• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Paulv2k4 Gameplay Mod

paulv2k4;3356025 said:
You might think that but if you read their product.ini files, all they do is make all the players have exactly the same traits (and given ALL of the of the traits), then randomize mental stats and set most of the attributes (CPUAI understanding of attributes) to the same level. The CPUAI is pretty much removed from the game by that point, I did not want to use this method as you loose the uniqueness of the players. AND CPUAI_USE_DIFFICULTY = 0 (which is what v1.0 uses)
Our product files DO NOT give all players the same traits. The SKILLS/MENTAL/PHYSICAL strings only influence how often players use the traits they have. I have revamped the whole traits column in my DB, so there is more variance from player to player. You can now really see individual player styles. Codes don't have a big effect on the most desirable aspects of the game this year. Build-up speed can be lowered, but not greatly; the same with fouls. Last year, this was hard, even more so now. These things can be accomplished by editing the DB. The product file is a complement this year.
 

ALAN_SHEARER

Club Supporter
paulv2k4;3356025 said:
Possibly the most over-reactive forum post I've had the pleasure of reading but okay I hear you, I am working on it.
:(


:innocent_smile_1: Sorry, it was 2pm in the morning and after 40 or so game re-starts I was a little annoyed...

Very much appreciate all your work...Keep it up!!!

Cheers.
 

MichaelCorleone

Youth Team
agree on the speed, but predictable and no passing??? What teams were playing when you experienced this? What database are you using?

Sorry, I did not mean 'no passing' but the lack of any passing showing intelligence. I mean they just pass just for the sake of passing and many times do not exploit the gaps.

I was using original DB with your product.ini.
 

MichaelCorleone

Youth Team
By predictable I mean that the moves they have in their bag are predictable. I almost know intuitively what they are going to do. I don't intend to compare but in Fidel's mod the AI attack was quite unpredictable. So, I know its possible to bring variety in AI attack.
 

paulv2k4

Youth Team
AndreaPirlo21;3356056 said:
Last year, this was hard, even more so now. These things can be accomplished by editing the DB. The product file is a complement this year.
Agreed that it is more difficult. The game as a whole isn't the best, every year the defence seems to get worse, fouls are not given and the game speed increases.

AndreaPirlo21;3356056 said:
Our product files DO NOT give all players the same traits.

Code:
DB_TRAIT_TEAM_PLAYER=1
DB_TRAIT_ONE_CLUB_PLAYER=1
DB_TRAIT_GK_FLAT_KICK=1
DB_TRAIT_GK_ONE_ON_ONES=1
DB_TRAIT_GK_LONG_THROWER=1
DB_TRAIT_PUNCHER=1
DB_TRAIT_PUSHES_UP_FOR_CORNERS=1
DB_TRAIT_PLAYER_MAKER=1
DB_TRAIT_TRIES_TO_BEAT_OFFSIDE_TRAP=1
DB_TRAIT_DRIVEN_PASS=1
DB_TRAIT_DIVING_HEADER=1
DB_TRAIT_BICYCLE_KICKS=1
DB_TRAIT_FANCY_FLICKS=1
DB_TRAIT_FANCY_PASSES=1
DB_TRAIT_FANCY_FEET=1
DB_TRAIT_STUTTER_PENALTY=1
DB_TRAIT_CHIPPED_PENALTY=1
DB_TRAIT_TAKES_POWERFUL_DRIVEN_FREE_KICKS=1
DB_TRAIT_SPEED_DRIBBLER=1
DB_TRAIT_SWERVE=1
DB_TRAIT_LONG_SHOT_TAKER=1
DB_TRAIT_GIANT_THROW_IN=1
DB_TRAIT_LONG_THROW_IN=1
DB_TRAIT_LONG_PASSER=1
DB_TRAIT_POWER_HEADER=1
DB_TRAIT_FLAIR=1
DB_TRAIT_OUTSIDE_FOOT_SHOT=1
DB_TRAIT_FINESSE_SHOT=1
DB_TRAIT_EARLY_CROSSER=1
DB_TRAIT_CROWD_FAVOURITE=1
DB_TRAIT_ARGUES_WITH_OFFICIALS=1
DB_TRAIT_LEADERSHIP=1
DB_TRAIT_SELFISH=1
DB_TRAIT_INFLEXIBILITY=1
DB_TRAIT_ACROBATIC_CLEARANCE=1
DB_TRAIT_SECOND_WIND=1
DB_TRAIT_DIVES_INTO_TACKLES=1
DB_TRAIT_AVOIDS_USING_WEAKER_FOOT=1
DB_TRAIT_SOLID_PLAYER=1
DB_TRAIT_INJURY_PRONE=1
DB_TRAIT_DIVER=1
Perhaps I am mistaken? So what does the above do then in both yours and Fidel's Product.ini.

