 14) I have been following these steps:
- Import FIFA 20 .fbx in to Blender
- Use Limited Dissolve to reduce vertices to match FIFA 14 boot model
- Triangulate
- Import FIFA 14 .rx3
- Clone the F20 object & data (Ctrl + L)
- Change 'UVMap' to 'map0'
- Add Auto mesh 'col0' & 'col1'
- Export .rx3
- Import in to CM 14/15

As you can see everything looks great until it is imported in to game. I am convinced if I/we can find a solution to this corruption issue we will be able to convert elements from FIFA 17-20 for FIFA 16-14 mods.

So far I have been able to convert F20 PC - head, hair & balls using similar methods to this.

It's not that simple as with faces because boots contain animations. Only rinaldo may know the solution, like he did with head models, but he's off
 

Harry BullZak

Club Supporter
It's not that simple as with faces because boots contain animations. Only rinaldo may know the solution, like he did with head models, but he's off
Ok thanks mate. That is a shame. I think I'll learn how to change the UV mapping instead or maybe make some PSD's.
 

Dmitri

Reserves
Animation is a set of skeleton poses.
Skeleton consists of bones.
The way how mesh is deformed during animation is defined by "skinning".
Each mesh vertex can be attached to one or few bones. Then, the bone transformation is applied to vertex.
Shoe model is affected by multiple bones:







Those "colors" are actually skinning information - the "power" which the bone has on each vertex (red - complete, blue - none). When the bone moves, it will also move vertices which are affected by this bone.

 

Harry BullZak

Club Supporter
Yes, it does have this. I think there are some problems with the way this has been converted. IE: It doesn't match the original, there are gaps and other imperfections. I will come back to this in the future to see if I can get it working. Thank you.
 

pao4ever

Starting XI
Animation is a set of skeleton poses.
Skeleton consists of bones.
The way how mesh is deformed during animation is defined by "skinning".
Each mesh vertex can be attached to one or few bones. Then, the bone transformation is applied to vertex.
Shoe model is affected by multiple bones:







Those "colors" are actually skinning information - the "power" which the bone has on each vertex (red - complete, blue - none). When the bone moves, it will also move vertices which are affected by this bone.

Does this mean we could add animation to existing boots? That would be really useful
 

menguito44

Club Supporter
[QUOTE = "AdioszPL, post: 6583231, membro: 215602"] você pode importar sapatos de fifa 16 para 20? [/ QUOTE]


Could you please make these boots for FIFA 16? Thanks.
 

pescemario

Club Supporter
[QUOTE = "AdioszPL, post: 6583231, membro: 215602"] puoi importare le importazioni da FIFA 16 a 20? [/ QUOTE]

ciao potresti passarmi le trame .png delle tue scarpe per convertirle in fifa 14?
 


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