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.:: Revolution Mod 13 ::.

gonzaga

Reserve Team
Scouser, this thing with swapping Team kits doesn't work for me. I wanted to assign another home and 3rd kit for Napoli (home kit with blue shorts and 3rd with white shorts), so they can change randomly when I select either types. The same way like the goalkeepers. But when I start the game, all the players disappear. Not only Napoli, but all.
What I did? I installed the new RM v1.3, runned the .batch file, so I thing there shouldn't be something wrong with the code. Then wrote the folowing:
assignKitDetails(48,0,48,"FFFFFF",-1,48,1,3,-1,7) --Home
assignKitDetails(48,0,48,"FFFFFF",-1,48,1,1,-1,7) --Home alt
swapTeamKit(48,0{0,0,4})
assignKitDetails(48,1,48,"37A0F5",-1,48,3,3,-1,7) --Away
assignKitDetails(48,3,48,"084068",-1,48,2,1,-1,7) --Third
assignKitDetails(48,3,48,"084068",-1,48,2,2,-1,7) --Third alt
swapTeamKit(48,3{3,3,5})
assignSpecificGKKit(48)
assignGKKit(48,0,{2,12})
assignGKKit(48,1,{2,12})
assignGKKit(48,3,{2,12})
assignKitDetails(48,2,48,"37A0F5",-1,48,3,3,-1,7) --GK
assignKitDetails(48,12,48,"37A0F5",-1,48,3,3,-1,7) --GK
Is it possible that I have to make a record in the DB?
 

scouser09

Senior Squad
Astristul;3498033 said:
When will v1.4 be released?

When it is finished. I do not give release dates because people complain if it not released then, and if I finish before then I prefer to release immediately.


gonzaga;3499109 said:
Scouser, this thing with swapping Team kits doesn't work for me. I wanted to assign another home and 3rd kit for Napoli (home kit with blue shorts and 3rd with white shorts), so they can change randomly when I select either types. The same way like the goalkeepers. But when I start the game, all the players disappear. Not only Napoli, but all.
What I did? I installed the new RM v1.3, runned the .batch file, so I thing there shouldn't be something wrong with the code. Then wrote the folowing:

Is it possible that I have to make a record in the DB?

First, there is a syntax error in your swapTeamKit statements, they are both missing a comma (,) between the second and third parameters, e.g. "swapTeamKit(48,0{0,0,4})" should be "swapTeamKit(48,0,{0,0,4})". This is why the players are missing. Your alt home assignKitDetails references the home kit rather than the alt home, same with the third kits. You may have problems with third kits for Napoli due to an EA bug.
 

gonzaga

Reserve Team
scouser09;3499324 said:
First, there is a syntax error in your swapTeamKit statements, they are both missing a comma (,) between the second and third parameters, e.g. "swapTeamKit(48,0{0,0,4})" should be "swapTeamKit(48,0,{0,0,4})". This is why the players are missing. Your alt home assignKitDetails references the home kit rather than the alt home, same with the third kits. You may have problems with third kits for Napoli due to an EA bug.
Gee, yes I see the errors. As for the EA bug - I don't have problems so far with the 3rd kit. You thing they might not appear if I assign an alternative one? I will try now and report back.
 

gonzaga

Reserve Team
I've noticed that installing the new RM v1.3, it clears out my statements in stadium.lua and ball.lua. With this files being empty the game ran with the alternative home kit of Napoli. But when I tried to restore the statements in the files, then the game doesn't start. Even after regenerating.


So, I deleted the statement for the alternative home kit and the game started. Does this mean that this swap statement don't work?
 

gonzaga

Reserve Team
Scouser, please, could you explain clearly how to understand using of the winter balls statement?

EDIT: I think I figured out. When there is statement "useWinterBalls()", winter balls appear all the time. This means that only when we get into the winter period we manually change the statement "useWinterBalls()". The winter ends, we delete this statement.

But I'm still having this crash when put alternative Napoli home kit!
 

EarthYNWA

Youth Team
Hey scouser, I'm having this problem, I installed your boot fix (cause most of the players had generic ones), it's working, but something is wrong 'cause boots are now in grey scale only, every single one, even those which I added by myself.
This Adidas F50 should be red/black but...
 

