• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

FIFA Converter (Models & Textures)

V.K

Starting XI
@tokke001 is there any way to scale F23/FO4 models when they are converted to F14 (via F16)?

For instance, I converted this NB boot by @patzor for F14 but the model is so long the player looks like wearing clown shoes almost.

1688405975228.png


For reference, this is what a default size in F14 looks like
1688406121544.png


Basically, the size difference is about this much


Maybe @RedDevils86 might also comment.

Is there a way to adjust the model size/UV map/proportions without editing the texture?
 

splashsergio

Reserves

New tool version coming​


with these features :

1. Side-line-characters (slc) - Models​

Newly added support for Side-line-characters models:
* Convert from old slc (FIFA 13/14/FO3) to new slc (FIFA 15 or later)
* Convert from new slc (FIFA 15 or later) to old slc (FIFA 13/14/FO3)

2. Trophy - Models​

Newly added support for Trophy models:
* Convert Trophy models to FIFA 16
* Convert Trophy models from FIFA 16

3. Textures​

- update of function "TEXTURES > Extra > Generic faces create" :
* Support of FIFA 23 pc facialhair/brows RGB textures
* Support for filenames ending with "_color" (ex. exported files from fifa editor)
* DDS/tga/hdr/ktx import support added
- Normal-maps textures :
* at export (of png/tga/hdr) : BC5 compressed textures now exported without blue
* at import : when no BC5 compression, now automaticly blue added

4. FIFA 11​

New: Import png mini-balls
(FIFA 11 > ArtAssets)

5. Fixes​

- General
* Fix: at decompressing a file the console window appears
* Fix: when opening a tga/hdr image a GDI+ error appears
* Fix: opening tga files may be flipped vertically
- TEXTURES > Import
* Fix: textures not compressed as DXT5 when imported png is not 32bit
- MODELS > Convert
* Fix: converting from "FIFA Online 4 (New)": Unknown BoneIndex 429, 433 (ex. FIFA 23 pc generic hair- hairlod)
With this application you can convert the faces of the fifa pc for xbox360? And how are png images converted to dds? Can anybody help me?. thank you
 

ngdung1520

Club Supporter
Can someone convert this ball to FIFA 16 Mobile?
 

Attachments

  • 2018-2019-uefa-europa-league-official-match-ball-big.png
    2018-2019-uefa-europa-league-official-match-ball-big.png
    306.3 KB · Views: 38

pollofrito01

Club Supporter
hey anyone can help me i have a problem with kit overlays folder, i put the folder on my sceneassets but its not working in game
 

V.K

Starting XI
@tokke001 is there any way to scale F23/FO4 models when they are converted to F14 (via F16)?

For instance, I converted this NB boot by @patzor for F14 but the model is so long the player looks like wearing clown shoes almost.

View attachment 127359

For reference, this is what a default size in F14 looks like
View attachment 127360

Basically, the size difference is about this much


Maybe @RedDevils86 might also comment.

Is there a way to adjust the model size/UV map/proportions without editing the texture?
@tokke001 also updated question: can we add FIFA 15 (PS3) to models conversion list?
I have the boots from F15 PS3 but can't convert them (or maybe it would be easier for someone with F15 to upload them maybe)
 
Last edited:

Skoczek

Fan Favourite
@tokke001 also updated question: can we add FIFA 15 (PS3) to models conversion list?
I have the boots from F15 PS3 but can't covnert them (or maybe it would be easier for someone with F15 to upload them maybe)
I'd ask why. Is there any difference compared to PC version worth to convert at all?
 

V.K

Starting XI
I'd ask why. Is there any difference compared to PC version worth to convert at all?
We have F11 (PC) and F11 (console), maybe F15 (PC) and F15 (console) would be one click away from being added, but if not it's of course easier to export and convert from F15 PC.

Then would be great if someone with F15 could upload the shoe folder.
 

Mettalica

Club Supporter

FIFA Converter (v23.04.08)

New version of my tool !

What s New ?

Check it here !

