FIFA Converter (Models & Textures)

Ealixo

Youth Team
Hello everybody! I have a problem with head model/face. I converted head mode, face, hair textures, hair model from FIFA 14 to FIFA 13, but in the game there are distortions with the face. Is there any way to fix this? (I used latest version of FIFA Converter)
Screenshot:
View attachment 117289
For FIFA 14 to 13 only need convert hair file and head file,the rest is copy and paste.
 

Ealixo

Youth Team
It doesn't help.
It actually helps, because you only need to convert 2 files and not 4 like you've been doing, this will save time, and time is valuable.

I convert faces from FIFA 14 to 13 and they are perfect, but my method, which is Xu Lang's method is not compatible with any patch, you would have to update your game manually.
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
Hi tokke,

Another favour that I need to ask you. How to resize the custom numbers that have been made for kits using your FIFA Converter tool? I have around 220 individual files which are between 7 & 20 MBs each, so this adds up to many GBs. I'd like to truncate these files size so that I don't have to upload more than necessary for my RTWC patch.
 

tokke001

Senior Squad
Hi tokke,

Another favour that I need to ask you. How to resize the custom numbers that have been made for kits using your FIFA Converter tool? I have around 220 individual files which are between 7 & 20 MBs each, so this adds up to many GBs. I'd like to truncate these files size so that I don't have to upload more than necessary for my RTWC patch.
for resizing textures:
u need edit the template files, and select at the tool: resize to "Destination Size (rx3)"
1. TEXTURES > import > "^" button (go to templates)
2. edit the template kitnumbers file
ex. file \MyTemplates_Textures\FIFA 16\kitnumbers_#_%.rx3
3. import your kitnumbers:
* TEXTURES > import
* resize to "Destination Size (rx3)"
* Import

what u also can do to save diskspace,
i do this at my fifa 11 patches:
compress files (chunkzip compression)
u can compress external rx3 files with chunkzip compression,
large texture files (like kits, kitnumbers, hair textures) can be 8 times smaller in file size !
1. OTHER > compress Files > format "Chunkzip" > compress
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
for resizing textures:
u need edit the template files, and select at the tool: resize to "Destination Size (rx3)"
1. TEXTURES > import > "^" button (go to templates)
2. edit the template kitnumbers file
ex. file \MyTemplates_Textures\FIFA 16\kitnumbers_#_%.rx3
3. import your kitnumbers:
* TEXTURES > import
* resize to "Destination Size (rx3)"
* Import

what u also can do to save diskspace,
i do this at my fifa 11 patches:
compress files (chunkzip compression)
u can compress external rx3 files with chunkzip compression,
large texture files (like kits, kitnumbers, hair textures) can be 8 times smaller in file size !
1. OTHER > compress Files > format "Chunkzip" > compress
How to resize .rx3 kitnumbers that I already have? I'm not looking to import the image files into an .rx3 file. I want to resize the .rx3 file of kitnumbers that I already have. I get an error saying "cannot find template for specifickitnumbers_". Should I just rename the kitnumbers one to specifickitnumbers?
 

tokke001

Senior Squad
How to resize .rx3 kitnumbers that I already have? I'm not looking to import the image files into an .rx3 file. I want to resize the .rx3 file of kitnumbers that I already have. I get an error saying "cannot find template for specifickitnumbers_". Should I just rename the kitnumbers one to specifickitnumbers?
ah near similar, but use the convert function :
create a template file in the size u want the kit numbers
then convert

convert rx3 (big size) to rx3 (small size) :
1. TEXTURES > convert > "^" button (go to templates)
2. edit the template kitnumbers file
ex. file \MyTemplates_Textures\FIFA 16\kitnumbers_#_%.rx3
3. convert your kitnumbers:
* TEXTURES > convert
* resize to "Destination Size (rx3-template)"
* convert
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
ah near similar, but use the convert function :
create a template file in the size u want the kit numbers
then convert

convert rx3 (big size) to rx3 (small size) :
1. TEXTURES > convert > "^" button (go to templates)
2. edit the template kitnumbers file
ex. file \MyTemplates_Textures\FIFA 16\kitnumbers_#_%.rx3
3. convert your kitnumbers:
* TEXTURES > convert
* resize to "Destination Size (rx3-template)"
* convert
BTW, it's possible to use any file for the template? Or do the numbers have to have 3 different colours for RGB channels?
 

Diego-nsk

Club Supporter
How can I install the converted faces for Fifa street 2012? I saw that this option is available on the Converter
 

splashsergio

Youth Team
I would like to ask how to convert the faces to the fifa legacy of xbox 360. Because some that I have converted or used in the forum, there are problems with the neck. Where the collar of the shirt is cut, to protrude the neck of the person.
 

