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Paulv2k4 Gameplay Mod

dazzer169

Club Supporter
At last............now THIS is organic....PLEASE read....

Paulv2k4'S gameplay for me is stunning..........read on please and i will explain why.....


Ok, let me start by saying I hardly play FIFA, or PES, as a human vs CPU, I am only interested (sad!) in setting the game up to be CPU vs CPU as I am obsessed with how great EA and KONAMI are steadily making the AI (CPU) play in an organic and realistic manner, including physics in the games that enhance this realism..................however this year, something weird has happened with FIFA 13 in that I only see organic and realistic gameplay when doing CPU vs CPU if I drop the level to Professional and below, because World Class and Legendary has all players doing the silly quick turns all the time, they pass it too much without dribbling/skill moves etc............but in Professional and below they mix it up and you see the individuality in each player as they do the skilled dribbling, skills etc, albeit with realistic bad touches, due to the FIFA 13 engine's first touch feature which for me doesn't even seem turned 'on' in the higher levels of the game.

Back to Paul's patch here, i tried this tonight for the first time, having only ever previously tried most of RegCat and Fidel's mods (which have all helped to improve the gameplay as we know, so big thanks to they're ongoing thankless task of updating the game), but this mod of Paul's has blown me away, because now, CPU vs CPU even in Legendary mode now has players organically reacting amazingly realistically (similar to PES2013 this year which, having never previously taken 'sides' with either game, I have to admit outdoes FIFA13 in its vanilla state in terms of organic gameplay this year in terms of witnessing CPU teams and individual players). I cannot believe the difference his patch, which is only a product.ini file edit, makes to the core gameplay provided by CPU teams. Obviously with my preference to only ever watch (VERY sad.......!) CPU vs CPU i cannot judge what difference this patch makes to a single player vs CPU experience but suffice to say if Paul continues to improve this patch, then we really do have something special on our hands.

I need to point out here that I had never heard of Paulv2k4 before today, this is an honest opinion of his patch that has me drooling here, no longer do I have to drop a difficulty level to witness the kind of gameplay I am looking for, the vanilla FIFA13 gameplay having to drop to a mid-level difficulty was previously frustating but now, and whether this means Paul has affected sliders directly within his product.ini remains to be seen, put it this way, I have default sliders on because to install his patch I uninstalled and removed all other patch/mods, and have kept the sliders default whislt testing his patch.

Paul, I cannot thank you enough, and this is for v1.0!
 
dazzer169;3336439 said:
whether this means Paul has affected sliders directly within his product.ini remains to be seen, put it this way, I have default sliders on because to install his patch I uninstalled and removed all other patch/mods, and have kept the sliders default whislt testing his patch.

He has used codes that affect sliders. Not sure if it has an in-game effect.
 

C.Mihai

Youth Team
...

dazzer169;3336439 said:
Paulv2k4'S gameplay for me is stunning..........read on please and i will explain why.....


Ok, let me start by saying I hardly play FIFA, or PES, as a human vs CPU, I am only interested (sad!) in setting the game up to be CPU vs CPU as I am obsessed with how great EA and KONAMI are steadily making the AI (CPU) play in an organic and realistic manner, including physics in the games that enhance this realism..................however this year, something weird has happened with FIFA 13 in that I only see organic and realistic gameplay when doing CPU vs CPU if I drop the level to Professional and below, because World Class and Legendary has all players doing the silly quick turns all the time, they pass it too much without dribbling/skill moves etc............but in Professional and below they mix it up and you see the individuality in each player as they do the skilled dribbling, skills etc, albeit with realistic bad touches, due to the FIFA 13 engine's first touch feature which for me doesn't even seem turned 'on' in the higher levels of the game.

