I fixed that issue using the following codes, but haven't tested them individually to figure out which one(s) actually solve the issue, sorry.SEPAKBOLA;3600255 said:Also - any chance you can modify the algorithm of loose balls for when the ball is cleared by CPU - it always goes straight to their player.
DISABLE_AOG_HIGHPOWERKICK = 1
DISABLE_AOG_STRETCHKICK = 1
ALLOW_OVERHIT_PASS = 1
ALLOW_ADJUST_TARGET = 0
PASSSHOT_TYPE_INACCURATE_CLEARANCE = 100
MUST_RUN_FWD_INTENSITY = 1
LOCO_TRAPPING_OR_KICKING_FAR_AWAY = 0
GOALKEEPER_FLAT_KICK = 1
TOUCHTYPE_GKKICK = 0
DISABLE_AOG_LONGTIMESPRINT = 0
USE_LOCO_RUNRUNRUN = 1
USE_STEP_BASED_LOCO = 0
USE_STUMBLE_DRIBBLE_TOUCHES = 1
USE_STEP_LOCO_EFFORT_KICKING = 0
USE_STEP_LOCO_KICKING = 0
USE_STEP_LOCO_QUICK_FREE_KICK = 0
STEP_LOCO_ENABLE_FOOT_PLANTS = 0
ALWAYS_FALL = 1
ALWAYS_STUMBLE = 1
AVOIDS_USING_WEAKER_FOOT = 0
USE_HESITATION_MOVE_GROUP = 1
PHYSICAL_AVOIDS_USING_WEAKER_FOOT = 0
USE_RUNRUNRUN_FOR_TRAPPING = 1
DISABLE_MISS_BALLTOUCH = 1
DISABLE_BALLTOUCH_LIMITATION = 1
JOSTLE_FAR_DISTANCE_AT_TOP_SPEED = 1
INACCURATECLEARANCE = 100
LOB_CLEARANCE = 0
CLEARANCE = 100
DRIBBLEIDLE = 100
FAKESHOT = 100
ENABLE_SLOW_DRIBBLE = 1
ENABLE_STAND_TO_STAND_INTERRUPT = 1
ENABLE_STAND_TO_MICROSTOP_INTERRUPT = 1
ENABLE_STAND_TO_PACEANDFIFA_INTERRUPT = 1