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Paulv2k4 FIFA18 Career Mod

Discussion in 'FIFA 18 Mods, Patches and Total Conversions' started by paulv2k4, Nov 7, 2017.

  1. paulv2k4

    paulv2k4 Youth Team

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    THIS IS WORK IN PROGRESS

    Hi all,

    I have opened this so everybody can offer contributions through GitHub. I will provided tutorials and info through the README on GitHub.

    PLEASE NOTE: I cannot perform miracles.
    Transfers between AI clubs are still broken, so you are unlikely to fix Nathaniel Clyne to "Place random European Club here" at this point in time.

    Current Features

    Fitness
    - Lowered fitness recovery

    Morale
    - Adopted a more Football Manager style of morale that is more game by game oriented than league position
    - Only first 11 players get irritated by not having game time
    - Reserve/Young players are really happy about being played
    - Wage expectation has been risen to have players act more like their real conterparts (greedy & overpaid)

    Training
    - Added Acceleration to Advanced Dribbling (In testing)

    Player Growth
    - Slight tweaks (needs more investigating into the new Curve system)

    TCM Finance Settings

    - Increased Ticket Income for League 1 & 2 to be more realistic
    - Increased Shirt Prices for League 1 & 2 to be more realistic
    - Increased Ground Maintanance for ALL clubs

    Transfers

    - Increased the amount of teams that search per day to 20 (inside the transfer window)
    - Increased the amount of teams that search per day to 5 (outside the transfer window)
    - Increased the AI ability to search for team improvements (changed the modifiers that compares to own team)

    Download
    No Mod Manager Support. Use GitHub link to download for FrostyEditor

    Contribute
    GitHub link
     
    Last edited: Nov 10, 2017
  2. qasar80

    qasar80 Youth Team

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    I'm playing arround with playergrowth since Aranaktu released the cheat engine table for this but something feels terrible off with this file.
    In cheat engine there cannot be seen any difference between modded and default.
    On the other hand I stiil do not see the influence of weight....
    Rest of the curves are clear but this weight is a mistery. What are your findings in this so far?
    Also how did you add acceleration in trining? This also did not work in cheat engine.
    Anyway I started a full test sesion with frosty editor for all the files so it could be usefull for everyone to centralise all the results in one place and this thread could be an option.
     
  3. pedrito799

    pedrito799 Club Supporter

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    Hello Paul,Thanks to open this important thread.

    The last night I did study all ini of fifa18,and I noticed that they are all almost same to fifa older.

    for example if we want a real stamina,if we dont fix it in db can change theese values in cmsetting

    [FITNESS] // new energy recovery model - adam & simon
    ENABLED = 1
    PLAYER_MAXENERGY = 100
    PLAYER_MIN_OVERALL_FOR_NEWS = 75
    ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
    NUM_DAYS_FOR_LONG_TERM_INJURY = 14
    CONSTANT = 10.0 // (default: 6.0)

    // 0 - 33 < Very tired
    BASE_DAY_1_1 = 5 // +5
    BASE_DAY_1_2 = 7 // +7 = +12 in day 2
    BASE_DAY_1_3 = 9 // +9 = +21 in day 3
    BASE_DAY_1_4 = 6 // +12 = +27 in day 4
    BASE_DAY_1_5 = 6 // +6 = +33
    BASE_DAY_1_6 = 6 // +6 = +39
    BASE_DAY_1_7 = 12 // +10 = 51
    BASE_DAY_1_8 = 15 // +15 = 70
    BASE_DAY_1_9 = 15 // +15 = 85
    BASE_DAY_1_10 = 15 // +15 = 100

    // 33 - 66 < Middle
    BASE_DAY_2_1 = 7
    BASE_DAY_2_2 = 5
    BASE_DAY_2_3 = 9
    BASE_DAY_2_4 = 6
    BASE_DAY_2_5 = 6
    BASE_DAY_2_6 = 12
    BASE_DAY_2_7 = 6
    BASE_DAY_2_8 = 15
    BASE_DAY_2_9 = 15
    BASE_DAY_2_10 = 15

    // 66 - 100 < Fit
    BASE_DAY_3_1 = 5
    BASE_DAY_3_2 = 7
    BASE_DAY_3_3 = 6
    BASE_DAY_3_4 = 6
    BASE_DAY_3_5 = 6
    BASE_DAY_3_6 = 9
    BASE_DAY_3_7 = 12
    BASE_DAY_3_8 = 15
    BASE_DAY_3_9 = 15
    BASE_DAY_3_10 = 15

    Imo it is important also the managerai.ini to have a real a starting line up of CPU.
     