ChangeLog (list) :
[v23.04.08]
- General
* Fix: at decompressing a file the console window appears
* Fix: when opening a tga/hdr image a GDI+ error appears
* Fix: opening tga files may be flipped vertically

- TEXTURES > Export
* BC5 compressed textures now exported without blue (png/tga/hdr)

- TEXTURES > Import
* Normal-maps, without BC5 compression: Now automaticly blue added
* Fix: textures not compressed as DXT5 when imported png is not 32bit

- TEXTURES > Extra > Generic faces create
* Support of FIFA 23 pc facialhair/brows RGB textures
* Support for filenames ending with "_color" (ex. exported files from fifa editor)
* DDS/tga/hdr/ktx import support added

- MODELS > Convert
* Fix: converting from "FIFA Online 4 (New)": Unknown BoneIndex 429, 433 (ex. FIFA 23 pc generic hair- hairlod)
* New: Support for converting Side-line-characters (slc) from old slc (FIFA 13/14/FO3) to new slc (FIFA 15 or later)
* New: Support for converting Side-line-characters (slc) from new slc (FIFA 15 or later) to old slc (FIFA 13/14/FO3)
* New: Convert Trophy models to FIFA 16
* New: Convert Trophy models from FIFA 16

- FIFA 11 > ArtAssets
* New: Import png mini-balls

[v22.11.13]
- Textures
* Fix: 'Dll not found' error due missing Magick.Native-Q16-x86.dll file
* New: added .tga/.hdr/.ktx images support

- Textures > Convert
* Fix: number of mipmaps wrong when "Destination Size (rx3-template)" and size input < size template
* Fix: option "Remove Transparancy" not working for export as dds
* Fix: improvement on conversion of hotspots (kits) for hotspots wich dont exist at the destination file

- Textures > Combine/split
* Fix: Combine not working, textures not updated due error in FifaLibrary dll

- MODELS
* New: Convert models from/to game "FIFA 23 (Switch)"

- MODELS > Other
* New function: 'Recalculate (vertex) Normals' - Recalculate the vertex-normals of the rx3 model file

- Other > Color
* Fix: Problems with Alpha may appear for dds files with texture format DXT5 (BC3)

[v22.08.06]

- Textures
* Fix: mipmaps from rw4 not correctly loaded
* Fix: Alpha problems when going from DXT5 to DXT1
* Fix: Dds support for DXT2/DXT4 textures

- Textures > Import
* Fix: Problems with Alpha may appear (in some cases) when encoding to texture format DXT5 (BC3)
* New: Option "No Mipmaps" added - Import without creating additional mipmaps.

- Textures > Split
* Fix: wrong texture format used

- Models > Convert
* Fix: error "Can not find model template" may appear when convert hair-models to Rx3Hybrid files (ex. to FIFA 11)
* Fix: error at converting from some rx2 models (ex. fifa07)

- Models > Move/Scale
* New: Option "Do Movement" added - Disable this to change a necktype without doing position movements

[v22.07.26]
- General (Dll)
* New FIFALibrary 2022 dll in use
* New BCnEncoder dll in use, for encoding/decoding BC1-5 + BC7 compressed textures
-> Better Quality when encoding/decoding BC1-5: Fix in small color difference
-> New: support for BC7 compression (beta)
-> Dds files improvements

- General (Tool)
* New: Added "Clear" button to clear the log screen

- Textures
* Fix: very small color difference when encoding/decoding BC1-5 compressed textures
* New Texture-Formats supported: BC6H_UF16 (ex. Sky-textures FIFA 22 switch)
* Fix: error for texturenames wich ends with "null" char
* Fix: big-endian textures wrongly loaded (ex. fifa console games)

- Textures > Convert
* Fix: error when converting kits rx2 (FIFA 07-09), rx3 (FIFA 11) to FIFA 12-16

- Textures > Import
* New: Support for texture names exported from 'FIFA Editor Tool 21', 'Frosty Editor'
* New: Face-textures - automatic support for face textures with/without normal map

- Models : NeckType Fix
Updated with a new convert method: Vertices are searched by Uvs now
-> templates with mixed vertices possible now: making it easier to set template files
-> added neck conversions between FIFA 11-14<>FIFA 15/16, FIFA 11-14<>FIFA 22pc

