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How to: Convert .o files to .3ds?

NumB

Youth Team
Can someone provide me a way to convert files from .o to .3ds without using OIF Tool?

Thanks in advance. :)
 

NumB

Youth Team
i'm interested on how did skeptik convert kit model file to 3ds. Hope he will response to me. :)
 

Stevi G

Senior Squad
its 100% possible.

use oedit to export the .o file in milkshape format(txt) and than open the milkshap.txt file using blender. than export the file as .3ds

simple ;)
 

Stevi G

Senior Squad
as to hw skeptik did it he has done a script that would allow u to convert the .3d file t .o file

download his untucked shirt patch and u will knw wat i mean ;)
 

prockoop

Reserve Team
people, doesnt work this?

I think yes. I just dont know the second way: from 3ds to O
 

Stevi G

Senior Squad
prockoop;2744749 said:
people, doesnt work this?

I think yes. I just dont know the second way: from 3ds to O

instead of selecting rhino points select milkshape 3D ASCII

as for the second way there re 2 methods to do tht:

1) use skeptiks script to convert the .3ds files to .o files
2) using zmodeler 1.07 export the .3ds file as .oif file(using the oif plugin for zmodeler) and than convert the oif file to o file usng oiftool

however i am unsuccesfully in using bth methods. for the 1st 1 i asked skeptik for his script but he hasnt still provided it to me and for the 2nd i tried a lot bt couldnt find any oif plugin
 

NumB

Youth Team
Stevi G;2744862 said:
instead of selecting rhino points select milkshape 3D ASCII

I tried this one, and it worked on importing the milkshape .txt file to Blender, but when i export it to .3ds the file size it's really small, about 386 bits.

Stevi G;2744862 said:
as for the second way there re 2 methods to do tht:

1) use skeptiks script to convert the .3ds files to .o files
2) using zmodeler 1.07 export the .3ds file as .oif file(using the oif plugin for zmodeler) and than convert the oif file to o file usng oiftool

however i am unsuccesfully in using bth methods. for the 1st 1 i asked skeptik for his script but he hasnt still provided it to me and for the 2nd i tried a lot bt couldnt find any oif plugin

about oif plugin for zmodeler 1.07 try searching it on google, and you'll find it really fast (i did).
But there is a problem with OIF Tool: when you export .o file to .oif the model is loosing some data from it's code (don't know exactly how i should say this) and after you convert .oif to .o again, the model file it's corrupted( e.g. m200_.o will have black parts in-game on the modification area).
That's why i'm trying to find another way to convert from .o to .3ds.
 

Stevi G

Senior Squad
NumB;2744907 said:
I tried this one, and it worked on importing the milkshape .txt file to Blender, but when i export it to .3ds the file size it's really small, about 386 bits.



about oif plugin for zmodeler 1.07 try searching it on google, and you'll find it really fast (i did).
But there is a problem with OIF Tool: when you export .o file to .oif the model is loosing some data from it's code (don't know exactly how i should say this) and after you convert .oif to .o again, the model file it's corrupted( e.g. m200_.o will have black parts in-game on the modification area).
That's why i'm trying to find another way to convert from .o to .3ds.

mate i knw exactly wat problem u face and abt the black part bt i think it will be alrite if u imported it to the game. the black part is b/c of the loss of the shawdows (kit shadow)

as abt the .oif plugin i serched and serched but found no download link. if u have the plugin plz upload it and provide me wid the links

thanks in advace
 

Stevi G

Senior Squad
and the size u say is small is not small. it is zoomed out and when u zoom in it still appears small but it is nt. belive me ;)
 

NumB

Youth Team
Stevi G;2744961 said:
and the size u say is small is not small. it is zoomed out and when u zoom in it still appears small but it is nt. belive me ;)

ok... let me try. I'll be back with an answer and a link for oif plugin...
 

NumB

Youth Team
still not working; and i still believe it can't, it has to be at least 1MB large.
Check your PM for oif plugin... answer to my pm fast please.
 

Stevi G

Senior Squad
Stevi G;2744694 said:
its 100% possible.

use oedit to export the .o file in milkshape format(txt) and than open the milkshap.txt file using blender. than export the file as .3ds

simple ;)

Numb mate u are facing the prblem f size
y dnt u just open the .3ds file with blender press the key "A" and after everythng is selected just press "S" to scale the object and increase the size to ur needs ;)
 


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