    Fidel Gameplay likes this.
  4. paulv2k4

    paulv2k4 Youth Team

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    Your fitness lines are very, very close to what I have chosen. Sounds like we are on the same wavelength here.

    Could I leave that up to you? If you find a good balance I will import it into this mod?

    Playergrowth has changed a lot since FIFA 18 so I need to take some time testing it. If you find any good settings please share.

    Sounds like good plan. If we all come up with something together, I will rename the mod to SG Career Mod. :)
     
    TheAwesomeGem and Grimbarian like this.
  5. Fidel Gameplay

    Fidel Gameplay Senior Squad

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    Hello, good work here. SG Career Mod sounds impressive. Really.

    Only a little tip to paul and pedrito:
    In the code shared by pedrito is there an issue in tweaked settings:
    For example, If I understand you need an hard and realistic fatigue recovery by day
    ....I see you've edited in a wrong way this string:
    CONSTANT = 10.0 // (default: 6.0)
    In order to get the hard fatigue recovery you need to decrease the constant value otherwise the effect in BASE_DAY strings will be decreased, is like you decrease in a place and increase in another.
    to fix the issue edit like this (my setup, anyway you can edit):

    [FITNESS]
    ENABLED = 1
    PLAYER_MAXENERGY = 92 // for me in real football the energy value 100 does not exist because when you play the match players must be a little fatigued after training before match or after fucking during the night.
    PLAYER_MIN_OVERALL_FOR_NEWS = 52
    ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
    NUM_DAYS_FOR_LONG_TERM_INJURY = 10
    CONSTANT = 2.5 //very hard energy recover

    the constant is related to the energy recover multiplier so must be decreased

    I see in real soccer almost 70% - 80% of world wide players still fatigued after one match for 2/3 days, only special players with a super physicist. In real soccer for a normal human player is possible to play at most 2 matches in 1 week (and it's really too much) and get most fatigued.

    I hope it help. Bye
     
    Last edited: Nov 8, 2017
    pedrito799 and Grimbarian like this.
  6. paulv2k4

    paulv2k4 Youth Team

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    hi fidel, totally agree with everything you said. :)

    I will look into setting up a GitHub for all us if any of you are familiar with it?

    I am still attempting fixing my laptop issues with bcrypt.dll / modding .
     
    Grimbarian likes this.
  7. qasar80

    qasar80 Youth Team

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    Ok guys, I'm making progress with playergrowth....is sensible better already but, please, did someone understood the meaning of WEIGHT_AGE, WEIGHT_MENTAL, and all these weights?
    In my file the young players already grow, but not all, that's the scheme....Those weights do have a role.
    Anyway, after a few more tests I will upload my files for better testing.
    PS: I forgot which line must be edited in gtndatareveal in order to make overall visible without scouting.
     
  8. qasar80

    qasar80 Youth Team

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    Guys, I cannot believe this.
    It's all working perfectly.
    Transfers: I recieve at least one per day although many refuse the offers...(something to think)
    Growth:well, surprisingly it works, it's a lot better
    Training:hell yeah, all the attributes added
    Scout:better young players, higher potential, I did not touch scouts since I really do not like using them
    All regenerated players 16 years old
    Morale: excellent edited-works
    cmsettings:removed radiomanager (annoying)
    simsettings:reduced injuries
    Still can't remember how to tweak gtndatareveal for revealing OVR and how to add unlimited release players (going to ask Aranaktu)
    http://www72.zippyshare.com/v/6gTZlDvc/file.html
    Test it.
    All these worked from the first try, no errors, no problems at all.
    I'll move to the database now.
    Everything inside the files can be modified by anyone to his liking, the game accept the file and it shows imediatly.
     
    paulv2k4 and Baihu like this.
  9. Grimbarian

    Grimbarian Youth Team

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    fixed by changing "FamousPlayerIntRep" to 1
     
  10. qasar80

    qasar80 Youth Team

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    This allows to see overal?
    It is to 1 by default but I'm not seeing the overall....damn, this is iritating not being able to remember.
     
