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[FIFA Immersion Gameplay '13]

Fifamonkey2012;3483511 said:
I checked his thread and looked through but didn't see any download to that ini, did I miss something?

BTW .. im looking to kick start a career, so, is this now the officially official final of the final? :)

It came in the fixed download; there is no need to download it separately. And yes, this is the final for a while. ;)
 

Loki11

Club Supporter
Wages are better with Michael Corleone's playerwages.ini. Still a few strange things but overall very good.

The gameplay itself is fantastic, you've done a great job AP! Thanks for all the hard work, I'm off to enjoy Career Mode now that my uni exams are done!
 

gabi1

Club Supporter
I'm tweaking the sliders too because the game speed is way too high
I am also on slow and so far reduced the pass speed and sprint/acc but I will probably try your set and see how it works because mine is far from good.

So far I am annoyed by the fact that the AI is able to just stop and walk around me because once I stop the player i was marking with, it's really hard to catch up.
 

SEPAKBOLA

Senior Squad
Yeah, there is something missing. Gameplay is ok, I'm not getting that feeling. Like the ball is not loose. There is a consistent high tempo of passing forward-forward by the CPU.

This could be slider related. It could be all it is. I have tested with the fieldpositionboundingboxes file that I had used before and I like the gameplay due to positioning. But on goal kicks the players don't get past the halfway line quick enough.

Definitely some tweaks - open to slider suggestions as well.
 

gabi1

Club Supporter
Fifamonkey2012;3481434 said:
Tested this last night, I think its really well wrapped up (IMHO) :) Im most deff going to create a fresh profile and a dedicated long term manager career for this once its cleared as a final release. Steady build up balanced attack defend, sliders dont need to be set like Fidels but more balanced so it shows DB is doing allot of work for that.

As regards mention of slider so far ive settled (for now) on these if anyone's interested:

Sprint Speed - 3
Acceleration - 42
Shot Error - 53
Pass Error - 53
Shot Speed - 49
Pass Speed - 42
Injury Frequency - 55
Injury Severity - 52
Goalkeeper Ability - 50
Marking - 55
Run Frequency - 80
Line Height - 40
Line Length - 45
Line Width - 100
Fullback Positioning - 50
First touch - 55

USER POWER BAR - 35


I play 20 min halves and also game speed = slow in settings, full manual & these settings are for both IE CPU & USER

Its all personal pref as always esp speed & running / pas speed I like to lower those for steady play and more tussle with marking for ball passing/getting to ball.

The only issue I have is my profile thats full of all my chants set-up for leagues, custom formations & set pieces just will not work when I switch fidel's product ini with this one (always get the corruption error) but if I use fidel and this DB its ok. So its either I use fidels ini or I have to re do everything again on a new profile. The DB's arent causing the problem but the ini's with profile, I can only assume some values are missing in each and get hard saved with the profile, cant figure out a fix for that.

No biggie, will just have to start fresh profile, but I will wait until this is final of the final of the final :)

Which reminds me I put a request into EA about saving the bloody custom forms & set pieces and such in its own dedicated file outside of the profile with naming conventions, of course I assume EA will just throw last years into next years as always.

the sliders are spot on!!!
just had the most entertaining game in a long while. i lost 0-2 and still think it was a ton of fun :)
 

gabi1

Club Supporter
I think I found a problem, some Liverpool players are not loosing stamina at all when sprinting Gerrard, Lucas, Skrtel and Downing for sure, maybe there are others as well
The first touch seems weird as well, I am playing against York City right now and their players seem to control the ball amazingly, they are able to put it at the feet after a goal kick every single time (I bumped first touch to 60 or more for AI). And York City should be a wreck I think they are the worst rated team from England. Anyone else noticed these issues?
 
SEPAKBOLA;3484796 said:
Yeah, there is something missing. Gameplay is ok, I'm not getting that feeling. Like the ball is not loose. There is a consistent high tempo of passing forward-forward by the CPU.

This could be slider related. It could be all it is. I have tested with the fieldpositionboundingboxes file that I had used before and I like the gameplay due to positioning. But on goal kicks the players don't get past the halfway line quick enough.

Definitely some tweaks - open to slider suggestions as well.

Decreasing ball control will help. I might have to make a new formations table to fix the goalkick issue.
 

bangus

Starting XI
gabi1;3484894 said:
I am playing against York City right now and their players seem to control the ball amazingly, they are able to put it at the feet after a goal kick every single time. York City should be a wreck I think they are the worst rated team from England.
CM 13 + 5 minutes of effort on your part = problem solved. Or should AP21 be responsible for editing his db every time someone thinks this or that team isn't rated correctly?
 

gabi1

Club Supporter
bangus;3485155 said:
CM 13 + 5 minutes of effort on your part = problem solved. Or should AP21 be responsible for editing his db every time someone thinks this or that team isn't rated correctly?

