I have found a simpler way to optimize the code. I ran a test which allowed 1200 skin tone (tattoo) assignments! 1300 would crash though.
razvanultra55;3315890 said:
scouser09, one question...can u made the mod to be able to add pop-ups/scoreboards speciffic to each league?
I do not think this is possible.
ForzaMilan;3315923 said:
When can we expect release of RM 13?
I will estimate a release date when the next version nears competion.
Telecasterwood;3315981 said:
how do I convert textures to rx3 files? I tried on CM12 but nothing happened, thanks
It will work with CM12.
V.K;3316067 said:
Is there a possibility to assign Arena Mode player by ID?
This is not possible with the lua files. I think you can edit an .ini file to do this though. I think Fidel Gameplay has a mod to do this for them demo, you might be able to adapt it.
PaulFCB;3316111 said:
No it does not I guess. With the new .lua file you should be able to insert way more faces than with the current version; may an endless limit
There will be a limit. There was a limit on the FIFA 12 version, just nobody reached it.
iard68;3316202 said:
Thank you Scouser! Really a great work!
Fantasy...
on the limits of statements contained in the lua files: I imagine that all the the assets are loaded based on a file that invokes all the others. I do not know if it is possible or not... but suppose you write a function that creates an extra step, that is going to read an external file (or more than one) that contains our series of assignments. At this point would be enough to go and read a different file for each team. For editers would be easy, because it would be enough to collect all the assignements related to that team in a file named (for example) team010.lua (manchcity).
Bye!
I think you are correct, assets.lua seems to load some other lua files. Your idea is very interesting, I think I will do some experiments to see if I can use new lua files. A flaw in your setup is player specific assignments would not show if a player transfers teams. I will report what I find.
Also, I have an idea of how RM13 code could be used with your Installer, I will PM about this soon.
pao4ever;3316262 said:
I think that this occured because this year, FIFA has 6 referee kits, instead of 4, so that's why the missing textures...
Can you tell me more about this? I only have the demo so I can not investigate this. Can someone give me a list of all the filenames of all referee kits in the game?
Telecasterwood;3316502 said:
update : I deleted the hair and hairlod, then now tattos show up, dunno why...
You can only use statements noted in the manual.