  11. Grimbarian

    Grimbarian Youth Team

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    It is? I seem to remember it was 3 at default which only let you see the overall of world class players?

    Maybe try 0 then?
     
  12. qasar80

    qasar80 Youth Team

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    Yap, it was value 1....don't know what I've messed up, but now it's good.
    Thanks Paul.
    As usual, is little things that hold you back.
    Now for the unlimited release of players...last one and it's all complete.
     
    Grimbarian and Baihu like this.
  13. paulv2k4

    paulv2k4 Youth Team

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    Hi guys . I have completed my first stage of development. You can find it on GitHub. (check first post). You will have to use FrostyEditor until I can get Mod Manager working. All you have to do is download the project file,open it in frosty and launch FIFA.
     
    TheAwesomeGem and Grimbarian like this.
  14. TheAwesomeGem

    TheAwesomeGem Youth Team

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    Hey paul, did you manage to figure out the new playergrowth system?
     
  15. pedrito799

    pedrito799 Club Supporter

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    Hello Paul, if you want the formsetting always neutral I did understand as do,but sadly just for first season,I have understand the cause. I think that some boost or cheat give whit moralesetting and formsetting,so I prefer play whit every player neutral,btw this is my setup of formsetting :


    [FORM_DEFAULTS]
    MATCH_RATING = 60
    MIN_MINUTES = 20
    MIN_GAMES = 5

    [FORM_CALC_CPU]
    NUM_MATCHES = 1
    MATCHMOD_1 = 1
    MATCHMOD_2 = 1
    MATCHMOD_3 = 1
    MATCHMOD_4 = 1
    MATCHMOD_5 = 1
    MATCHMOD_6 = 1
    MATCHMOD_7 = 1
    MATCHMOD_8 = 1
    MATCHMOD_9 = 1
    MATCHMOD_10 = 1

    [FORM_CALC_USER]
    NUM_MATCHES = 1
    MATCHMOD_1 = 1
    MATCHMOD_2 = 1
    MATCHMOD_3 = 1
    MATCHMOD_4 = 1
    MATCHMOD_5 = 1
    MATCHMOD_6 = 1
    MATCHMOD_7 = 1
    MATCHMOD_8 = 1
    MATCHMOD_9 = 1
    MATCHMOD_10 = 1

    [PLAYER_EVAL]
    BAD = 54 // An Avg match rating <= this == BAD
    NEUTRAL = 65 // An Avg match rating <= this == NEUTRAL
    GOOD = 100 // An Avg match rating <= this == GOOD

    [EXTREME_FORM_GOOD]
    // Greater than or equal to these values
    FWD_GOALS_VAL = 0.5
    MID_GOALS_VAL = 0.3
    DEF_GOALS_VAL = 0.1
    GK_GOALS_VAL = -1

    FWD_ASSISTS_VAL = 0.4
    MID_ASSISTS_VAL = 0.5
    DEF_ASSISTS_VAL = 0.15
    GK_ASSISTS_VAL = -1

    FWD_MOM_VAL = 0.2
    MID_MOM_VAL = 0.2
    DEF_MOM_VAL = 0.2
    GK_MOM_VAL = 0.2

    FWD_CLEANSHEET_VAL = -1
    MID_CLEANSHEET_VAL = -1
    DEF_CLEANSHEET_VAL = 0.4
    GK_CLEANSHEET_VAL = 0.4

    [EXTREME_FORM_BAD]
    // Less than or equal to these values
    FWD_GOALS_VAL = 0.15
    MID_GOALS_VAL = 0.05
    DEF_GOALS_VAL = 0.05
    GK_GOALS_VAL = -1