DoradoOroOro

Club Supporter
How can I install the converted faces for Fifa street 2012? I saw that this option is available on the Converter
There's nothing to install, you just need the files you need to convert. My suggestion is to download the ps3 version of the game in folder format and work with the files with fifa explorer.
 

sebioL_cdz

Club Supporter
COLORS FIFA16 MOBILE!
Simple yet powerful tool. Congratulations @tokke001 .
But I'm having problems with the RX3 for the Mobile 16 version. And I believe that your tool doesn't do this direct conversion of colors for RX3 16Mobile.
On the subject of modifying the .PNG textures of the .RX3 files, has anyone managed to solve the problem of inverting the colors in the game?
Is there any conversion other than manually or any application that automatically changes the real colors of the texture to the colors that are represented within Fifa 16 Mobile??
I am currently creating several Kits and it is very exhausting to change each color individually in HUE editions:
1677607898758.png
 

Harry BullZak

Club Supporter
what u also can do to save diskspace,
i do this at my fifa 11 patches:
compress files (chunkzip compression)
u can compress external rx3 files with chunkzip compression,
large texture files (like kits, kitnumbers, hair textures) can be 8 times smaller in file size !
1. OTHER > compress Files > format "Chunkzip" > compress
When I tried this for F14, the head was the good old checkered face. Any tips?
 

tokke001

Senior Squad
When I tried this for F14, the head was the good old checkered face. Any tips?
At fifa 11 it works for any rx3 file,
but at fifa 14 there may be a difference:

* a different compression used ?
there s a "chunkzip" (used at fifa 11), and a "chunkzip2" compression:
U should check with filemaster wich compression fifa 14 face files uses inside the big

I think my tool always compress as "chunkzip" , compress as "Chunkzip2" isnt supported


* compressed files outside big not supported by fifa 14 ?
I didnt test myself actually...
 

Harry BullZak

Club Supporter
At fifa 11 it works for any rx3 file,
but at fifa 14 there may be a difference:

* a different compression used ?
there s a "chunkzip" (used at fifa 11), and a "chunkzip2" compression:
U should check with filemaster wich compression fifa 14 face files uses inside the big

I think my tool always compress as "chunkzip" , compress as "Chunkzip2" isnt supported


* compressed files outside big not supported by fifa 14 ?
I didnt test myself actually...
Unfortunately they are Chunkzip2. Thanks
 

Diego-nsk

Club Supporter
Hello! Is there any solution for this bug? I tried to change the code of the vertexformat, but it didn't work here! I'm trying to convert the hair model from fifa16 to fifa14!

Sem título.png
 

tokke001

Senior Squad
Hello! Is there any solution for this bug? I tried to change the code of the vertexformat, but it didn't work here! I'm trying to convert the hair model from fifa16 to fifa14!

View attachment 119894
the convert function at my tool gave an error, so u had to do this fix ?

1. make sure the steps are correct :
a. does an error appear at fifa converter ?
b. check if the vertexformat is correct:
-> i recommend to check a file from original fifa 16, so u can compare how it should be
c. try convert again with fifa converter


2. dont import the file with creation master, it sometimes gives bugs
try manually copy the files to your installation

like u convert other models,
but if u get a warning message "template file missing": then u may need add the template file
1. click "Templates"
2. add a file from the original (FIFA 16) game, with a filename wich is similar to the file u try convert :
a "accessory_*.rx3" model file from FIFA 16 should be added at folder \MyTemplates_Models\FIFA_16\

COLORS FIFA16 MOBILE!
Simple yet powerful tool. Congratulations @tokke001 .
But I'm having problems with the RX3 for the Mobile 16 version. And I believe that your tool doesn't do this direct conversion of colors for RX3 16Mobile.
On the subject of modifying the .PNG textures of the .RX3 files, has anyone managed to solve the problem of inverting the colors in the game?
Is there any conversion other than manually or any application that automatically changes the real colors of the texture to the colors that are represented within Fifa 16 Mobile??
I am currently creating several Kits and it is very exhausting to change each color individually in HUE editions:
View attachment 118728
if u load that texture at another game (FIFA14/16 pc) , does the kit look oke then,
but the same file looks bugged at FIFA 16 console ?

that would mean my converter edits the texture correctly, but there s somthing else different

i think the endian is swapped maybe: something u see often at console games
however, the rx3 file is missing the value (flag) wich indicates this

u are using BGRA format i see :
4 bytes in the order of BLUE - GREEN - RED - ALPHA
but it seems FIFA 16 console reads RED - GREEN - BLUE - ALPHA
-> so red and blue swapped : u can use the tool color function (OTHER>color) to swap these channels
 
Last edited:

tarzan

Club Supporter
Friend I have this error converting the Hair file, I want to convert faces from fifa 16 to fifa 14!
 

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