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.:: Revolution Mod 13 ::.

Leo_95

Reserve Team
I'm having massive trouble with my assignments. I'm using MW mod but I've installed the original RM 1.3 because of some little functions that I'm using. I assigned a lot of 13/14 kit details using RM 13, and a bunch of CL kits too. I have some boot assignments that are working fine in an external boots.lua, but that seems to be the only thing working in my external files. I've tried adding an external Kits.lua with all my kits assignments, but they simply don't show up in game. I've splitted my tattoo.lua in 2 (tattoo and tattoo2), but the game crashes before language selection if they are activated in assets.lua. I tried splitting my kits assignments in 2, but the second file doesn't show up in game. Then I tried adding these assignments in the player.lua straight up, but for some reason, my other player.lua assignments work, but just the kits part doesn't show up in game. I tried installing RM 13 again and assigning everything again, but no success. DataX is regenerated, by the way.
 

sunshuai

Club Supporter
EarthYNWA;3499675 said:
I put replaceGenericBoots into player.lua and now it's working fine, thanks :biggrinx:

Could you teach me how to put replaceGenericBoots into player.lua ? I found shoes' colorway is incorrect after i install Boot Fix Patch V.1.0.:clapwap:
 

rayslaaf

Club Supporter
scouser09;3502678 said:
Your problem is not related to this mod, maybe you imported some images to the wrong index, or lost transparency.
it's not the transparency, I could tell you that. Since I've tried multiple export options. tell me more about the 'wrong index' problem? I didn't quite follow that.
 

scouser09

Senior Squad
Leo_95;3503126 said:
I'm having massive trouble with my assignments. I'm using MW mod but I've installed the original RM 1.3 because of some little functions that I'm using. I assigned a lot of 13/14 kit details using RM 13, and a bunch of CL kits too. I have some boot assignments that are working fine in an external boots.lua, but that seems to be the only thing working in my external files. I've tried adding an external Kits.lua with all my kits assignments, but they simply don't show up in game. I've splitted my tattoo.lua in 2 (tattoo and tattoo2), but the game crashes before language selection if they are activated in assets.lua. I tried splitting my kits assignments in 2, but the second file doesn't show up in game. Then I tried adding these assignments in the player.lua straight up, but for some reason, my other player.lua assignments work, but just the kits part doesn't show up in game. I tried installing RM 13 again and assigning everything again, but no success. DataX is regenerated, by the way.

The moddingway luas seem to have less code so the limitation is higher then RM13, so you are probably over the limit. They also have some functions not included in RM13 (assignKitsFN was mentioned a few posts ago), so keeping these statements will cause problems. Check the RM13 manual for the complete list supported in the mod.


rayslaaf;3503519 said:
it's not the transparency, I could tell you that. Since I've tried multiple export options. tell me more about the 'wrong index' problem? I didn't quite follow that.

I mean that you may have replaced the wrong images with one of your custom textures.


SHtormila;3504007 said:
Hi,
could you explain me please how to install gk kits only from this thread? http://www.soccergaming.com/forums/showthread.php?t=179025&highlight=borussia+dortmund
FIFA "13" Borussia Dortmund 2012/13 Kits 0.5
what rx3 files do I need to copy into "Game\data\sceneassets\kit" folder and what must I add into player.lua?

Only copy the GK kits (preview in RX3 master), find the needed statments in the manual.
 

Leo_95

Reserve Team
I thought that by installing regular RM 1.3 I would have no problems at all... I managed to get it to work, I split my kit assignments in 3 and named them kits, champion and german.lua, and it worked. for some reason, the name kits2 didn't work. LOL
 

scouser09

Senior Squad
SHtormila;3504052 said:
it's a problem for me. I don't understand what statements need

You are looking to assign a gk kit to an outfield kit type (eg away, third), what you need is stated in the documentation.


Leo_95;3504123 said:
I thought that by installing regular RM 1.3 I would have no problems at all... I managed to get it to work, I split my kit assignments in 3 and named them kits, champion and german.lua, and it worked. for some reason, the name kits2 didn't work. LOL

There have been issues with some files names not working, I have never found an explaination.
 

raul222

Youth Team
scouser09;3380590 said:
This might be possible, I will add it if I can.




I understand now, this is a good idea. If would also be a quick way to set the correct fonts for leagues with offical fonts which are generic in FIFA 13 (Portuguese Primeira Liga, Ekstraklasa), and also I think Coupe de France has it's own official font.




This can not be automated in FIFA, but you can still assign sets of Premier League kits to Football League teams.




Seems like there are mistakes in your player.lua and stadium.lua statements.