    FWD_ASSISTS_VAL = 0.1
    MID_ASSISTS_VAL = 0.1
    DEF_ASSISTS_VAL = 0.05
    GK_ASSISTS_VAL = -1

    FWD_MOM_VAL = 0.05
    MID_MOM_VAL = 0.05
    DEF_MOM_VAL = 0.05
    GK_MOM_VAL = 0.05

    FWD_CLEANSHEET_VAL = -1
    MID_CLEANSHEET_VAL = -1
    DEF_CLEANSHEET_VAL = 0.1
    GK_CLEANSHEET_VAL = 0.1

    [EXTREME_FORM_BAD]
    FWD_GOALS_VAL = 0.5
    MID_GOALS_VAL = 0.3
    DEF_GOALS_VAL = 0.1
    GK_GOALS_VAL = -1

    FWD_ASSISTS_VAL = 0.4
    MID_ASSISTS_VAL = 0.5
    DEF_ASSISTS_VAL = 0.15
    GK_ASSISTS_VAL = -1

    FWD_MOM_VAL = 0.2
    MID_MOM_VAL = 0.2
    DEF_MOM_VAL = 0.2
    GK_MOM_VAL = 0.2

    FWD_CLEANSHEET_VAL = 0
    MID_CLEANSHEET_VAL = 0
    DEF_CLEANSHEET_VAL = 0.4
    GK_CLEANSHEET_VAL = 0.4

    [TRANSFER_MOD]
    VERY_BAD = -15
    BAD = -10
    NEUTRAL = 0
    GOOD = 15
    VERY_GOOD = 30

    [FORM_EMAIL]
    MAX_PLAYERNAMES = 5 // Num players to show per line in email
    TREND_NUMDAYS = 7 // Only show players that have change trend in this num days
     
  16. paulv2k4

    paulv2k4 Youth Team

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    It looks simple enough.

    There are 7 curves (imagine a graph). 1 for each distinguished position (GK, Full back, Def, DefMid, Mid, Wingers, Str). You can add more if you would like and make it much more dynamic.

    In each curve you have the positions included. So Curve_7 is the Striker/CF positions.

    In each curve you have an Age and the Ratio that the Curve takes affect. They seem to have generally said that players peek at 29-33. There is slight differences in age between the positions. Defenders & GK peek later.

    In each curve you have an Age and what amount of growth each given to each attribute category during their development curve - Physical, Mental, Skill. This is out of 100.


    Not sure whether it needs much improvement as I have yet to see the growth system fail. What would you all like to change?
     
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  17. qasar80

    qasar80 Youth Team

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    Yes Paul, this year 100% seems to be represented by the number 1.
    Problem is that even if you change each curve to be 100% at the age of 23, it won't grow at full.
    So there must be something related to weights but there are so many weights for each curve and it's hard to understand what is the connection.
     
  18. paulv2k4

    paulv2k4 Youth Team

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    Remember though. The players are limited by their potential and the growth limits applied to them if they are above or below the curve. If you change the curve ratio all your doing is speeding up or slowing the curve.

    The weights are added up to 100. so its split between the 3 categories.
     
  19. HuzzUK

    HuzzUK Club Supporter

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    I still can't get any mods to work via Mod Manager or Frosty Editor.

    Did you figure out a solution Paul? As I saw you were having issues previously
     
  20. qasar80

    qasar80 Youth Team

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    http://www117.zippyshare.com/v/EPWEWt9I/file.html
    New playergrowth.ini
    Much better growth, bus some peaks for young players, like Barco, which grew by two points once.
    This could be due to a string that asks how many training seasions must a player recieve before growth and the growth factor, which I set to value 2. So, in the reference period which is:
    MONTH_TO_APPLY_GROWTH_1 = 3
    MONTH_TO_APPLY_GROWTH_2 = 6
    MONTH_TO_APPLY_GROWTH_3 = 10,
    set by me, I trained Barco three times in a time period, set by the string
    TRAINING_SESSIONS_FOR_MAX_MODIFIER = 3
    which results in a double growth set by
    TRAINING_MODIFIER_GROWTH = 2
    TRAINING_MODIFIER_DECREASE = 1
    However, the rest of the players seem to grow fine, except Leroy Sane, which refuses to grow....
    There is some tuning to be done.
    HuzzUK, what are your issues with frosty editor?
    Mod Manager is not reliable at the moment, but the editor does all you need.
     
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