AndreaPirlo21
Potenza
That is true, but there can be discernible player styles without the help of specialties, and quite a lot if you think about all the different combinations. My main problem with specialties is only good players can have more than one.bangus;3554212 said:AP, using the specialties as a guide, there really are only a small handful of player types one can create that will even be noticeably different from each other. Plus so many of the ratings in FIFA are really pretty useless and have no affect on individual CPU player skill: passing, crossing, dribbling, etc. Why not start with a basic few player types, just to get things going?
I talked to thebaddie about this last year. His tool was taking forever because he wanted to add all these different functions to it. So I suggested he start with a simple and basic editing tool with just a couple of functions, just to get it released. But he decided otherwise, and now we're left with a half-finished editor that he's not going to continue with.
Just my opinion, not trying to rain on your parade.
An example is high crossing versus longshots causes a player to dribble toward the wing more. Same with assigning different preferred positions. This causes players to position differently. You can try this by playing a player out of position during a game. If it's a defender in a strikers position, he'll stay further back and defend, due to incomplete adaption to his new assignment. I'll add all essential styles first, so it won't take too long. Thanks for the advice.