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[FIFA Immersion Gameplay '13]

bangus

Starting XI
AndreaPirlo21;3337052 said:
Shorter passes= slower build-up.
Okay right, thanks. I thought you were suggesting team pass style affects to what degree CPU players will continually run with the ball.
 
bangus;3337048 said:
Okay. So formation changes cause CPU players to stop running around so much, is that what you're saying? The passing I don't get, why would editing team passing style affect individual player movement and behavior?

No, I'm saying formation changes slow down build-up so much that I only have to lower busbuildupspeed by 20.
 

bangus

Starting XI
regularcat;3337045 said:
what i am saying is i have players stopping and shielding the ball while he determines where he needs to go with the ball so you cannot take possession away.

it is happening in both the midfield and attacking areas of the pitch, the better and smarter the player the more it happens, but it does in fact happen.
rc, if you're not going to post your fix, could you at least post a video of this CPU player behavior in action? If you in fact have accomplished this with your edits, it's huge. In twenty years of video football gaming, no game developer has been able to program this into their game. It would be a major breakthrough in football gaming, please share something here, thanks.
 

regularcat

Manager
Moderator
bangus;3337368 said:
rc, if you're not going to post your fix, could you at least post a video of this CPU player behavior in action? If you in fact have accomplished this with your edits, it's huge. In twenty years of video football gaming, no game developer has been able to program this into their game. It would be a major breakthrough in football gaming, please share something here, thanks.

my file will come soon then you can all look into it.
 

bangus

Starting XI
AP, amazing amount of work you've done on your db. Congrats and thanks for all your hard work. I think you've achieved a terrific gameplay balance with your db. You've slowed the game down nicely, but at the same time it still has much of the free-flow and openness the default game has. It's difficult to understand anyone complaining that the game is too slow, it feels much like the original gameplay, just tighter defensively. Your CPU defenders are nice and aggressive as well, makes for a real challenge.

As I mentioned to Fidel, my preference would be to have players rated in speed all the way up to 99. I make those edits myself so it's not a problem. I'm just thinking it's something you might want to consider: keep the average base speed that you have for most players (30-45), but then have the top 100-200 speed players rated for 45-99. Same with agility maybe. Just something to consider.

Great job man.
 
bangus;3337400 said:
AP, amazing amount of work you've done on your db. Congrats and thanks for all your hard work. I think you've achieved a terrific gameplay balance with your db. You've slowed the game down nicely, but at the same time it still has much of the free-flow and openness the default game has. It's difficult to understand anyone complaining that the game is too slow, it feels much like the original gameplay, just tighter defensively. Your CPU defenders are nice and aggressive as well, makes for a real challenge.

As I mentioned to Fidel, my preference would be to have players rated in speed all the way up to 99. I make those edits myself so it's not a problem. I'm just thinking it's something you might want to consider: keep the average base speed that you have for most players (30-45), but then have the top 100-200 speed players rated for 45-99. Same with agility maybe. Just something to consider.

Great job man.

Thanks bangus, I think I'll change the sprint speed/acceleration, but if you increase agility, the players' legs move to fast and jerky.

regularcat;3337398 said:
my file will come soon then you can all look into it.

Nice;)

ALAN_SHEARER;3337406 said:
Any chance I can get a hold of the latest update?


I need to get this game playable.

esurwd;3337461 said:
i would like to try it too

Sure, I'll send it to you guys in a pm later.
 

bangus

Starting XI
AndreaPirlo21;3337487 said:
Thanks bangus, I think I'll change the sprint speed/acceleration, but if you increase agility, the players' legs move to fast and jerky.
Haha, that's one one the reasons I always lower agility in these games by 50% at least, can't stand jerky player animations. I think the highest I have agility in my game is 69, any higher and the animations are crappy like you said. But I do feel the top 5-10% of players should be rated higher in agility to give the gameplay a bit more variety. Just my opinion.
 

Skeptikz

Club Supporter
Hi...1st of all just gotta say great work on this mod so far - you have transformed FIFA into something that actually feels like football now! I have been searching to find a way to start a player career mode with this database. I just need to edit the starting stats for "my pro" as well as the starting stats for any generated players. Do you have any idea which files are used for these??
 

ALAN_SHEARER

Club Supporter
Has anyone managed to include the missing Champions League teams in a mod that is currently available?

I.E. Shaktar Donetsk, BATE Borisov etc...
 
Skeptikz;3338084 said:
Hi...1st of all just gotta say great work on this mod so far - you have transformed FIFA into something that actually feels like football now! I have been searching to find a way to start a player career mode with this database. I just need to edit the starting stats for "my pro" as well as the starting stats for any generated players. Do you have any idea which files are used for these??

This fix will be included in the next update, which will come soon.
ALAN_SHEARER;3338229 said:
Has anyone managed to include the missing Champions League teams in a mod that is currently available?

I.E. Shaktar Donetsk, BATE Borisov etc...

