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.:: Revolution Mod 13 ::.

fifajoy

Youth Team
i mean if i change regularly a 'team size crowd' have to regenerate everytime,isn't it .. ?i do this in career time to time that's why i'm not sure ..
 

scouser09

Senior Squad
fifajoy;3475238 said:
i mean if i change regularly a 'team size crowd' have to regenerate everytime,isn't it .. ?i do this in career time to time that's why i'm not sure ..

Regeneration makes the game read the mod instead of the version in the data.big archives. After regeneration, all edits to the file(s) will show in game automatically.
 

wupablo

Youth Team
add a new stage and modified texture file stadium.lua .... everything is correct but does not start fifa 13 .... closes. What could happen?


solved ... create an external file called stadium2.lua and assigned it there


Now ... it might not work randomly boots for a player???

assignRandomPlayerBoot(179813,{19,20,21,73,75,76,85})
assignPlayerBoot(137506,{73,75,76,86})

these two examples do not work .... that may be the problem?

thanks
 

scouser09

Senior Squad
wupablo;3478136 said:
add a new stage and modified texture file stadium.lua .... everything is correct but does not start fifa 13 .... closes. What could happen?


solved ... create an external file called stadium2.lua and assigned it there


Now ... it might not work randomly boots for a player???

assignRandomPlayerBoot(179813,{19,20,21,73,75,76,85})
assignPlayerBoot(137506,{73,75,76,86})

these two examples do not work .... that may be the problem?

thanks

Statements involving randomization will not work correctly if placed in external files. assignRandomPlayerBoot is no longer part of the mod.
 

sam_red devil

Starting XI
scouser plz help me/.......

i want to make additional kit sets for psg like 4th,5th kit and so on and alternate gk kit as well using revolution mod manager13....plz help....post screenshots if possible...
 

V.K

Starting XI
All of a sudden tons of black and white generic boots are back
And I have no idea what could have caused the problem
RM 1.3 is there, replaceGenericBoot function is activated, loads of playershoe rx3s in shoes folder.
Any ideas?
 

scouser09

Senior Squad
sam_red devil;3479871 said:
scouser plz help me/.......

i want to make additional kit sets for psg like 4th,5th kit and so on and alternate gk kit as well using revolution mod manager13....plz help....post screenshots if possible...

The only way to add new kits to the kit select screen is to edit the DB. You can use assignGameKit to use alternate kits for certain matches if you can not edit your DB.


Clark;3479877 said:
How to install Classic Kits with Revolution mod???

Sorry, you can only do that by editing the database. You can use RM13 to assign GK kits to classic kits though.


V.K;3479967 said:
All of a sudden tons of black and white generic boots are back
And I have no idea what could have caused the problem
RM 1.3 is there, replaceGenericBoot function is activated, loads of playershoe rx3s in shoes folder.
Any ideas?

I need more information. What changes have been made to your game since the boots where correct? Are the other statements in the same file as replaceGenericBoot working correctly?


THEARSENAL;3480924 said:
Please Help. How import picture trophy cup and league? Make tutor

You can not with this mod. You could maybe use RX3 Master, Texture Editor or File Explorer.
 

BlackEmperor

Youth Team
Not sure if this has already been asked, but is it possible to activate short numbers using lua files? I don't really want to re-import all kits because I forgot to turn short numbers on.
 

scouser09

Senior Squad
BlackEmperor;3486966 said:
Not sure if this has already been asked, but is it possible to activate short numbers using lua files? I don't really want to re-import all kits because I forgot to turn short numbers on.

I do not think so. Why do you need to reimport them all? Either add the position coordinates or check the shorts number box in CM13, depending on which you missed.
 

SFC Chris

Club Supporter
I've only just started editing my FIFA 13, and this has been a massive help, so thanks first of all!

The one problem I've been having, which I'm not sure if you'll be able to help with, is regarding the Mod Manager.

