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2176297

Club Supporter
scouser09;3431926 said:
What skin does your pro show, default or black?

I had just updated my gameface and as a result developed those very red arms, so i had been using your assignskintone (30999,1) (going off memory there but the code was correct) and that worked in restoring my arms back to proper white. Since updating to assignskintone (30999,83) my arms dont show the tattoo and are back to red.

appreciate any ideas, thanks for getting back to us so soon. And as a bluescouse, i cant tolerate RED arms! :p
 

V.K

Starting XI
scouser09;3431926 said:
You must have overwrote your custom boot files with the originals. I included the originals as these needed to be extracted for the script to work correctly. I did state in the instructions not to overwrite any files to prevent this situation
I most definetely have not overwrote them. As you can see on the screen, the texture is Mango, which is custon, installe rx3, not the default one.
 

scouser09

Senior Squad
NilmarJunior;3431929 said:
hey, i have a problem with the external files.
first, i have 3 external files, boots.lua, boots2.lua and face.lua. after experimenting a bit, i found out that the limit of these files is at 511 assignments. if i add a 512th assignment, it simply crashes, but with 511 it works fine. however, because i have more than 511 boot assignments, i decided to create a boots2.lua, where i put the other shoe assignments. the problem now is, that none of the assignments in the boots2.lua work. the game doesnt crash, but the shoes are not shown in the game, while the assignments of the other 2 external files work perfectly.
is it impossible to put assignments of the same type in different .lua files? or did i just make a mistake?

Make sure the second external file is assigned in assets.lua. I have experienced similar problems before, but I have never investigated the cause of the problem so far. I will try to when I have some time.


2176297;3431993 said:
I had just updated my gameface and as a result developed those very red arms, so i had been using your assignskintone (30999,1) (going off memory there but the code was correct) and that worked in restoring my arms back to proper white. Since updating to assignskintone (30999,83) my arms dont show the tattoo and are back to red.

appreciate any ideas, thanks for getting back to us so soon. And as a bluescouse, i cant tolerate RED arms! :p

Did you hex edit the skin tone file to correct the ID? The string body_83_cm.Raster should be near the end of the file since you are using ID 83.


V.K;3432569 said:
I most definetely have not overwrote them. As you can see on the screen, the texture is Mango, which is custon, installe rx3, not the default one.

Sorry, my initial explaination was not well thought out. I inspected closer and the player specific boot for Wayne Rooney was copied from boot ID 222. This is because he was assigned this boot in the 1st March update, but he would have used a generic boot as this ID was affected by the playerboots table bug. Just delete the player specific boots for his ID and he will wear boots set in the DB.
 

2176297

Club Supporter
scouser09;3434396 said:
Did you hex edit the skin tone file to correct the ID? The string body_83_cm.Raster should be near the end of the file since you are using ID 83.

I didnt hex anything, but im playing with it now and cant really figure it out. The tutorial im using wasnt really written in the best english :(

Ive opened the 'skin_83_textures.rx3' with hex editor, and scrolled to the very bottom, on the far right hand side its correctly written as body_83_cm.raster. Its not exactly clear what im supposed to do here???

oh and come on villa ;)
 

MrMeedolson

Youth Team
Hi, Is it possible that we can assign winter gloves to "seasons" rather than weather conditions? Like if you play in |winter| seasons, then the players will play in their winter gloves regardless of weather it is snowing or not. Because as you know, players don't just wear gloves when its snowing...

Is this an option?
 

BFL TEAM

Senior Squad
Hi, I want to ask something. Will this work for tournaments:
assignTournamentStadTex(6,223,5)
Stadium file are:
stadium_6_1_container_5.rx3

Or something which will work to apply stadium texture to tournament.
 

