Fifamonkey2012
Reserve Team
Sliders are always another layer for you personal pref on top of any of these mods
This is a reminder of 3 IMPORTANT RULES:
1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.
2- Do NOT post in other languages. English-only.
3- Crack/Warez/Piracy talk is NOT allowed.
Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.
Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.
Thank you!
Sprint Speed - 35
Acceleration - 46
Shot Error - 53
Pass Error - 53
Shot Speed - 46
Pass Speed - 46
Injury Frequency - 55
Injury Severity - 52
Goalkeeper Ability - 100
Marking - 100
Run Frequency - 50
Line Height - 0
Line Length - 50
Line Width - 100
Fullback Positioning - 55
First touch - 48
power bar 35
Fifamonkey2012;3553064 said:Strange that AI doesn't use this seeing as it as new feature. I guess its mainly a tool for player but its nice to play against AI and see them do this more.
ed92;3553177 said:hello ap, which is what the position x0 x1 corresond ect ... yo y1 ect ....
Maybe we can find something in the exe once the full game is released.Fifamonkey2012;3553218 said:Anyone else noticing the high amount of offsides being caused by strikers making bad timed runs, im getting lots. I dont think its just about this mod but I also saw it in vanilla.
BTW I updated my sliders in post previous to lower one touch (seems chesting from throwins was a give away too much & other touches) and raised pass speed with sprint to get more of less curve of speed to get to slower balls, now seems to work well & look good overall, loving it so far, plenty of getting back to tussles on ball, box action .. very much to how I was used to for 13 with god knows how many tweaks.
I also forgot to mention before that I am still using the CL.ini setting from here too with this database.
In vanilla, strikers and wingers will often stand on the edge, perfect timing is required, they usually signal you with hand. Yes, it's noticeable, but not that much.Fifamonkey2012;3553218 said:Anyone else noticing the high amount of offsides being caused by strikers making bad timed runs, im getting lots. I dont think its just about this mod but I also saw it in vanilla.
Fifamonkey2012;3553517 said:Im mainly referring to AI team side.
I see. Well they definitely changed the FW positional coding this year. I use a slider/formation setup in FIFA 13 where I force all my players to come back to help defend. When I use the same setup in the FIFA 14 demo, my FWs don't come back, they just stand at the midfield line. I still haven't figured out what's causing that or what's changed, but something has.Fifamonkey2012;3553662 said:Its not necessarily the frequency of the runs, but when a run happens the striker can be "darting out" from defending line in some silly situations. To me it seems coded for 14 to make them react more in those situations for chance creation, never had it like that in 13, mods or vanilla sliders set or not.
xPr0metheus;3553871 said:new Moddingwaymod is out Wow, this is going so fast.
AndreaPirlo21;3553970 said:I'll release the next version on whatever mw version is available when I finish PI.
xPr0metheus;3554048 said:Ah so you make PI also for Demo?
AP, using the specialties as a guide, there really are only a small handful of player types one can create that will even be noticeably different from each other. Plus so many of the ratings in FIFA are really pretty useless and have no affect on individual CPU player skill: passing, crossing, dribbling, etc. Why not start with a basic few player types, just to get things going?AndreaPirlo21;3554084 said:Right now, there seems like 6-11 player types per position. I'm only at 12 done now, so a hundred or more to go.
I will make a list of them all once finished.