There is not a single model for tight fit shirts, there are different models for each shirt varient. This guide should help.

data/sceneassets/body/jersey_0_jerseyCollarType_jerseySleeveLength_jerseyArmBand_jerseyTucked_jerseyfit.rx3
How to solve the boot color bug?
For example:
The boots shoulde be this

But now the color like this

PS:I dont want to edit the database to solve this problem
 

sunshuai

Club Supporter
raul222;3505791 said:
How to solve the boot color bug?
For example:
The boots shoulde be this

But now the color like this

PS:I dont want to edit the database to solve this problem

伙计,你不是和我说你用的是myfifa2005的lua吗?你在这儿问S大合适吗?第一张图你怎么弄的,还在这儿问
 

raul222

Youth Team
sunshuai;3505815 said:
伙计,你不是和我说你用的是myfifa2005的lua吗?你在这儿问S大合适吗?第一张图你怎么弄的,还在这儿问

我靠,原来是你,我非凡都pm你了,你也没回我,你竟然被禁言了。
我确实用的005的lua,进入“球员编辑”时候是失真的,当我继续编辑球员点进入“选择球鞋”后,鞋子就有变正常了,退出来又成了那种失真的颜色了。
第一张图就是进入“选择球鞋”后截图的。
不知道为什么,你解决了么?
 

sunshuai

Club Supporter
raul222;3505831 said:
我靠,原来是你,我非凡都pm你了,你也没回我,你竟然被禁言了。
我确实用的005的lua,进入“球员编辑”时候是失真的,当我继续编辑球员点进入“选择球鞋”后,鞋子就有变正常了,退出来又成了那种失真的颜色了。
第一张图就是进入“选择球鞋”后截图的。
不知道为什么,你解决了么?

我用的RM,解决了。2005的lua,我没用过,也就无法帮你
 

raul222

Youth Team
sunshuai;3505857 said:
我用的rm,解决了。2005的lua,我没用过,也就无法帮你
好的,谢谢哥们
 

sunshuai

Club Supporter
raul222;3505863 said:
好的,谢谢哥们

你都这么说了,那我再多说一句------你看看999楼,也许会帮到你
 

scouser09

Senior Squad
raul222;3505791 said:
How to solve the boot color bug?
For example:
The boots shoulde be this

But now the color like this

PS:I dont want to edit the database to solve this problem

Use replaceGenericBoots to disable the recolouring, this question was asked and solved two pages ago. And remember, this is an english language forum so add an english translation if you must speak chinese.
 

ledatcr2

Starting XI
scouser09;3497608 said:
Here is some information about V1.4. The main focus of this version is automated features. This means that using this method you can add an unlimited amout of these items without adding code, which will help the limitation problem. Please note that as usual, the limitation of new code will decrease due to new code added. To help this process, I will include a script which will use the asignments you remove to make copies of files with the needed file names for automation.

Automated Features:
-Skin Tones (Tattoos)
-Specific GK Kit
-Adboards
-Balls
-GK Gloves
-Kit Numbers
-Kit Fonts
-Stadium Containers
-Mow Patturns
-Wear Patturns
-Pitch Colour
-Nets


By default, some automatic features are disabled to maintain compatability with some patches. Each is enabled with a single statemant and has some requirements.

-Tournament kits
Requires kitset to be same as tournamentassetid. This also applies to referee kits.

-Benchplayers
Requires benchplayerid to be same as teamid (I think all released sets already conform to this). All generic benchplayers will wear white tractsuits instead of the teams main colour.


I will also produce some alternate versions of some files with most assignents removed, but maintaining automation. For example, a version of stadium.lua where adboards can not be assigned, only automated. Using these alternates will increase the users limitation for other assignments.

great news !
 

Astristul

Reserve Team
From the documentation it's missing the EA SPORTS Cup (Ireland) ID. There's only the League of Ireland ID found there.
The Crown Prince Cup (Saudi Arabia) ID is 450. In your documentation is 550. The King Cup of Champions from the same country has the ID 550, but it's not present in the documentation.
I've found a cup (SA-Cup) that has the ID 375 but, also, it's not present in your documentation. Maybe you could find out what cup is that.
 

scouser09

Senior Squad
Astristul;3507532 said:
From the documentation it's missing the EA SPORTS Cup (Ireland) ID. There's only the League of Ireland ID found there.
The Crown Prince Cup (Saudi Arabia) ID is 450. In your documentation is 550. The King Cup of Champions from the same country has the ID 550, but it's not present in the documentation.
I've found a cup (SA-Cup) that has the ID 375 but, also, it's not present in your documentation. Maybe you could find out what cup is that.