ALAN_SHEARER; said:
Sorry, it was 2pm in the morning and after 40 or so game re-starts I was a little annoyed...

Very much appreciate all your work...Keep it up!!!

Cheers.
Much love my friend, I understand your pain. I hope I can fix it for you.

MichaelCorleone; said:
Sorry, I did not mean 'no passing' but the lack of any passing showing intelligence. I mean they just pass just for the sake of passing and many times do not exploit the gaps.
Yes I understand where your coming from. Part of the reason I left it this way is that in real life many players do this. I will try and see if I can get a mix between what it is now and some good passes.

By predictable I mean that the moves they have in their bag are predictable. I almost know intuitively what they are going to do. I don't intend to compare but in Fidel's mod the AI attack was quite unpredictable. So, I know its possible to bring variety in AI attack.
I am pretty sure that's because he has randomized mentality settings. I am not sure I want to go down that road but I can try an alternative.


Thanks for your comments guys.
 
paulv2k4;3356207 said:
Code:
DB_TRAIT_TEAM_PLAYER=1
DB_TRAIT_ONE_CLUB_PLAYER=1
DB_TRAIT_GK_FLAT_KICK=1
DB_TRAIT_GK_ONE_ON_ONES=1
DB_TRAIT_GK_LONG_THROWER=1
DB_TRAIT_PUNCHER=1
DB_TRAIT_PUSHES_UP_FOR_CORNERS=1
DB_TRAIT_PLAYER_MAKER=1
DB_TRAIT_TRIES_TO_BEAT_OFFSIDE_TRAP=1
DB_TRAIT_DRIVEN_PASS=1
DB_TRAIT_DIVING_HEADER=1
DB_TRAIT_BICYCLE_KICKS=1
DB_TRAIT_FANCY_FLICKS=1
DB_TRAIT_FANCY_PASSES=1
DB_TRAIT_FANCY_FEET=1
DB_TRAIT_STUTTER_PENALTY=1
DB_TRAIT_CHIPPED_PENALTY=1
DB_TRAIT_TAKES_POWERFUL_DRIVEN_FREE_KICKS=1
DB_TRAIT_SPEED_DRIBBLER=1
DB_TRAIT_SWERVE=1
DB_TRAIT_LONG_SHOT_TAKER=1
DB_TRAIT_GIANT_THROW_IN=1
DB_TRAIT_LONG_THROW_IN=1
DB_TRAIT_LONG_PASSER=1
DB_TRAIT_POWER_HEADER=1
DB_TRAIT_FLAIR=1
DB_TRAIT_OUTSIDE_FOOT_SHOT=1
DB_TRAIT_FINESSE_SHOT=1
DB_TRAIT_EARLY_CROSSER=1
DB_TRAIT_CROWD_FAVOURITE=1
DB_TRAIT_ARGUES_WITH_OFFICIALS=1
DB_TRAIT_LEADERSHIP=1
DB_TRAIT_SELFISH=1
DB_TRAIT_INFLEXIBILITY=1
DB_TRAIT_ACROBATIC_CLEARANCE=1
DB_TRAIT_SECOND_WIND=1
DB_TRAIT_DIVES_INTO_TACKLES=1
DB_TRAIT_AVOIDS_USING_WEAKER_FOOT=1
DB_TRAIT_SOLID_PLAYER=1
DB_TRAIT_INJURY_PRONE=1
DB_TRAIT_DIVER=1

These just activate the traits to be used by the game; I don't use these because all are activated by default.
 
Paul,

Try to use these codes to get a more varied attack: COVER_MAP, THREAT_MAP, VISION_MAP, INFLUENCE_MAP.
Tweak around with these, but you might have to lower build-up a little more in turn.
 

bangus

Starting XI
paulv2k4;3356207 said:
Agreed that it is more difficult. The game as a whole isn't the best, every year the defence seems to get worse, fouls are not given and the game speed increases.
That's why db, formation and tactics edits are essential. Defense in the game is not an issue. I played a game last night where it was 32 minutes into the game before I even got close enough to the CPU goal to get a shot away, the CPU defense was that tight. And that's normal in my game. You accomplish that by:

- Setting CPU tactics and workrates to high defend
- Moving CPU formations back
- Using CM 13 to reassign positions so that 7-8 CPU players will come back into their box to defend.

As for fouls, Fidel did something this year with his product file that seems to have mostly fixed that, I noticed it the first time I used his v1 GP Evo. Also, I lowered all player ratings way down, which causes even more fouls as CPU players aren't as fast, agile and skilled. So they now tend to lunge at and block my players as they can't just magically strip the ball away anymore, causing them to foul my players.

The game is pretty sweet, I'm really happy with it. Just takes some serious work to fix the issues you mentioned and to get the game playing like real football.
 