Back to Paul's patch here, i tried this tonight for the first time, having only ever previously tried most of RegCat and Fidel's mods (which have all helped to improve the gameplay as we know, so big thanks to they're ongoing thankless task of updating the game), but this mod of Paul's has blown me away, because now, CPU vs CPU even in Legendary mode now has players organically reacting amazingly realistically (similar to PES2013 this year which, having never previously taken 'sides' with either game, I have to admit outdoes FIFA13 in its vanilla state in terms of organic gameplay this year in terms of witnessing CPU teams and individual players). I cannot believe the difference his patch, which is only a product.ini file edit, makes to the core gameplay provided by CPU teams. Obviously with my preference to only ever watch (VERY sad.......!) CPU vs CPU i cannot judge what difference this patch makes to a single player vs CPU experience but suffice to say if Paul continues to improve this patch, then we really do have something special on our hands.

I need to point out here that I had never heard of Paulv2k4 before today, this is an honest opinion of his patch that has me drooling here, no longer do I have to drop a difficulty level to witness the kind of gameplay I am looking for, the vanilla FIFA13 gameplay having to drop to a mid-level difficulty was previously frustating but now, and whether this means Paul has affected sliders directly within his product.ini remains to be seen, put it this way, I have default sliders on because to install his patch I uninstalled and removed all other patch/mods, and have kept the sliders default whislt testing his patch.

Paul, I cannot thank you enough, and this is for v1.0!

But if you reduce the difficulty level you can beat CPU more and more easy? Maybe too easy? I dont know and i didnt try what you said, but ill give it a try. Thank for your comment
 
C.Mihai;3336712 said:
But if you reduce the difficulty level you can beat CPU more and more easy? Maybe too easy? I dont know and i didnt try what you said, but ill give it a try. Thank for your comment

He said he played CPU vs. CPU.
 

dazzer169

Club Supporter
CPU vs CPU

Yes, exactly, I am not interested at all in how 'easy' the game is, just purely in how human like and intelligent the CPU move, act, and think, and do tricks, make mistakes etc.

All these things happen more organically (similar to PES2013) with Paul's Mod, proving the core engine is in this game but isnt set free, especially at the higher levels, unless this kind of Mod is applied.
 

Exocyst

Youth Team
Nice bit of work you've published here. Here is some stuff I learned on FIFA12 that you can take into account for your evolving product.ini

FIRST_TOUCH_BALL_FEINT_SPEED_SCALE governs the speed of animation of the player once the ball goes through their legs after performing a RightButton Feint. A high value make this a deadly move for the attacker as they can accelerate quickly to get back on the ball. A low value favors the defence as the attacker will slowly move to get back on the ball after the ball rolls through their legs. Useable Range: 0.1 - 1.5


FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MAX: The incoming ball momentum will be scaled by this value to create the upper range of outgoing velocity for the applied flick. A value of 1.3 means you can only increase incoming velocity by 30%.
FIRST_TOUCH_MAXIMUM_BALL_OUT_SPEED: This is the top speed limit; therefore, the ball cannot be flicked above this speed. A low value here will ensure a short, slow flick. A high value here will allow some crazy hard flicks but only if SCALE_MAX is also high.
FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MIN: The incoming ball momentum will be scaled by this value to create the bottom range of outgoing velocity for the applied flick. A value of 0.7 means you can only reduce incoming velocity by 30%.
FIRST_TOUCH_MINIMUM_BALL_OUT_SPEED: This is the bottom speed limit; therefore, the ball cannot be flicked below this speed. A low value here will allow a short, slow flick but only if SCALE_MIN is is also low. A high value here will ensure that crazy hard flicks occur.

Together, these four values govern the scaling effect that is applied to the ball after you perform a RS flick. Here are the formulae the game uses:

Variables:
A= Incoming Speed
B= FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MAX
C= FIRST_TOUCH_MAXIMUM_BALL_OUT_SPEED
D= FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MIN
E= FIRST_TOUCH_MINIMUM_BALL_OUT_SPEED

Outgoing Speed Maximum: Min(C, (A*B) )
1st, the incoming speed (A) is multiplied by FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MAX (B)
2nd, this product (A*B) is evaluated against FIRST_TOUCH_MAXIMUM_BALL_OUT_SPEED (C); whichever value is smaller (A*B) or (C) becomes the maximum speed a ball can move after a RS flick.

