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du_oro10;2803490 said:I've exported the 001 part as .obj, then edited it with Rhino, saving as .3ds file
NumB;2803619 said:how come you can view and edit .obj files in Rhino. I can't even see them in Rhino after importation.
NumB;2803619 said:how come you can view and edit .obj files in Rhino. I can't even see them in Rhino after importation.
Stevi G;2804873 said:mate plz do fix the kit model bug
thnks in advance
Outsider 87;2802159 said:I agree with you mate to congratulate with Ludo!
Unfortunately other tool makers have a limited knowledge of .o files and they had to concentrate their efforts in other things. Ludo had the possibility to study carefully .o files and that's the result
Ludo: can I tell something is missing in your great tool?
1) way to select multiple parts to view in the 3d view
2) uv map editor
3) applying texture on 3d view
4) a way to move points like in oedit and your tool will finally substitute that old oedit
5) when you maximize the window, the 3d view window should maximize to view more things...
I notice that zooming in 3d view is really faster than in oedit, so great job!!!
ludo;2806476 said:I work on 2, 3 and after 1...
du_oro10;2803490 said:Hi, Ludo, I've tested the import 3DS function of OFW3 with a face, I've exported the 001 part as .obj, then edited it with Rhino, saving as .3ds file, then re-importing with OFW3 and after vertex writing, the proccedure of re.writing works fine, it does similar work than OEdit Rhino Points importation, but, sadly, it looks like the problem with the vertex order still there man, I show you some picks.
The face model before to be Vertex Writed
The face model after to be Vertex Writed
I hope you can find an algoritm in order to solve the problem.
I'm not even a intermediate programer, but in excel, after Rhino .txt points exportation, I've noticed that Rhino does it increasing the X axis value, so, I exported the original .o file to Rhino points with OEdit, numbered it from 1 in front, then order it according the X axis increasing value and obtaining a template of original order, after Rhino edition, exporting it as .txt, inserting next to the numbered template, I reordered it according to the first column (the one cantaining the number of each vertex) from 1 in front, and get a better result, not perfect because if for example the original .txt file has:
Vertex N° X Y Z
1 -12.2 0.23 2.15
2 -12.0 1.09 4.15
3 -11.98 3.76 -0.12
The point number 2, after edition has for example -8.12 in X axis value, the order of exportation in Rhino poins is diferent than the one in the original file, so in shortly, the method works just for minimal edition
In fifa "o" files and in many games , all Z are inverted...du_oro10;2806768 said:Wow, now it could be, I allways see that X and Y where keeped but Z axis change, but never tought to change the vector sensce with *-1. I'll try this one
NumB;2807414 said:i hope OFW4 will help me out with those problems.
OFF-Topic: Can someone tell me how to use gfxpak? I don't get it, it's somehow like fifafs (i mean it requires creating bat file)???
NumB;2810325 said:Stevi_G, are my goalposts still working on your FIFA10 and FIFA07?