- Models > Convert
* New: Support of convert models with skeleton to FIFA Online 4 (heads/shoes)
* Fix: converting from FIFA Online 4 (New): Unknown BoneIndex 231, 294, 299, 303, 319, 320, 323 (ex. FIFA 22 pc heads)
* New: Option "High-precision (32bit floats)" added, for converting to high precision positions (XYZ)
* New: Converting to FIFA 11 (rx3 hybrid-files) now supports vertices with more Uvs
* Removed: options "update vertexformat", "update NamesTable" - both now done automaticly
* Code cleanups/improvements

- Other > Decompress
* New added: EASF decompress (FIFA 15/16 EASF format only)
* Fix: error "cannot access a closed file" for (some) compressed files
* Fix: Errors at decompressing 10FB, Chunkref files

- Other > Color
* Improvements in speed of execute

- Other > Fix Ids
* Fix: correct "0" now at ids of minikit-files

[21.11.28]
- General (Tool)
* New: Support for loading of compressed files

- Textures > Convert
* Correction for texture order (switched bump/coeff textures etc)

- Textures > Import
* Changed filename of import files: [Rx3FileName].[TextureName].[png/dds]
* Fix: image files moved at import
* Design changes

- Textures > Export
* Changed filename of export files: [Rx3FileName].[TextureName].[png/dds]
* New: export Png + Dds at same run
* New: Remove AlphaChannel (transparancy) for Dds files
* Design changes

- Textures > Extra
* New: Create generic face-textures from "genheadtex" png files

- Textures > Combine Files
* Fix: "File not found" (shoe textures)
* Fix: color/coeff textures switched

- Textures > Split Files
* New: Automaticly remove the (unused) green channel at hair coeff textures

- Models
* New: Convert models from/to game "FIFA 22 (Switch)"
* Fix: "eyes-fix" for Head-models to FIFA 15/16 ("Update VertexFormat" disabled by default now)

- Models > Move/Scale
* New: Custom movement/Scaling of vertices
* New: Change Neck Type (presets)
* Design changes

- Other > Files > Decompress
* Decompressing now happens to the original file-location (not a sub-folder) !
* Improvements

- Other > Color
* New design with more options !
* New: Equal channel to another (ex. make green channel same as blue)
* New: Change a channel value to max (255), nothing (0), or a custom value
* New: Added Dds file support

[21.10.03b]
- Models > convert
* New: Convert body-models: FO4 (old/new) > FIFA 16

- FIFA 11 > audio
* New: convert audio .bin (new format) to .xml (old formats) : beta, only 1 type supported for now

[21.09.28]
- Models > convert
* Improvements in correcting bone-indices type
* Fix: Head-models FIFA 07/UEFA CL 06–07 - models without eyelashes giving errors
* Fix: Hair-models FIFA 07/UEFA CL 06–07 - errors at multiple UVs & nametables

[21.09.14]
...

[21.05.08]
...

[21.03.24]
...

[v21.03.22]
...

[v21.03.19.1b]
...

[v21.03.19b]
...

[v21.03.06b]
...

[v21.02.27b]
...

[v21.02.26b]
...

[v21.02.23]
...

Known errors :
-> Check here !

Download :



Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Skoczek, Lagwagon93
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang, Sanyasoccer92, Papinho81 (Testing/support)
* support from the forum !
not working for decrypted, easf fifa 14?
 

Attachments

  • kit_locale.ini - Notepad 23_07_2023 16_31_00.png
    kit_locale.ini - Notepad 23_07_2023 16_31_00.png
    35.1 KB · Views: 98
  • kit_locale.ini - Notepad 23_07_2023 16_35_06.png
    kit_locale.ini - Notepad 23_07_2023 16_35_06.png
    37.5 KB · Views: 95

tokke001

Senior Squad
@tokke001 also updated question: can we add FIFA 15 (PS3) to models conversion list?
I have the boots from F15 PS3 but can't convert them (or maybe it would be easier for someone with F15 to upload them maybe)
Can u send me the f15 ps3: a model/text sample from different files (ex. Shoe/ball/face)?
If there s a difference i may add it to the converter

F11 pc and f11 console are different for example: different skeleton is used
 


Top