I don't think it has been made available yet, but fifaCCitiu.com is making a patch to fix this:http://www.soccergaming.com/forums/showthread.php?p=3337980#post3337980

Note to all:

Sorry that I haven't been around lately, my schedule is at its busiest point--even now. I'll be fixing the final things in the teams and players tables tonight and tomorrow. I think you beta testers can expect a PM on Thursday or Friday.
A product.ini is also in development.
 

Sieniek

Club Supporter
Hi AndreaPirlo21, can I be a beta tester as well? I will give you as good feedback as I can.

Also I tested your beta 2 gameplay and I think that players need a little better control on the ball, better technique because it is very hard to win 1 on 1 with the defender even if I control players like messi. Second thing which I think need a little fix is too less difference between players in abilities, shot power, control the ball, its very hard to see how messi is better than other players on the field. The third thing is goalkeepers...they have too fast and too good reactions. They need to be toned down because scoring from 30m in real life football is possible. Those my feedback for start. I believe that I can help with making this gameplay perfect because what you have done at the moment with beta 2 is just simply amazing. Game is so real... very good job man. Sorry for my english

One more thing...CPU AI play to defensively sometimes like parking the bus and overall CPU defensive is a little too hard to brake.
 
Sieniek;3339667 said:
Hi AndreaPirlo21, can I be a beta tester as well? I will give you as good feedback as I can.

Also I tested your beta 2 gameplay and I think that players need a little better control on the ball, better technique because it is very hard to win 1 on 1 with the defender even if I control players like messi. Second thing which I think need a little fix is too less difference between players in abilities, shot power, control the ball, its very hard to see how messi is better than other players on the field. The third thing is goalkeepers...they have too fast and too good reactions. They need to be toned down because scoring from 30m in real life football is possible. Those my feedback for start. I believe that I can help with making this gameplay perfect because what you have done at the moment with beta 2 is just simply amazing. Game is so real... very good job man. Sorry for my english

One more thing...CPU AI play to defensively sometimes like parking the bus and overall CPU defensive is a little too hard to brake.

Sure, I'll send you the latest update probably Thursday/Friday.
I am working on making star players shine when compared to average players; same for teams. So far, I have sprint speed finished. Walcott(82 pace) will burn by slow defenders(most players have 35-40 pace) I'll do the same for ball control, acceleration, agility, and shot power.
Thanks for the feed(:D)
 

Skeptikz

Club Supporter
AndreaPirlo21;3339162 said:
This fix will be included in the next update, which will come soon.

Thanks for the reply....thats amazing news can't wait!

I also have some more General feedback:

With the english lower leagues and some premier league teams (west ham & stoke for example) I would like to see more long balls played in to the center forwards...i played a game against stoke where they played a more direct style late on in the game but for the majority of the game everything was played on the floor. In reality, West Ham & Stoke are playing more good football in recent times but the long ball is something that they will go to quite often (Stoke has the tallest team in Europe!).

I haven't played so much against lower league English teams so I am just presuming (maybe wrongly) that this will be the same... though there are always exceptions - Swansea play a high passing game and Ian Holloway's teams will always play an expansive game on the floor (now Crystal Palace).

In any case though I am really enjoying playing 11 vs 11 against the CPU which is something I havent done on a Fifa game for a long long time!
 
Skeptikz;3339807 said:
Thanks for the reply....thats amazing news can't wait!

I also have some more General feedback:

With the english lower leagues and some premier league teams (west ham & stoke for example) I would like to see more long balls played in to the center forwards...i played a game against stoke where they played a more direct style late on in the game but for the majority of the game everything was played on the floor. In reality, West Ham & Stoke are playing more good football in recent times but the long ball is something that they will go to quite often (Stoke has the tallest team in Europe!).

I haven't played so much against lower league English teams so I am just presuming (maybe wrongly) that this will be the same... though there are always exceptions - Swansea play a high passing game and Ian Holloway's teams will always play an expansive game on the floor (now Crystal Palace).

In any case though I am really enjoying playing 11 vs 11 against the CPU which is something I havent done on a Fifa game for a long long time!

This I have already done for the most part.Good teams will play ground pass possession, but bad teams force the ball. I'm fine tuning the teams and players tables. Any more ideas for teams or players that have special/unusual talents?
 
As for now, Walcott will have 92 pace while Mertesacker will have 2. There will be big differences in skill attributes.
A video to come soon.
 

C.Mihai

Youth Team
...

What about those one touch passes when cpu have the ball near or inside hes box until the thread/danger has gone?
 

Waldo1639

Senior Squad
How about long ball passing? I never saw AI switching sides with long ball, diagonal long pass or long pass from the deep. Possible to achieve that? Weaker teams, technically weaker, should play more long passes, skipping the game. This is very visible in PES. Weaker teams will usually force long balls, cause they don't have technical abilities to compete with short passes and short runs...
 


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