esteghlal f.c
Senior Squad
3- In the right pane on the "action" window select import cff ascii file and drag it below the "run script" option in the Maxscript submenu;
where can i find script for cff
where can i find script for cff
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dissectionalone;3189463 said:You need to customize the menu in 3ds max in order to have the buttons.
1- Select customize -> customize user interface, then select the menu tab in the new window;
2- In the left pane of the window click on the "+" next to Maxscript;
3- In the right pane on the "action" window select import cff ascii file and drag it below the "run script" option in the Maxscript submenu;
Do the same with export cff ascii file and save.
When you click on the MAXscript option in the menu bar of 3ds you'll have the import Cff and export cff options avaiable
esteghlal f.c;3189482 said:3- In the right pane on the "action" window select import cff ascii file and drag it below the "run script" option in the Maxscript submenu;
where can i find script for cff
verh;3189497 said:Thank's man, but maybe I'm so stupid or maybe I didn't understood everything well. but please make a tutorial in png. format file in screen (what to choose and what to push), thank's.
1. I open Autodesk 3ds Max 2012 x64 at the right upper corner i click right button of my mouse then I choose "Customize..." and then in Toolbars at category FIELD I choose "Customize User Interface".
Then I choose Menus and there at the right side push "+" near MAXScript and then in the left side I choose in Action window I should choose import cff but there is not such function, there are only Import BIP Import BHV Import File Import HTR and there are only export file export MassFX Scene Export Selected that's all at which tab and category I should search import and export cff (I'm using 3ds Max 2012), please write everything in details, thank's.
P.S. In my version of 3ds Max in tab "Menu" and in category "Action" there are no "import cff" and "export cff" functions.
dissectionalone;3189460 said:@du_oro10
Isn't there another way to change that issue with the hair without having to change the x axis scale? Because sometimes, by changing the scale on that axis the proportion of the face gets messed up (ex: if the player in question should have a slightly large head, like Daniel Carvalho, former CSKA Moscow and now Palmeiras player)
verh;3189517 said:Thank's dissectionalone for your help. you're like online consultant, thank's.
esteghlal f.c;3189529 said:ok one more question I manage to convert CFF TO RX3 but after I import to CM11 i saw this
CM11
orginal
am i doing something wrong or everyone have same issue that the final work is not same as facegen
du_oro10;3189505 said:I'm sorry but for now there isn't, couse the match between FIFA faces and FaceGen Customizer can be reached just by scaling up x proportions
dissectionalone;3189537 said:no problem. Glad to help
esteghlal f.c;3189722 said:du_oro10 any luck with fixing x axis for hair
du_oro10;3189775 said:See mate, I'm workinf in adjust FIFA model without scaling up x axis, but it will take some time. I've also add a jersey bit for better fit with necks. The thing with hairs, I think it will solve with the new incoming model. But when Rinaldo, Ludo or Jorge develop conversors will be easy.
verh;3189927 said:du_oro10
I've got such problem (I'll post a screen if you'll need them to better understand my problem) - I made Skrtel and Osvaldo head models they look good in FaceGen and look fantastic in 3dx Max but when I import them in FIFA 12 they look like they ate a lot and are 10 kg more fatter and their faces are more rounder and fatter than in FaceGen and in 3dx Max what can it be? (I've tried scale model 0,09500 0,095500 0,096500 but result is the same) they are more fatter and rounder than look in Facegen and in 3ds Max.
dissectionalone;3189457 said:Have you checked the first page of this thread? You need the files with the converted model in order to use this method.