root4rulez
Reserve Team
can i assign 3th kit without touch the db
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xPr0metheus;3340509 said:is or will it be possible to assign winter assessories to one player only so he will always wear them not only in winter/rain mode (but just he, not all the others, otherwise I know that I could just assign winter assessories to all weather options)
armos;3340526 said:Hi mates, I'm new on this and I was reading and editing stuff but I have a problem...
I know that in CM12 we can't change numbers and color of them because we can't save there, only regenerate bh after editing something...
So I use Revolution Mod 13 to edit it with notepad... but when I add this line:
assignKitDetails(team,kit,namefont,namecolour,lay,numberset,numbercolourshirt,numbercolourshort,fit,collar)
and Change the codes to this:
assignKitDetails(1876,1,5,-1,1,40,1,2,0,8)
I have problems with the namefont (the number 5)... What should I put there!? I thought it was a 5 because in CM12 it says that namefont is 5... but I get this:
with Home Jersey of River I have the same problem as Away Jersey..
The number is okay, but I get a half number below instead of namefont any idea?
-----------------
This is what my PLAYER.LUA file says:
assignKitDetails(1876,1,5,1,1,40,2,-1,0,8) >>>> THIS IS AWAY JERSEY
assignKitDetails(1876,0,5,2,1,40,2,1,1,0) >>>> THIS IS HOME JERSEY
Thank you very much.
k_h_a_n;3340692 said:hey scouser, having great time with ur mod man, one question, can I change the color of the socks by writing statement in lua files..
For eg: I want to change the black socks of home kit of Sunderland to white..is it possible..If yes what statement should I use
matheuzinho;3340928 said:Great mod!!
But do you know how to get it working in xbox 360 version?
I already added kits and its working well... but revolution mod doesn't work =(
Ronson;3340978 said:Still cant change generic GK kit. I have gk kit in rx3, saved as kit_121_2_0.rx3 and kit_121_32_0.rx3.
In kit.lua is this code:
assignGKKit(121,0,1,{2,32})
assignKitDetails(121,32,-1,0xFF000000,269,2,2,-1) --GK White
assignGKKit(121,1,12)
assignGKKit(121,0,22)
assignGKKit(121,3,22)
assignGKKit(121,4,32)
in assets:
addExternalFile("player.lua")
And GK kit is still generic pink
Ronson;3341164 said:Maybe something is wrong with my laptop, this makes no sense anymore. Im going by the manual.
assignGKKit(1,0,{2,12,13}) This is example for Arsenal in manual.
I have this: assignGKKit(121,0,{2,22,32})
121= Crewe, 0 = homekit, 2,22,32 are suposed to be GK kits. I have them in rx3 saved as kit_121_2_0.rx3 , ...22, and ....32. But nothing hapens, just dont get it.
The Danish;3341427 said:I would just like to hear if you would be working on implementing my suggestion from the FIFA 12 forum:
root4rulez;3341503 said:can i assign 3th kit without touch the db
gonzaga;3341504 said:Scouser, I still continiue having this problem with the ball assignments. My ball.lua file is updated, I'm putting the files in the right folder, regenerating and still no result. The balls for Champions league and Europa league are working fine. But when I try to assign a ball for Serie A for example, nothing changes. I even unticked the ball N'154 in FHL BH editor. Its just continiues to show up the same ball. And when I open FHL BH editor again, I see that the files of ball N'154 are ticked again.
Maybe this assignment is only for tournaments and not leagues?
scouser09;3341672 said:Did you update your game? EA fixed this in the last update. However, I need to check if EA's fix involved updating ball.lua, I will need to update my code if so.
gonzaga;3341504 said:Scouser, I still continiue having this problem with the ball assignments. My ball.lua file is updated, I'm putting the files in the right folder, regenerating and still no result. The balls for Champions league and Europa league are working fine. But when I try to assign a ball for Serie A for example, nothing changes. I even unticked the ball N'154 in FHL BH editor. Its just continiues to show up the same ball. And when I open FHL BH editor again, I see that the files of ball N'154 are ticked again.
Maybe this assignment is only for tournaments and not leagues?
gonzaga;3341813 said:No, I didn't update anything conserning EA fixes. What is included in this fix and where I can have a look at it? To be honest I wouldn't like to use patches from EA as my game couldn't start after that. And with all the changes I made so far in DB and stuff I don't know what would be the outcome of that.
Ronson;3341164 said:Maybe something is wrong with my laptop, this makes no sense anymore. Im going by the manual.
assignGKKit(1,0,{2,12,13}) This is example for Arsenal in manual.
I have this: assignGKKit(121,0,{2,22,32})
121= Crewe, 0 = homekit, 2,22,32 are suposed to be GK kits. I have them in rx3 saved as kit_121_2_0.rx3 , ...22, and ....32. But nothing hapens, just dont get it.
I looked at the code and I think you can actually already do this. If you put the winter accessory code into the sleeve length option with setSleeveLength, it should appear as the default when winter accessories are disabled. I have not tested this myself though.
k_h_a_n;3341969 said:If you have modded your fifa, edited your database...then updating from ea patches could overwrite your editing...be careful
k_h_a_n;3341980 said:You have not mentioned clearly where have you written this statement - in player.lua or kit.lua. According to ur earlier post these statements are written in kit.lua, if it is so then it will not work because the statement u have used:
assignGKKit(1,0,{2,12,13})
is a randomisation statement. According to scouser09's manual [on page 5 bottom line] u cannot add randomisation statement to an external lua file. Try adding it in player.lua which is integral lua file of the mod.
xPr0metheus said:is or will it be possible to assign winter assessories to one player only so he will always wear them not only in winter/rain mode (but just he, not all the others, otherwise I know that I could just assign winter assessories to all weather options)
scouser09;3341672 said:I looked at the code and I think you can actually already do this. If you put the winter accessory code into the sleeve length option with setSleeveLength, it should appear as the default when winter accessories are disabled. I have not tested this myself though.
TanMak;3342805 said:I was also interested in setting winter accessories to one player through all seasons or conditions and when i setSleeveLength to 3 for a particular player, all players were suddenly invisible. Would be nice if it were possible I must say.
AcidPT;3341679 said:Scouser quick question do you know the tournament id to Uefa Euro? It's not in the manual, just the world cup... thanks
root4rulez;3341700 said:scouser, then how to add 3th kit in to database
gonzaga;3341813 said:No, I didn't update anything conserning EA fixes. What is included in this fix and where I can have a look at it? To be honest I wouldn't like to use patches from EA as my game couldn't start after that. And with all the changes I made so far in DB and stuff I don't know what would be the outcome of that.
xPr0metheus;3341981 said:Works =) thank you
another thing: how to assign fingertapes?
Ronson;3342801 said:I have only this code, in player.lua:
--------------------------------------------------------------------------------------------------------------
--PLACE CUSTOM ASSIGNMENTS BELOW HERE
--------------------------------------------------------------------------------------------------------------
assignGKKit(121,1,12)
assignGKKit(121,0,22)
assignKitDetails(121,12,-1,-1,269,1,1,-1) --GK Purple
assignKitDetails(121,22,-1,-1,269,1,2,-1) --GK Grün
--------------------------------------------------------------------------------------------------------------
--PLACE CUSTOM ASSIGNMENTS ABOVE HERE
--------------------------------------------------------------------------------------------------------------
end
scouser09;3341672 said:Did you update your game? EA fixed this in the last update. However, I need to check if EA's fix involved updating ball.lua, I will need to update my code if so.