NilmarJunior

Youth Team
scouser09;3434396 said:
Make sure the second external file is assigned in assets.lua. I have experienced similar problems before, but I have never investigated the cause of the problem so far. I will try to when I have some time.
of course i assigned them, here are the lines of my assets.lua:

HTML:
addExternalFile("boots.lua")
addExternalFile("boots2.lua")
 

BFL TEAM

Senior Squad
BFL TEAM;3435922 said:
Hi, I want to ask something. Will this work for tournaments:
assignTournamentStadTex(6,223,5)
Stadium file are:
stadium_6_1_container_5.rx3

Or something which will work to apply stadium texture to tournament.
Just to let yo know, if you don`t. It works :) . Now stadium are with different textures for different tournaments.
 

scouser09

Senior Squad
2176297;3435098 said:
I didnt hex anything, but im playing with it now and cant really figure it out. The tutorial im using wasnt really written in the best english :(

Ive opened the 'skin_83_textures.rx3' with hex editor, and scrolled to the very bottom, on the far right hand side its correctly written as body_83_cm.raster. Its not exactly clear what im supposed to do here???

oh and come on villa ;)
2176297;3435114 said:
That number is '12' but doesnt show a double arrow before 'body' ?

If you mean the string is "body_12_cm.raster", you must change it to "body_83_cm.raster", everything before is irrelevant. The ID in that string must match the ID in the file name.


MrMeedolson;3435614 said:
Hi, Is it possible that we can assign winter gloves to "seasons" rather than weather conditions? Like if you play in |winter| seasons, then the players will play in their winter gloves regardless of weather it is snowing or not. Because as you know, players don't just wear gloves when its snowing...

Is this an option?

Unfortunatly this can not be done, I can not make winter gloves show in games where they would not show be default.


NilmarJunior;3435984 said:
of course i assigned them, here are the lines of my assets.lua:

HTML:
addExternalFile("boots.lua")
addExternalFile("boots2.lua")

Your assignments are correct, the problem is probably not caused by a mistake by you. I will look into this bug when I have some time.
 

2176297

Club Supporter
scouser09;3436439 said:
If you mean the string is "body_12_cm.raster", you must change it to "body_83_cm.raster", everything before is irrelevant. The ID in that string must match the ID in the file name

Yeah sorry that was a little confusing, that hex files err 'string' correctly matches the filename, so it says body_83_cm.raster

I even deleted my gameface which took away the red arms, but still, wen assigned correctly in the lua file, my virtual pro shows white arms without the tattoo still.
 

V.K

Starting XI
Someone please explain to me how Boot Fix works.
There are no generic boots, I agree, but most of the players are wearing the oldest boots possible (from the game libraries), although I've updated loads of textures (including new HD boots). Why?

 

scouser09

Senior Squad
2176297;3436801 said:
Yeah sorry that was a little confusing, that hex files err 'string' correctly matches the filename, so it says body_83_cm.raster

I even deleted my gameface which took away the red arms, but still, wen assigned correctly in the lua file, my virtual pro shows white arms without the tattoo still.

Upload the skin tone file, I will test it.


V.K;3437042 said:
Someone please explain to me how Boot Fix works.
There are no generic boots, I agree, but most of the players are wearing the oldest boots possible (from the game libraries), although I've updated loads of textures (including new HD boots). Why?


The update is based on boot assignments the 1st March squad update, not assignments in the original DB. If you did not replace boots with alternate ones, these would be arguably prefarable to the originally assigned boots. However, this alternate statements list should do what you want if you are using the original DB.

Alternate statements for Boot Fix V1.0 without DB edit.
Original DB boot assignments are used instead of squad update IDs.
http://www.mediafire.com/view/?90q06iu5zc50zi5
 

V.K

Starting XI
scouser09;3437716 said:
The update is based on boot assignments the 1st March squad update, not assignments in the original DB. If you did not replace boots with alternate ones, these would be arguably prefarable to the originally assigned boots. However, this alternate statements list should do what you want if you are using the original DB.

Alternate statements for Boot Fix V1.0 without DB edit.
Original DB boot assignments are used instead of squad update IDs.
http://www.mediafire.com/view/?90q06iu5zc50zi5

Was I suppposed to put this file to 'shoe's folder?
If I was, it hasn't changed anything. Still old boots.
 

V.K

Starting XI
scouser09;3438443 said:
Yes, and then run convert.bat.
Thanks for your massive work and help. Everything works as a charm now.

Two more questions - can we still add plyer boot assignments and what should I do when the new colorway comes out? Before I'd just change the texture and all players who used it before would have the new colorway)
 


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