du_oro10;2764544 said:Hey Ludo
What about an update for O Files Worker?
I have noticed that it can import .o parts even though there are differences between the number of vertices,this means that the import code really forces the import of the part. Can it be used to force from other files kinds lije .OBJ? -you included a code that can "transcript" from .O to .OBJ, so can it be used in reverse way considering that is just logical?
Thanks for the great utility
The number of vertices imported in a file O are not a problem because ofilesworker rewrites completely the file. (Except for "face" where "bone" are shifting).
For the moment, you can import only ".o" or ".oif" files because the dificulty to write the index of vertices in correct order.
To import other files (obj, 3ds...):
I have difficulties to use nvtristrip.dll (ECP Stadium Builder) which serves for sorting out index. Only Arushan could help me. Regrettably I do not know where to contact him.