Outgoing Speed Minimum: Max(E, (A*D) )
1st, the incoming speed (A) is multiplied by FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MIN (D)
2nd, this product (A*D) is evaluated against FIRST_TOUCH_MINIMUM_BALL_OUT_SPEED (E); whichever value is larger (A*B) or (D) becomes the minimum speed a ball can move after a RS flick.

Finally, the outgoing speed will be a random value between two extremes calculated above. Cheers and good luck with your gameplay editing!
 

RockyJJP

Club Supporter
I agree, this is the most realistic patch to date... Feels very PES in terms of gameplay which is brilliant. Much more fun than standard gameplay.

I agree also that it can be fast, but thats got nothing to do with your patch, but the overall game.
 

pedrito79

Youth Team
paulv2k4;3335713 said:
Yeah sorry I left the empty folders ready for the next version. I re-uploaded to my personal website without the empty folders.


Nice Patch Paul,is it possible have more fauls ? thanks.
 

paulv2k4

Youth Team
Released my newest version of this mod after weeks of not being near my PC.

Enjoy.

P.S. answers to version 1.0 feedback below

which slide do you advice with your product file?
I test on default sliders.

Reduce the stupid mistake rate? :/ Too much I think.
Agreed, i think i've fixed this now.

Paulv2k4'S gameplay for me is stunning...
Thanks dazzer169. I am doing my best to improve the game a little at least.

He has used codes that affect sliders. Not sure if it has an in-game effect.
As discussed before, it doesn't do anything and therefore removed from v1.1

fast gameplay((
Agreed, hopefully this has been fixed for you in v1.1

Nice bit of work you've published here. Here is some stuff I learned on FIFA12 that you can take into account for your evolving product.ini
Thanks for your input. I was pretty sure on each of those values and have now implemented them into the new version. (v1.1)

I agree, this is the most realistic patch to date... Feels very PES in terms of gameplay which is brilliant
Many thanks. Im glad you have seen the PES influence. I am an old PES fan (version 5 - 6) and converted to FIFA in 09.

Nice Patch Paul,is it possible have more fauls ? thanks.
I've tried and tried to have more fouls. The issue is I can not seem to find a value that adjusts the distance a defender stands from the attacker. They always try to contain the attacker. Also, whenever the defender does make a challenge, the attacker mostly avoids it or it falls to a team mate and therefore advantage is played.
I will keep looking into it. =)
 

ers1nmk

Club Supporter
Dude this mod is pure perfection.I mean i can see a lot different game style from the AI.The game is more fluent.Keep up the good work
 

nubolt

Youth Team
just brilliant! played till now 5 games with your ini ​​and I have to say that I had by far the best feeling with FIFA since a long time. It reminds me as well a bit to that one of PES (except the number of fouls..).

great work and many thanks for sharing this with us! (Y)
 

mimime

Club Supporter
When I need to Regenerated should i mark all things (like data1, data2, others, patches etc.) or just leave it like it is? :) thanks
 

josh-smith

Club Supporter
Very good playability. But a little bit easier. The next version should be difficult and a little more slow. Because, slow gameplay is still fast. To be much better. Thanks and good work.:)
 

bangus

Starting XI
mimime;3351022 said:
When I need to Regenerated should i mark all things (like data1, data2, others, patches etc.) or just leave it like it is? :) thanks
Use File Master 12 to regenerate: nothing to choose or select, just one quick click for all your regenerating needs. (Y)
 

bangus

Starting XI
josh-smith;3351401 said:
and a little more slow. Because, slow gameplay is still fast.
I'm using a db right now where I've lowered all players to 1 Speed and 1 Accel. Can't believe how much better the game plays, perfect for me.
 

fifaCCitiu.com

Senior Squad
@bangus , the overall game will be better, but how differentiate player speed? with all player to 1 we have walcott run as terry as pirlo.
 


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