My main reference for these IDs was a tournament logo pack. You are correct about the saudi arabian tournaments, I was not aware there was a third saudi tournment in the game and assumed a saudi logo was for the Saudi Crown Prince Cup since it was was the only cup listed in tournament mode. The game did not include any logo for the Saudi Crown Prince Cup. The League of Ireland Cup (EA Sports Cup) seems to be ID 365, the logo used is just an EA Sports logo, I did not associate it with the correct tournament when updating the list. Not sure about the South American tournament, maybe a version of Copa Libertadores? Thanks for finding this information.
 

Astristul

Reserve Team
No worries mate. Regarding the Saudi Arabia, when the regular season is finished, the top 4 teams enter in a play-off tournament called "king cup of champions"! So, regular season+play-off+crown prince cup makes 3 tournaments, although in real life, the regular season and the king cup of champions count as 1 tournament.
 

gonzaga

Reserve Team
Why when I upgrade to RM v1.3 it deletes all my statements from my .lua files? Just the goalnet.lua stays untouched.
 

Damien

Reserve Team
Revolution Mod 13 V.1.4

Revolution Mod 13 V.1.4

The mod comes in two versions now, PC and Xbox 360! Also the PC version has a Light Version that will allow all related automatic features, but support little or no statements.

The limitation of the number of statements for this version decreases from the previous version! This version focuses on automation, so less statements are required. If you do not wish to use any of the new automated features, we would recommend using V1.3 instead.

Features

============
V1.4
-Automatic Skin Tones (Tattoos).
-Automatic Specific GK Kit.
-Automatic Adboards.
-Automatic Balls.
-Automatic GK Gloves.
-Automatic Kit Numbers.
-Automatic Kit Fonts.
-Automatic Stadium Containers.
-Automatic Mow Patturns.
-Automatic Wear Patturns.
-Automatic Pitch Colour.
-Automatic GoalNets.
-Automatic Pitch Lines.
-Automatic Tournament kits (must be enabled by statement).
-Automatic Benchplayers (must be enabled by statement).
-Assign variants for automatic adboards.
V1.3
-Automatically detected player specific boots.
-Replace all generic boots with specific boots.
-Assign GK kit to classic kits.
-Assign name font and number set to tournaments.
-Swap a kit type for another.
-Set the crowd size for tournaments, teams and matches.
-Remove seats from stadium for teams.
-Automatically detected benchplayer for tournaments.
-Assign photographers and ballboys to tournaments.
-Assign stadium texture sets to teams.
-Assign wear patturns to teams.
V1.2
-Automatic specific face detection (no assignment needed).
-Assign adboards to teams and stadiums for use in specific tournaments.
-Assign winter gloves to a team.
-Swap player accessories (specific and generic).
-Assign specific managers and substitutes to teams.
-Assign cameramen to tournaments.
-Assign winter balls to teams and tournaments.
-Enable Winter balls.
V1.1
-Use graphics assigned to specific tournaments in all matches.
-Use assigned training kits in arena mode.
V1.0
-Assign jersey fit to individual players, team kits and all players.
-Assign training kits to teams.
-Assign winter accessories to all referees.
-Assign random adboards to teams, tournaments and stadiums.
From FIFA 12 Versions
-Assign sleeve length, jersey tuck, sock height and winter accessories to players.
-Set which weather conditions winter options are used.
-Set the name layout on a kit.
-Set the name layout for a set of kits for a tournament.
-Assign a set of boots to a player for random boot selection.
-Assign a specific kit (GK and outfield player) to use for a specific match.
-Assign a mow pattern to a tournament.
-Assign snow balls to teams and tournaments.
-Assign GK gloves to goalkeepers.
-Assign GK pants, nets and mow patturns to teams.
-Assign a set of GK kits to a team for random GK kit selection.
-Assign adboards to stadiums.
-Use graphics assigned to tournaments in friendly matches.
-Change collar, number and name fonts and colours on kits for specific tournaments.
-Referee kits assigned to most league tournaments will show in friendly matches.
-Assign adboards and balls to teams and tournaments.
-Assign player kits, referee kits and stadium textures to tournaments.
-Assign additional GK kits to teams.
-Assign boots, real faces, skin tones (for tattoos) and GK pants to players.
-Assign specific GK kit to team with generic kit.
-Set player kit, GK kit, ball and adboard on arena mode.
-Change collar, number and name fonts and colours on kits.

To help convert statement assignments to automatic assignments, a script is included to use statements to make copies of files with the required file name.

All assignments are compatible with saved careers and online modes!

IMPORTANT: Some statements have changed or have been removed from this version. There are guides in the Documentation folder to help update your codes.

Always back up the previous version of the mod and the RM codes before installation!

This mod is not compatible with Moddingway Mod which uses an alternate lua setup, and FifaMania Superpatch 13 which uses a modified version of V1.3.

DOWNLOAD

You MUST read the Documentation and Read Me files in order to make this mod work!

Made by scouser09
 


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