This is a reminder of 3 IMPORTANT RULES:
1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.
2- Do NOT post in other languages. English-only.
3- Crack/Warez/Piracy talk is NOT allowed.
Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.
Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.
Thank you!
KTN981;3705709 said:Hi,
I use the following kit sets for the gk:
kit_11_2_0.rx3
kit_11_22_0.rx3
also, in team assignments:
assignGKKit(11,0,{2,22})
assignGKKit(11,1,{2,22})
assignGKKit(11,3,{2,22})
Would it be possible to assign for the gk (for example 193080, De Gea), a specific player shoe when using one of these kit sets? I know it is possible using randomisation (playershoe_193080_0_2_textures.rx3) , but I don't want that.
Also, would it be possible to assign specific gk gloves when using one of these kit sets?
Thanks for all your great work!
PaoloDNY;3705858 said:Hi, I want to say that this is an awesome program, thanks for everything you had done...my question is, how can I add a second GK kit (ie. when Mexico played home in the WC (green jerseys), Ochoa played with the away kit as GK (black jersey), but when Mexico played away, Ochoa used the blue jersey as GK)...how do I make it work??, how do I add that to the kit folder???...thanks!!!...
*aLe;3706024 said:Nevermind, solved it! I had to create separate kits for GKs with unused IDs, add details for every of them with the assignKitDetails() function and now everything works just fine.
Thanks for making it clear, so I won't add duplicate kits anymorescouser09;3707285 said:Just so you know, your issue could have also been solved by adding assignKitDetails() statements for the outfield kits.
dissectionalone;3707441 said:scouser,
Do you think it could be possible to add code to make the game load different kit model parts, like a specific shorts.rx3 file (for modded shorter shorts for classic kits) for example?
And regarding the tattoo file from FO3, I'm trying to get it so I can upload it. I only have the shader.big file and the player.lua (which seems to be an exact copy of the file from fifa 11 though I'm not sure if the file has changed after one of the FO3 updates)
Thx in advance
KTN981;3705709 said:Hi,
I use the following kit sets for the gk:
kit_11_2_0.rx3
kit_11_22_0.rx3
also, in team assignments:
assignGKKit(11,0,{2,22})
assignGKKit(11,1,{2,22})
assignGKKit(11,3,{2,22})
Would it be possible to assign for the gk (for example 193080, De Gea), a specific player shoe when using one of these kit sets? I know it is possible using randomisation (playershoe_193080_0_2_textures.rx3) , but I don't want that.
Also, would it be possible to assign specific gk gloves when using one of these kit sets?
Thanks for all your great work!
KTN981;3710187 said:Hi,
Is this possible with the new version? I tried using the automated boots option like this:
playershoe_193080_0_13_2_textures.rx3
playershoe_193080_0_13_22_textures.rx3
also, like this:
playershoe_193080_11_0_2_textures.rx3
playershoe_193080_11_0_22_textures.rx3
but it didn't work. Help? (11=id of Man Utd; 13=id of Premier League)
scouser09;3710907 said:The top two will not work as you must identify the team for this assignment. I tested the bottom two and it worked fine for me. Can you explain in more detail what happens when you add the bottom two boots? Can you also check that V1.4 is installed correctly (the version number is noted at the end of player.lua).
PaoloDNY;3705858 said:Hi, I want to say that this is an awesome program, thanks for everything you had done...my question is, how can I add a second GK kit (ie. when Mexico played home in the WC (green jerseys), Ochoa played with the away kit as GK (black jersey), but when Mexico played away, Ochoa used the blue jersey as GK)...how do I make it work??, how do I add that to the kit folder???...thanks!!!...
dissectionalone;3710955 said:Scouser,
Here's the link to the folder containing the files you mentioned
https://www.mediafire.com/folder/jv8pa5jvjn6ef/FO3
Looks like the tattoos are used as decals applied over the regular skin textures. Wouldn't be a shock if Fifa 15 had stuff like this
Thx in advance and thx for the new version of the mod
assignKitDetails(130000,0,-1,-1,-1,-1,-1,-1,1,-1)
assignKitDetails(130000,1,-1,-1,-1,-1,-1,-1,1,-1)
assignKitDetails(130000,2,-1,-1,-1,-1,-1,-1,1,-1)
assignKitDetails(130000,3,-1,-1,-1,-1,-1,-1,1,-1)
dissectionalone;3712954 said:Thanks a lot
Looks like quite a bit of things were added in WC 2014 game so there's a bit of interesting stuff to hope for
Do you think it could be possible to load specific rx3 kit parts using lua code? (To load different shorts/shirts for stuff like classic kits) That would be pretty neat
mateovg;3713203 said:Does anyone have a list of the teams on FIFA 14 that use Puma kits? I want to use Revolution mod to assign the players tight jerseys if they're playing with a Puma kit. How would the script look? This is my first time using the Revolution mod.
Edit:
Scouser, I added useCustomFUTAssets to my general.lua file and my team_130000.lua file looks like this:
Code:assignKitDetails(130000,0,-1,-1,-1,-1,-1,-1,1,-1) assignKitDetails(130000,1,-1,-1,-1,-1,-1,-1,1,-1) assignKitDetails(130000,2,-1,-1,-1,-1,-1,-1,1,-1) assignKitDetails(130000,3,-1,-1,-1,-1,-1,-1,1,-1)
When I play a FUT game both teams' kits don't load and they have the blue and green squares instead of kits. Is that a problem with my .lua files?
ashh_nocturne;3713602 said:Many player heads are missing!! (Valencia, Cleverley in MUFC)
AloneBoss;3713862 said:Hello. I'm playing in career mode and I'm in 2024 year. All youth players have tucked shirts. I want to change this default setting. How can I do this?