Grimbarian;3876328 said:Is it possible to change callname assignments with i68? I did it manually last night and was surprised that it didn't corrupt an ongoing CM save but it's quite fiddly so wondered if there's any way to do it via scripts in i68? I was impressed how you did the kit stuff!
iard68;3876847 said:Ok!
It's can be done as a single command (one player) or automatically for all the names... That's takes several minutes to complete the work but it's better, I think!
Ciaoo
Ciao!
Today I've uploaded a new minor update (automatic download not planned)
and, in addition to speeding the script operations for players commands,
I added the command that you have requested.
Download the new version as always (link in the signature),
create and execute a new script with this simple line:
EnableAllCommentaryNames ()
All the callnames hidden and not used will be enabled.
The research, as far as possible, is also carried on the
compounds names with good results.
No preexisting callname will be changed.
The command works, of course, on any db and tested on the MW,
it adds an abundant hundred calls!
Did you have a great idea!
hifty: