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.:: Revolution Mod 13 ::.

scouser09

Senior Squad
I will not answer any more questions related to the beta version, V1.0 will be released soon.


rodrigoxm49;3327334 said:
My Revolution Mod stopped work after I install a .exe pack. So i have a question: What are the files to change to make Revo works again?

Data0 and Datax? Someone have these files ready to upload?

What .exe pack?


root4rulez;3327912 said:
scouser, please explain about kitnumbers colors

Are will work with textures like this:
assignkittechidshortsnumbercolor

Thanks in advance cheerz

I have put a guide to kit numbers in the next version's manual. You can already change the colour of short numbers.


kaicooper;3328060 said:
i tried rev mode with Fidel gameplay and faces pack and workd well
but the addboards pack disappered..

so what do u think is the best to make them work all together?

Are the adboard assignments still in your stadium.lua?


Haribofan;3328187 said:
@scouser09

i got another limitation. in my player.lua are 37 teams edited. if add one more team i got a ctd in the arena before a match.
at first i thought the problem were too many lines. but if i remove a team with just one line at add one with 7 lines the match does start. so it has to be a due to the amount of teams.

This is interesting, I am not sure exactly why this is. One possability is the data structures, each team requires new arrays to be created.
 

Outsider 87

Starting XI
Here I am with some new screenshots of Lua Manager :D
The first screenshot can be considered 99% reflecting the final design of the tool.

In the second you can see the Lua tabs instead of Db ones.

The third shows players tab as it comes for a SINGLE player, but I plan to make something to help you assign quickly the same boot/jerseyfit/skincode/ecc to different players... This screen is obviously not final (still lot of work to do), but it shows you well one new feature (if compared to Creation Master), that is the possibility to know which players wear the same db/lua assigned boots!!!





By now this tool suffers of two major problems:
1) Using Rinaldo libraries, it uses FIFA 12 database :(
2) I have temporarily disabled 3d previews because they suddendly stopped working... I think that's something related to managed DirectX used by Rinaldo (they are a VERY VERY old version, no longer used in programs), but there is no reason to lose time investigating that issue now...
 

lth19951021

Senior Squad
Hey, I got a crash when I play any matches
this is not the first time to use this mod
the game was ran perfectly before
as I put more and more faces and tattoos by the mod
I felt lag during the skill games before the match
now, my game crashes during the loading of skill games
then I deleted some of the codes that I added recently
I can get in a match again
there is a limit of codes that causing a crash?
 

nabo78

Starting XI
Outsider 87;3328921 said:
Here I am with some new screenshots of Lua Manager :D
The third shows players tab as it comes for a SINGLE player, but I plan to make something to help you assign quickly the same boot/jerseyfit/skincode/ecc to different players... This screen is obviously not final (still lot of work to do), but it shows you well one new feature (if compared to Creation Master), that is the possibility to know which players wear the same db/lua assigned boots!!!
Wow...this feature will save a lot of my time!!!


By now this tool suffers of two major problems:
1) Using Rinaldo libraries, it uses FIFA 12 database :(
Does this affect the outcome of your huge work? Can you go ahead all the same?
 

TanMak

Club Supporter
Damn, some really good tools in the making ... we are in for some serious editing soon. Top stuff! @outsider 87 cheers mate, looking good
 

Damien

Reserve Team
.:: Revolution Mod 13 ::.

The first version of scouser09‘s famous mod is finally available for FIFA 13! Revolution Mod 13 is up and ready to get downloaded!

Features:

V1.0
-Assign jersey fit to individual players, team kits and all players.
-Assign training kits to teams.
-Assign winter accessories to all referees.
-Assign random adboards to teams, tournaments and stadiums.

From FIFA 12 Versions
-Assign sleeve length, jersey tuck, sock height and winter accessories to players.
-Set which weather conditions winter options are used.
-Set the name layout on a kit.
-Set the name layout for a set of kits for a tournament.
-Assign a set of boots to a player for random boot selection.
-Assign a specific kit (GK and outfield player) to use for a specific match.
-Assign a mow pattern to a tournament.
-Assign snow balls to teams and tournaments.
-Assign GK gloves to goalkeepers.
-Assign GK pants, nets and mow patturns to teams.
-Assign a set of GK kits to a team for random GK kit selection.
-Assign adboards to stadiums.
-Use graphics assigned to tournaments in friendly matches.
-Change collar, number and name fonts and colours on kits for specific tournaments.
-Referee kits assigned to most league tournaments will show in friendly matches.
-Assign adboards and balls to teams and tournaments.
-Assign player kits, referee kits and stadium textures to tournaments.
-Assign additional GK kits to teams.
-Assign boots, real faces, skin tones (for tattoos) and GK pants to players.
-Assign specific GK kit to team with generic kit.
-Set player kit, GK kit, ball and adboard on arena mode.
-Change collar, number and name fonts and colours on kits.

All assignments are compatible with saved careers.

IMPORTANT: Some statements have changed or been removed from this version. There is a guide in the manual to help update your code.

Always back up the previous version of the mod before installation!

The installer will automatically update this version of RM13 with your codes from the beta version of the mod!


 

root4rulez

Reserve Team
kitnumbercolor again dont work:
assignKitDetails(1873,0,10,-1,9,-1,-1,0)
now should be with wite numbers,but again is red
Any tutorial?
 

-=JohnDoe=-

Youth Team
root4rulez;3329324 said:
kitnumbercolor again dont work:
assignKitDetails(1873,0,10,-1,9,-1,-1,0)
now should be with wite numbers,but again is red
Any tutorial?

in revolution mod 13, it seems that there is 2 more codes in KitDetail part. so i think there should be 10 numbers

i use this to remind myself:

--assignKitDetails(team,kit,namefont,namecolour,lay,numberset,numbercolourshirt 1-white 2-black,numbercolourshort 1-white 2-black,fit 1-TechFit,collar)


but i haven't used the "assignKitDetails" code. :bob: so please test this by yourself, bro.
 

pao4ever

Starting XI
I created a LUA named faces, I cut/pasted all my faces statements from player.lua, I added the proper statement to assets.lua, but I don't see any faces in game...
 

root4rulez

Reserve Team
-=JohnDoe=-;3329355 said:
in revolution mod 13, it seems that there is 2 more codes in KitDetail part. so i think there should be 10 numbers

i use this to remind myself:

--assignKitDetails(team,kit,namefont,namecolour,lay,numberset,numbercolourshirt 1-white 2-black,numbercolourshort 1-white 2-black,fit 1-TechFit,collar)


but i haven't used the "assignKitDetails" code. :bob: so please test this by yourself, bro.

what code you use
 

Cesc Fabregas

Senior Squad
I can't make it working this time. For some reason it's not possible to regenerate the
assets.lua. Fifamania Regenerator, FHL-BH-Editor, FileMaster, all not working. Any help
or could someone upload the ready datax.bh with activated assets.lua?

edit: Fixed, I put assets.lua into assets folder but it needs to be in "lua" folder. The auto installation didn't work because I didn't had
an exported assets.lua before.
 


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