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du_oro10;3200594 said:Nevertheless, I still working in order to improve the model, but I don't think your results are so "horrible" please post some screens that let me see that "big" differences, cause all faces I have generated with this method are really the same thing in FaceGen, 3DS Max and in game.
Just for finish my comment, FIFA game also uses other textures like normal maps, bumps and glossyness & specular maps that can really make the differences between in game and tools view
verh;3201269 said:Here are some screens that show difference between FG, 3dsMax and in game screen. I used for this face v. 1.2.1 (coordinations Scale: 0.097560 Rotation X: 0.0000, Y: 17.2010, Z: -90.0000 Translation X: -12.0000, Y: 184.100006, Z: -1.0000)
Perspective view
Orthographic view
As you can see there is some difference between faces in editors and in game (especially at jaw, forehead, cheeks and cheekbones area) and about this I was talking.
verh;3201518 said:Thank you very much du_oro10 for your advice, I know about animation between FIFA 11 and FIFA 12 and about eyes and lips. But only now I understood maybe "moving lips" cause so difference at jaw are and underlip area and that's just FIFA 12 problem.
I've got some questions, I've been looking through your last tutorial at youtube and there you've used coordinates for export with
six zeros
Rotation X: 0.000000, Y: 17.201000, Z: -90.000000 Translation X: -12.000000 Y: 184.100006, Z: -1.000000
but at you last v.1.2.1 model readme.txt file there are coordinates with
four zeros
Rotation X: 0.0000, Y: 17.2010, Z: -90.0000 Translation X: -12.0000, Y: 184.100006, Z: -1.0000)
Is it right to us while exporting coordinate system with four zeros (as it written in read me like in model v.1.2.1) or use coordinates with six zeros such as I saw at you youtube video tutorial or there is no difference between four and six zeros?
And for better viewing is better Orthographic view?
AND BIG THANK'S TO YOU FOR YOUR GREAT WORK BECAUSE only your model gave me a chance to make faces for FIFA, I wanted to do it but could not use Blender very well to make a real great face and only your model helped me in face modeling.
THANK'S for your model it's really very helpful for all FIFA moders.
marcospayne;3204146 said:
du_oro10;3204628 said:First, be sure you are working in FIFA 11-12 Faces model set and not Default facegen, then make sure that in Change polys menu you have all parts in left side
marcospayne;3204696 said:I open the FaceGen 3.5 and does not appear anything, I tried the 3.1 and nothing, just shows the eye and the glasses.
i´m use win 7 64 bits