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[FIFA Immersion Gameplay '13]

Any feeds, guys? I'm refining the teams table to reflect unique qualities for every team. Bad teams will be BAD, while good teams will be GOOD. I'm looking to achieve that difference.
 
Beta 2 released. Check first post.
{CHANGES}
- Unique team to team play. You'll see opponents possess the ball around mid-field. Bad teams will show less aggression and team chemistry. 80% done
-Greater difference in player pace and aggression.
-Fixed lax defense, More players come back to defend.
 

tbpierrot

Club Supporter
Wow, looks amazing! Can't wait to try a few games with this db tomorrow. However i'm a bit worried about how this will affect careers? Will young players the game creates be made with original ea values, making them superhuman compared to the edited players? and how will it affect transfers, if all players have much lower overrall ratings?
This project looks really good mate. In reply to the first post, my suggestions for players with unusually high ratings is both Hazard and Ben Arfa (same ratings IMO, although obviously Hazard will have high potential). They should both have very high agility and dribbling skills, although i will edit a few ratings myself (newcastle/premiership mainly) to fix underrated and overrated players for my personal use, if that's okay with you.
 
xNAPx;3330303 said:
Which slide do you advice for your gameplay?

Working on it. The recommended sliders will come last, along with a product.ini. The reason is that I want a good foundation before I make finishing tweaks.

tbpierrot;3330318 said:
Wow, looks amazing! Can't wait to try a few games with this db tomorrow. However i'm a bit worried about how this will affect careers? Will young players the game creates be made with original ea values, making them superhuman compared to the edited players? and how will it affect transfers, if all players have much lower overrall ratings?
This project looks really good mate. In reply to the first post, my suggestions for players with unusually high ratings is both Hazard and Ben Arfa (same ratings IMO, although obviously Hazard will have high potential). They should both have very high agility and dribbling skills, although i will edit a few ratings myself (newcastle/premiership mainly) to fix underrated and overrated players for my personal use, if that's okay with you.

Sure, mate. Thanks for the input. I'll tweak the youth players ratings too, but I haven't done it yet. I suggest you start a career mode after I make those tweaks(next update, which may or may not come today)

Ivsa;3330394 said:
AP21, i will start to test your DB and gameplay, expect a long input from me!?

Thanks, Ivsa.


Anyway, here will be some improvements to my DB from now to the FINAL.

11 improvements to IG'13

1. AI players will dribble more, but make less turns. You won't see as many one-touch passes.
2. GK reflexes and positioning will be lower in relation to the lowered shot power and finishing of outfield players.
3. More variance in Chance-Creation passing.(ccpassing)
This is part of my teams table, which I am focusing on at the moment.
4. Weak teams build-up will be less coordinated and faster than good teams.
Build-up, overall, may be increased slightly because of a recent match I played. Tottenham vs. Arsenal(user)
Tottenham had 61% possession, mostly around midfield.
It might be just my style of play:P
5. Good teams will have unique team tactics.
I'll focus on all the top tier teams in all upper leagues.(including national teams)
6. ccshooting will be tweaked for all top teams.
If you guys could list all teams that shoot more longshots than short finishes, it would help a lot.
7. INCREASE FOULS: This will be one of the last things I attempt because it will probably require a product.ini, but don't worry-- it'll come.:)
8. All players defensive positioning will be moved back a little farther.
9. Attacking direction and role, and defensive direction and role will be changed, in the pursuit of a slower attack.
10. New false 9 formation. (maybe)
11. More players have longshot trait and other traits which all player, or most, should have.

Any more suggestions for improvements are welcome.
 
info0;3330643 said:
This sounds amazing. Hope you can achieve it ;).

5-6 are done already.:biggrinx:
What still needs to be done:

More longshots, and longpasses. Build-up zone is perfect( most passes in the middle of field) The problem is that the build-up needs to be increased slightly and defense positioning must be worse in order to see more shots from the AI.


You will see low scoring games; AI defense is hard to crack, but not god-like.
 

Fidel Gameplay

Senior Squad
Great working/study thread here bro!
I ask you about player traits!
Have you edited/added traits to some players?
I ask permission for only your already added traits, I add to my db!
Let me know about your traits editing!
The base db is the original?
The number of players are the same as the original?
I must also ask cat?

bye
 
Fidel Gameplay;3330786 said:
Great working/study thread here bro!
I ask you about player traits!
Have you edited/added traits to some players?
I ask permission for only your already added traits, I add to my db!
Let me know about your traits editing!
The base db is the original?
The number of players are the same as the original?
I must also ask cat?

bye

No, I haven't yet, but I will be. The DB is RC's
unlicensed teams db; no teams have been added--it is default.
I'll let you know when i am done adding traits.
 

bangus

Starting XI
AndreaPirlo21;3330774 said:
It's not fast. If you want a really slow, unrealistic version, well I can release a separate version.
You work your butt off for weeks and that's what you get -- "It's too fast." LOL. Thankless wretches.
 

Ars88

Club Supporter
that with the career mode and the development of the players?
AI why players are not the corners in the penalty area?
db do with summer transfers?
 
Some SS from a match I played on world class, 6 minute halves. Game went to OT.

I can increase the possession for AI. Tell me if you want me to release.
 
Ars88;3330889 said:
that with the career mode and the development of the players?
AI why players are not the corners in the penalty area?
db do with summer transfers?

1. Yes, it works for career mode.
2. Not sure about your second question.
3. Base DB is RC's FIFA 13 unlicensed version.
 


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