I import all the images to be used in a kit, but rather than save the kit I would prefer to export it as an rx3 file. So I click the 'Export as rx3' button, and choose a folder, but nothing happens? Do I need to export it into a specific folder, or is there something else I'm doing wrong?

Any help would be appreciated.
 

scouser09

Senior Squad
SFC Chris;3489560 said:
I've only just started editing my FIFA 13, and this has been a massive help, so thanks first of all!

The one problem I've been having, which I'm not sure if you'll be able to help with, is regarding the Mod Manager.

I import all the images to be used in a kit, but rather than save the kit I would prefer to export it as an rx3 file. So I click the 'Export as rx3' button, and choose a folder, but nothing happens? Do I need to export it into a specific folder, or is there something else I'm doing wrong?

Any help would be appreciated.

The export function will probably only export a saved kit.
 

Robse

Club Supporter
I have a problem with my codes:

I have downloaded the Wembley CL Final 2013 and put it in folder sceneassets/stadium. Then I renamed the file to "stadium_155_3_container_223.rx3" (155 is the id of Wembley)
and tried to activate it for friendlies with the following lines in adboards.lua:

assignTournamentStadTex(155,223,223)
useGlobalTournamentGraphics(223)

I still see default Wembley textures and also the kits, adboards etc. are still the same as in "normal" friendly matches. (Dortmund-adboards, Bundesliga-kits, etc.)

What's wrong?
p.s. I'm using moddingway mod
 

scouser09

Senior Squad
Robse;3493112 said:
I have a problem with my codes:

I have downloaded the Wembley CL Final 2013 and put it in folder sceneassets/stadium. Then I renamed the file to "stadium_155_3_container_223.rx3" (155 is the id of Wembley)
and tried to activate it for friendlies with the following lines in adboards.lua:

assignTournamentStadTex(155,223,223)
useGlobalTournamentGraphics(223)

I still see default Wembley textures and also the kits, adboards etc. are still the same as in "normal" friendly matches. (Dortmund-adboards, Bundesliga-kits, etc.)

What's wrong?
p.s. I'm using moddingway mod

It is because you use the Moddingway mod. Only fragments of RM13 are still in the mod, these statements have been removed. While checking this, I did notice that this has been automated so just remove the statements and it should work. This is something that will be automated in the next version of RM13, just with a different file name to allow for assignments to teams as well.
 

Clark

Youth Team
I tried to assign UCL adboards for Bayern and after that game crashes. When I removed assignment the game still crashes. Why?
 

scouser09

Senior Squad
Clark;3495526 said:
I tried to assign UCL adboards for Bayern and after that game crashes. When I removed assignment the game still crashes. Why?

Did you make any other changes to your game since it last ran correctly?
 

scouser09

Senior Squad
Here is some information about V1.4. The main focus of this version is automated features. This means that using this method you can add an unlimited amout of these items without adding code, which will help the limitation problem. Please note that as usual, the limitation of new code will decrease due to new code added. To help this process, I will include a script which will use the asignments you remove to make copies of files with the needed file names for automation.

Automated Features:
-Skin Tones (Tattoos)
-Specific GK Kit
-Adboards
-Balls
-GK Gloves
-Kit Numbers
-Kit Fonts
-Stadium Containers
-Mow Patturns
-Wear Patturns
-Pitch Colour
-Nets


By default, some automatic features are disabled to maintain compatability with some patches. Each is enabled with a single statemant and has some requirements.

-Tournament kits
Requires kitset to be same as tournamentassetid. This also applies to referee kits.

-Benchplayers
Requires benchplayerid to be same as teamid (I think all released sets already conform to this). All generic benchplayers will wear white tractsuits instead of the teams main colour.


I will also produce some alternate versions of some files with most assignents removed, but maintaining automation. For example, a version of stadium.lua where adboards can not be assigned, only automated. Using these alternates will increase the users limitation for other assignments.
 


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