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.:: Revolution Mod 13 ::.

bangus

Starting XI
PaulFCB;3310920 said:
Okay, so that's not the problem than :S
The mod was created for the demo, makes sense that's the issue. Probably needs to be tweaked to work with the full game.
 

PaulFCB

Reserve Team
That could be the reason :D I expected it to work with the full game aswell :( Hope it will be updated soon because it's the best mod so far!
 

scouser09

Senior Squad
AcidPT;3310446 said:
Ok so I did like you said and exported one adboard into rx3 using CM12. Since I used Fifa 12 to try it out first, I used the same number for the team and the adboard, for convenience (so the team's ID was 237, the adboard's ID I used was also 237).

Then I went to the stadium.lua and wrote "assignTeamAdboard(237,237)".
Then I regenerated (data1, data2, etc., all the data.bigs).

Then I went to the game and started a new career with the club. The adboards were the old generic ones I had used for the league. So... can you please tell me what I did wrong? I used the Fifa 12 mod but will use this one for Fifa 13 so I'd like to understand how to do it...

Thanks

Was datax.bh regenerated? Check the date and time of the file's modification.


pe pe;3310489 said:
Can you post manually regenerated datax.bh file for full version? I can't get it to work with the one from the demo.

I only have the demo so can someone upload datax.bh from the full version?

This is the issue many people are having as the datax.bh included is only for the demo. The lua files should work fine.
 

AcidPT

Club Supporter
Worked this time, I had forgotten to run the regenerator in admin mode :)

Thanks a million man, can't wait to try this on Fifa 13. Cheers
 

PaulFCB

Reserve Team
scouser09;3311144 said:
Was datax.bh regenerated? Check the date and time of the file's modification.




I only have the demo so can someone upload datax.bh from the full version?

This is the issue many people are having as the datax.bh included is only for the demo. The lua files should work fine.
This is my datax file from the full version: http://www.mediafire.com/?jjm8t970d0hcm42

When I use this to regenerate, should the Mod work with FIFA 13? Because when I used the file which was given in the download the game always stopped before the language selection appears :/
 

Outsider 87

Starting XI
Hey mate, do you think it would be possible to make a new statement with the merge of kitdetails string and tournamentrefereekits string in order to be able to change referee kits collars?

I tried something like this to change referee kit collar for Serie A kits, but with no luck (this resulted to "delete" my previous assignement of referee kits to serie A):
assignTournamentKitDetails(6004,5,31,-1,-1,-1,-1,-1,11)

I think you could even change the assignTournamentRefereeKits statement adding the 3rd parameter for collar that is the only relevant difference for referee kits...

Another big question I had no time to investigate and you surely have already answered: are .lua files changes IMMEDIATELY reflected into the game, even if the game is still opened?
 

pao4ever

Starting XI
Outsider, in FIFA 12 the changes in lua files didn't reflect directly, when the game was runnig... But I doupt that it might has been changed this year..
 

Outsider 87

Starting XI
pao4ever;3311531 said:
Outsider, in FIFA 12 the changes in lua files didn't reflect directly, when the game was runnig... But I doupt that it might has been changed this year..
Ok mate, that's what I thought too, thanks ;)
 

vitalic

Club Supporter
Hm, how do I use this mod in conjunction with Fidel Gameplay's LOD tweaker on the FIFA 13 demo? It seems to overwrite the same file (datax.bh)
 

scouser09

Senior Squad
Xbox users: I am aware of the problems with player.lua and stadium.lua, A solution is being worked on.


PaulFCB;3311191 said:
This is my datax file from the full version: http://www.mediafire.com/?jjm8t970d0hcm42

When I use this to regenerate, should the Mod work with FIFA 13? Because when I used the file which was given in the download the game always stopped before the language selection appears :/

It should. The datax.bh included is specific to the demo, the version you uploaded needs to be regenerated and used.


Outsider 87;3311400 said:
Hey mate, do you think it would be possible to make a new statement with the merge of kitdetails string and tournamentrefereekits string in order to be able to change referee kits collars?

I tried something like this to change referee kit collar for Serie A kits, but with no luck (this resulted to "delete" my previous assignement of referee kits to serie A):
assignTournamentKitDetails(6004,5,31,-1,-1,-1,-1,-1,11)

I think you could even change the assignTournamentRefereeKits statement adding the 3rd parameter for collar that is the only relevant difference for referee kits...

Another big question I had no time to investigate and you surely have already answered: are .lua files changes IMMEDIATELY reflected into the game, even if the game is still opened?

This is a good idea. I will add an extra parameter for collar to assignTournamentRefereeKits.

When you say it "deleted" the assignment, did you test in a friendly with a promoted team at home?


PaulFCB;3311675 said:
When will the mod be updated for FIFA 13 full version? :)

Version 1.0 has been started, I can not give a release date.


vitalic;3311761 said:
Hm, how do I use this mod in conjunction with Fidel Gameplay's LOD tweaker on the FIFA 13 demo? It seems to overwrite the same file (datax.bh)

Check his thread, he released a datax.bh regenerated to allow both mods to work.
 

PaulFCB

Reserve Team
scouser09;3311865 said:
Xbox users: I am aware of the problems with player.lua and stadium.lua, A solution is being worked on.




It should. The datax.bh included is specific to the demo, the version you uploaded needs to be regenerated and used.
After regenerated with my uploaded file the game works but nothing I changed with the Revolution Mod appears ingame :/ Guess I will have to wait for 1.0 version :) Am I still able to install the Mod and assign faces when I allready started a Career Mode or won't my savefile work afterwards?
 

Outsider 87

Starting XI
scouser09;3311865 said:
When you say it "deleted" the assignment, did you test in a friendly with a promoted team at home?
mmm, no... Why home team should change things?
And, by the way, I was trying in FIFA 12, not FIFA 13 :D
 

scouser09

Senior Squad
PaulFCB;3311905 said:
After regenerated with my uploaded file the game works but nothing I changed with the Revolution Mod appears ingame :/ Guess I will have to wait for 1.0 version :) Am I still able to install the Mod and assign faces when I allready started a Career Mode or won't my savefile work afterwards?

This mod will not effect a saved career.


Outsider 87;3311956 said:
mmm, no... Why home team should change things?
And, by the way, I was trying in FIFA 12, not FIFA 13 :D

To use tournament referee kits in friendlies I had to link each team to a tournament, I have not updated this so promoted teams would be linked to Serie B.

I tested your statement in FIFA 12 and it worked fine for me.


Wolverine;3312174 said:
with MyFHL BH-Editor?

Since this tool has a regeneration function, I am not going to manually regenerate datax.bh, please use this or similar tool (e.g. i68Regenerator, when it is updated) to regenerate rather than use the datax.bh included with the mod.
 

knyfel

Youth Team
Hi, i have question, it is possible to assign alternative(third) ktis in this mod, if my team doesn't have third kit in db??
 

Outsider 87

Starting XI
scouser09;3312320 said:
To use tournament referee kits in friendlies I had to link each team to a tournament, I have not updated this so promoted teams would be linked to Serie B.

I tested your statement in FIFA 12 and it worked fine for me.
Yes, sorry, I was doing something wrong, now it works to me too :)
 


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