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FIFA Converter (Models & Textures)

using your FIFA CONVERTER tool to convert rx3 models from fifa 11 (pc) to fifa 12 (pc). It gives me the following error when placing them with creation master 12 (beta version 6). What could be the problem?
View attachment 124903
please excuse the language

unhandled exception in the application. if you click continue, the application will ignore this error and try to continue. if you click exit, the application will close immediately.
Object reference not set to an instance of an object.


I tried downloading fifa 12 balls from other sites and adding them and there was no problem
Trying again I found the solution! which is to copy and paste the files in the fifa directory (data\scenessets\ball) and open i68Regenerator as administrator to regenerate the files and that's it. The other thing would be that apparently creation master 12 cannot display that ball due to errors in the program
 
@tokke001 I have an issue with converting balls from older games.
Here's Europass from EURO 2008. Why is it like this?
1686392760996.png
 

Vndrew

Superstar
from what i saw above it looks like F16 managers to F14 conversion is working
can we expect F14 to F16 managers conversion fixed in the next update of the tool?
 

tokke001

Senior Squad
Tested on Jo'bulani
Texture issue
Generally smth is wrong with textures and FIFA Converter, firstly, line on heads of FIFA 23 faces, now this
i cant replicate the problem

can u send me for the ball and head problem:
* original file (before convert) : let me know also from wich game/mod
* bugged file (after convert)
(* fixed file)
 

tokke001

Senior Squad
it seems the texture names (hex names in the rx3 file) are wrong

Fix:
at TEXTURES > Convert
disable option "Update NamesTable"



u often see at older games (FIFA 11 or older) ids in the texturenames, wich are different from FIFA 14

i ll try maybe to find an easier solution for my tool...
 
View attachment 125827View attachment 125828View attachment 125829View attachment 125830View attachment 125831View attachment 125832View attachment 125833View attachment 125834
Finally, I managed to leave it relatively usable, the body is corrected, it still has some errors, but it is already good for use

in the gameplay itself, everything ok

you know that FIFA 16 kit textures have much longer short sleeves than FIFA 23, right?
 

pao4ever

Starting XI
It's been some time that I'd done it, but ended up discarding it. First of all, we would need to update the sleeves and socks for all of our kits. Second, there will always be issues with the animation, as the jersey will clip with the shorts
 

tokke001

Senior Squad
It's been some time that I'd done it, but ended up discarding it. First of all, we would need to update the sleeves and socks for all of our kits.
A good solution may be is import the fifa 23 jersey types as new colar-types :
for example,
colar types 0-16 are the fifa 16 ones
colar types 20-36 can be the fifa 23 types

at the database u can set the colar type 0-16 for the fifa 16 type kits, 20-36 for the fifa 23 types kits


Or add use statements with revolution mod to identify the type of kit
(a new type of statement that need be added then to the game)
Second, there will always be issues with the animation, as the jersey will clip with the shorts
That needs a closer look with blender, true
 

V.K

Starting XI
just copy green channel from coeff and apply as alpha for color and it works brilliant
@Skoczek @tokke001
Please, I'm lost.

F11 hair files:
hair_45601_0_0_textures
haircolour_45601_0_0_0_0_textures

F14 needs just one file
hair_45601_0_textures

I can manually export the 2 textures and reimport them into a F14 container.
Or do I do this with the Tool?

But what is "coeff" and where are the "green channel" and "alpha"?
Is it this?
1687897757933.png


@Skoczek can you upload the resulting file so that I can see what it must look like?
 
photo_2023-06-28_20-01-05.jpg

How to change the size of rx3 files correctly? I took the rx3 kits file from the fifa 16 console and used for the Fifa 16 mobile.. to import files I can only use the DDS format, because when I try the PNG format it will happen bug force close. but when I attempt to compress the file does change its size to small, but when i check the kits it happens bug texture like chess, is there another way to change the size of rx3 with DDS format without a bug?
 


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