Bendit

Youth Team
I just want to say thank you Paulv2k4 for this fantastic mod. Somehow you have fixed my biggest gripe with game: the terrible lack of inertia and players with the ball turning like pilot fish. It's made my career and local games against friends much, much more enjoyable.

Thank you also for the really clear documentation with your mod. Keep up the great work.
 

bangus

Starting XI
Bendit;3357712 said:
I just want to say thank you Paulv2k4 for this fantastic mod. Somehow you have fixed my biggest gripe with game: the terrible lack of inertia and players with the ball turning like pilot fish.
I've been using Paul's mod the past two days and noticed that as well. Remarkable improvement, whatever he edited to achieve that.
 

bangus

Starting XI
Have to say it again after playing another bunch of games with this mod: Whatever you did to achieve that player movement Paul, it's nothing short of amazing. Animation-wise it's like a whole new game, as close to life-like as I've ever seen with this series. Remarkable.
 

bangus

Starting XI
jeffboon97;3359382 said:
Are you using v1.1,or did Paul sent you another beta testing one? *Curious*
I'm using v1.1 and I'm not being critical of others' product file work because they're all great. But Paul has edited some values which entirely change the way players move in the game. I haven't seen this in any other product file. Very different and very noticable.
 

jeffboon97

Reserve Team
bangus;3359414 said:
I'm using v1.1 and I'm not being critical of others' product file work because they're all great. But Paul has edited some values which entirely change the way players move in the game. I haven't seen this in any other product file. Very different and very noticable.

Agreed,but there are Cons aswell.Example like the AI GK will never pass back when the defenders pass to them,they will shoot it instead.Plus,2 def passing with each other for about 5 min in-game.Other than that, AI is kinda stupid. LOL Other than that,just as you said. It's very different indeed.
 

bangus

Starting XI
jeffboon97;3359493 said:
Agreed,but there are Cons aswell.
I was talking about the improvements he made to the player movement, that's all. As I already said, many of the game's issues can only be fixed with db, formation and tactics edits, which I do myself. For example, with a few edits to pass and dribble ratings, the CPU won't continuously pass the ball around in its own end. But even there, Paul seems to have fixed something that stops the CPU from passing the ball around like that. Because when I use my db with Fidel's product file, the CPU will often still perform those ping-pong passes in front of its goal. But when I use the same db with Paul's product file, it doesn't happen at all.
 

MichaelCorleone

Youth Team
I agree with what you just said. Without taking anything away from Paul, the product file only cannot give you the best experience. I use Pauls Product.ini+ Aps Tactics and formations.+ original player ratings. And the game-play turns out to be great.

BTW Bangus, I wanted to customize player ratings myself but unfortunately I don't know what most of the ratings actually do within the game. Can you list down the attributes with what they achieve within the game? Sorry If I am asking for too much..
 

regularcat

Manager
Moderator
MichaelCorleone;3359543 said:
I agree with what you just said. Without taking anything away from Paul, the product file only cannot give you the best experience. I use Pauls Product.ini+ Aps Tactics and formations.+ original player ratings. And the game-play turns out to be great.

BTW Bangus, I wanted to customize player ratings myself but unfortunately I don't know what most of the ratings actually do within the game. Can you list down the attributes with what they achieve within the game? Sorry If I am asking for too much..

they are all very self-explanatory, i am sure as soon as you see them you will know what each one does.

acceleration, sprint speed, dribbling, agility, etc, pretty simple bro.
 

MichaelCorleone

Youth Team
regularcat;3359553 said:
they are all very self-explanatory, i am sure as soon as you see them you will know what each one does.

acceleration, sprint speed, dribbling, agility, etc, pretty simple bro.

I was confused because I read somewhere on the forum that High dribbling attribute means that the player will pass less and 1 dribbling means that it wont dribble at all. Did I get it wrong?
 
MichaelCorleone;3359579 said:
I was confused because I read somewhere on the forum that High dribbling attribute means that the player will pass less and 1 dribbling means that it wont dribble at all. Did I get it wrong?

True, it is all about the gap between the two ratings.
 

vagure5

Youth Team
I officially love this game now. Thank you Paul.

Excellent work.

Thought I better add, in combination with:

-All semi controls | Legendary | 6 minute halves
-Moddingway Mod 1.1 (Licensed DB + ESPN)
-Bangus Formations and Tactics
-Exocysts updated fitness model
-Fidel's EPL/UCL intro music
-Game set to above normal priority in windows :)
-Sliders modded to increase user shot error 55 and cpu pass error 55

I have not enjoyed Fifa this much since 08. The general randomness and variety in each game is fantastic.

Granted the AI still has godly reactions and passing, but it's easily the best I've seen 13 play and look.

This community has made 13 fun!
 


Top