Well i thought it is a general problem I will try some other teams and see
But we should expect to see some bad touches from time to time especially for some long balls no?

Because of the weird stamina problem I'm thinking there could be something wrong with my game, that is why I am asking if anyone else see it happening, I am not complaining, far from that ... :)
 

bangus

Starting XI
gabi1;3485230 said:
Well i thought it is a general problem I will try some other teams and see But we should expect to see some bad touches from time to time especially for some long balls no?
What's your CPU First Touch Control Error slider at? That would be the first thing to look at.
 

SEPAKBOLA

Senior Squad
I'm back to IG1.25 with my positionboxes file.

How did you fix the "keep-away" glitch though? Was that with product.ini or something else? It's the only thing that is truly hurting my experience, and even then - it's not that big of a deal.
 

gabi1

Club Supporter
bangus;3485320 said:
What's your CPU First Touch Control Error slider at? That would be the first thing to look at.

it is 60 right now
how about the stamina issue anyone else seen it? until now, every team I play has some players that won't loose stamina no matter how long i sprint with them

maybe it's because of the low sprint speed i have set in the sliders?
 

SEPAKBOLA

Senior Squad
The issue with the product.ini is that the marking is poor. I can easily receive and turn to face the defender every time. It should never be like that. Marking should be tight - and punished for trying to turn and face goal.

I'm playing around with different products - so far, it seems the issue has lifted with trying the old 1.25 or Paul's 2.3 - combined with a version of SNG (operation sports) sliders; this is getting better.
 

jonathanlin

Red Card - Life
Life Ban
SEPAKBOLA;3486294 said:
The issue with the product.ini is that the marking is poor. I can easily receive and turn to face the defender every time. It should never be like that. Marking should be tight - and punished for trying to turn and face goal.

I'm playing around with different products - so far, it seems the issue has lifted with trying the old 1.25 or Paul's 2.3 - combined with a version of SNG (operation sports) sliders; this is getting better.

Bro, can u post the sliders u are using with paul's 2.3? Thx
 
SEPAKBOLA;3486294 said:
The issue with the product.ini is that the marking is poor. I can easily receive and turn to face the defender every time. It should never be like that. Marking should be tight - and punished for trying to turn and face goal.

I'm playing around with different products - so far, it seems the issue has lifted with trying the old 1.25 or Paul's 2.3 - combined with a version of SNG (operation sports) sliders; this is getting better.

Thanks for letting me know, SEPAK. I can replace 2.5's with 1.25's.
 

SEPAKBOLA

Senior Squad
AP, question for you. What is the value I need to change to stop the "ninja dribble" in 1.25?

Other than that (and the short corner which is hard to fix), 1.25 is the ideal product.ini to be used. I used default sliders, on legendary, and upped marking to 75, CPU pass error to 53.
 

jonathanlin

Red Card - Life
Life Ban
AP, I already tried ur gameplay with paul's latest product.ini. Its great!! But player values in CM are way too high and unrealistic. Can u make an update which is close to real life?
 

bangus

Starting XI
AP, I added the line OVERRIDE_PLAYER_LAUNCHER_POS = 0 to your 2.5 mod and it seems to have fixed the short corner issue. There's also the line RANDOMIZE_BALL_LAUNCHER = 0/1 which possibly randomizes whether the corner-taker kicks it long or short. But I haven't tested that. Got these from Fidel's gp mod.
 
bangus;3488308 said:
AP, I added the line OVERRIDE_PLAYER_LAUNCHER_POS = 0 to your 2.5 mod and it seems to have fixed the short corner issue. There's also the line RANDOMIZE_BALL_LAUNCHER = 0/1 which possibly randomizes whether the corner-taker kicks it long or short. But I haven't tested that. Got these from Fidel's gp mod.
Nice find, bro. I can add it to the next version after I finish the Futsal patch.
jonathanlin;3488248 said:
AP, I already tried ur gameplay with paul's latest product.ini. Its great!! But player values in CM are way too high and unrealistic. Can u make an update which is close to real life?
Sure, I'm pretty busy until next week though.
SEPAKBOLA;3488030 said:
AP, question for you. What is the value I need to change to stop the "ninja dribble" in 1.25?

Other than that (and the short corner which is hard to fix), 1.25 is the ideal product.ini to be used. I used default sliders, on legendary, and upped marking to 75, CPU pass error to 53.

Not sure, if ENABLE_AVOIDANCE is already set to 0 and PHYSICAL_AGILITY is too, then not much can be done there.

Note to all: Next version will be continued after the Futsal patch Beta is released.
 


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