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pao4ever;3344458 said:what statement did you add in the assets.lua?
Ronson;3343084 said:yes, i'm going by the manual but I added all kind od Gk statments trying to make it work. Now I have only those four.
I downloaded some random gk kits, I think Mainz (Id 169). Then renamed the kits from 169_12_0.rx3 into 121_12_0.rx3. I can try later again. If only I could see one kit working I would figure it all out from there. Just can't brake the ice with first kit
Just updated the code to:
assignGKKit(121,1,12)
assignGKKit(121,0,32)
assignKitDetails(121,12,18,"FFFFFF ",16,-1,1,1,-1,0) --GK white
assignKitDetails(121,32,18,"FFFFFF ",16,-1,1,1,-1,0) --GK Grün
This is the example from manual:
assignKitDetails(9,12,18, "FFFFFF ",16,-1,1,1,-1,0)
This assigns a GK kit (type 12) to Liverpool’s away kit. This kit is then assigned white Premier League style name and numbers, also collar 0. The new kit is kit_9_12_0.rx3
Not working.
AcidPT;3343380 said:New problem, I added a generic league adboard for both spanish leagues - the id is 5 for both. This is the default adboard for the league. All teams that don't already have custom adboards should display this new generic one, but they display the EA default. I don't want to use assigntournamentadboard because that would replace all adboards for all teams... wat do?
V.K;3343461 said:Any chance for 'assignTournamentStadium' or 'assignTournamentStadiumFinal' feature?
Would be very nice for career mode tournament finals.
xPr0metheus;3343482 said:So I hope you can add the accessory feature in future version of your mod
another question: is there a way to change a players body? (from thick to slim, e. g.)
template: assignKitDetails(teamid,kittype,namefont,namecolour,namelayout,numberset,numbercolourshirt,numbercolourshort,fit,collarnumber)
assignKitDetails(1871,1,66,-1,-1,66,-1,2,-1,7)
AcidPT;3344812 said:But I wasn't playing on Segunda, I was playing on the Spanish 1st league and from what you have written on the manual the id is still 5... today I moved to the italian 1st league, same problem
erick91;3345294 said:as gk kits to add real madrid examples please
pe pe;3345471 said:I got a question about assignKitDetails and arguments namefont and namecolor.
Aren't those values suppose to override displaying player names from 0 to 1 if by default they are disabled? If no, is it possible to force displaying player names with other function? Or maybe I'm doing something wrong?
Code:template: assignKitDetails(teamid,kittype,namefont,namecolour,namelayout,numberset,numbercolourshirt,numbercolourshort,fit,collarnumber) assignKitDetails(1871,1,66,-1,-1,66,-1,2,-1,7)
I double checked for font_66.ttf file in data/scenassets/jerseyfonts/
Just checked the patch.big, no new lua files included.scouser09;3346122 said:Can someone please check to see if an updated ball.lua or stadium.lua was included in any of EAs official updates? I am still working with the demo.
GuyxPagaz;3346208 said:if i want to put tattoos and faces together, in what readme file do i put faces and tattoos codes? or maybe in the same file? but how LOL... ?
k_h_a_n;3346267 said:why u people don't read the manual from first to last before posting a query.....okay u can put the tattoos and face statements in the player.lua file included in the mod or create any external lua file..name it suppose "xxx" and put ur statements [only statements and nothing else] in there and add this lua file name to assets.lua using statement
addExternalFile("xxx.lua")
...and it is a lua file where u put ur statements not readme file
and why do u want to put faces and tattoos together, that will be lot of statements in one lua file which could lead to a crash, put tattoos and faces in separate lua file name it tattoos.lua and faces.lua respectively and add the lines
addExternalFile("tattoos.lua")
addExternalFile("faces.lua")
in the assets.lua file, this way is much better
Cesc Fabregas;3346143 said:Just checked the patch.big, no new lua files included.
AcidPT;3347308 said:It shows the original, generic EA adboard instead of the one I used to replace it.
zico99;3347986 said:how can i assign random gk kits for a team,say real madrid
plz give an example
like i have 2 other gk kits, how can i assign it with the existing one.
Plz reply with the proper rm13 code and id
thnx
bra2il1985;3348220 said:Hi guys!
Just wondering am i able to Edit Players Physique with this mod?
Or is there any other program that allows me to do this?
Thanks all!
ruiorey;3348532 said:Hi Scouser, simply one question: is there any limit of the Lines we can put in a Lua file? And if yes, how can i do to solve this problem?(the game goes in crashdump after i put a line more in my boots.lua). Thnx.