Leo_95

Reserve Team
I didn't have this problem, but try assigning all boots to be specific, maybe that's an issue with the coloring of the generic boots (the generic ones are coloured by the game).
 

Astristul

Reserve Team
scouser09;3499324 said:
When it is finished. I do not give release dates because people complain if it not released then, and if I finish before then I prefer to release immediately.
Seems fair to me! Good luck with your work! ;)
 

Apokalyptisch

Club Supporter
I'm editing some codes in the ModdingWayMod. I've checked the Manual, but can't figure out what the IDs are for.

assignKitsFN(34,60,60)

34 is the ID of the team (that's Schalke). But what does that 60,60 mean? Does the FN refers to Fonts and Numbers?

EDIT: Is it TeamID, FontID, NumbersID?
 

scouser09

Senior Squad
gonzaga;3499333 said:
Gee, yes I see the errors. As for the EA bug - I don't have problems so far with the 3rd kit. You thing they might not appear if I assign an alternative one? I will try now and report back.

The bug is not related to lua editing, an official patch makes all DB added Napoli kits show the home.


gonzaga;3499402 said:
I've noticed that installing the new RM v1.3, it clears out my statements in stadium.lua and ball.lua. With this files being empty the game ran with the alternative home kit of Napoli. But when I tried to restore the statements in the files, then the game doesn't start. Even after regenerating.


So, I deleted the statement for the alternative home kit and the game started. Does this mean that this swap statement don't work?

The swap statement will work. If your game runs without it and crashes with it then there is a problem with that statment. Make sure you corrected the mistake I mentioned in my last post, otherwise post it here.


Apokalyptisch;3500664 said:
I'm editing some codes in the ModdingWayMod. I've checked the Manual, but can't figure out what the IDs are for.

assignKitsFN(34,60,60)

34 is the ID of the team (that's Schalke). But what does that 60,60 mean? Does the FN refers to Fonts and Numbers?

EDIT: Is it TeamID, FontID, NumbersID?

This code was added by moddingway so it will not be in the RM13 manual. I think you are correct about its use and the parameters.
 

Astristul

Reserve Team
Is it possible to make a code that will allow a team to use a certain kit in a competition without having the complete set in sceneassets\kit? For example I want to use a different kit in UCL, but, in the same time, I want to use the default GK from the game, without exporting the rx3 file assigned to it!
 

scouser09

Senior Squad
Astristul;3501152 said:
Is it possible to make a code that will allow a team to use a certain kit in a competition without having the complete set in sceneassets\kit? For example I want to use a different kit in UCL, but, in the same time, I want to use the default GK from the game, without exporting the rx3 file assigned to it!

If you enable automatic kits in the next version, if a tournament kit is missing, the default kit will be used instead.
 

rayslaaf

Club Supporter
hey guys, I got a problem here. Hope anyone is willing and able to answer to this.

I wanted to create a custom texture for a stadium. So I exported the textures as RX3 using CM13. I exported the pngs (and inserted the new ones) with RX3Master.
But whenever I add the new RX3s (to be used for 1 club using the stadium) using RM13, it seems that all of a sudden, the stadiums' geometry is all over the place! Some of the textures aren't at all where they're supposed to be. How can I resolve this? thanks in advance!
 

Obo55yle

Club Supporter
I could never find a proper skin colour to match them!
 

gonzaga

Reserve Team
sunshuai;3501720 said:
Could you tell me how to put replaceGenericBoots into player.lua,man?
I don't understand this mania of importing boots! You people barely see them during the match. Why is this rush for boots? Faces, kits, balls, thats ok, but boots... this is ridiculous.
 

EarthYNWA

Youth Team
You have to do it like this
replaceGenericBoots {(ID of all non generic boots)} f.e.{(21,22,23,24,25...)}
in the morning I will post here my replacegenericboots line from player.lua which includes all numbers from 21 (21 because that's when non generic boots start for me) to 255 (maximum of the boots you can have in the game so I can add new boots without writing numbers into that line anymore)

replaceGenericBoots({21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255})
 

scouser09

Senior Squad
rayslaaf;3501429 said:
hey guys, I got a problem here. Hope anyone is willing and able to answer to this.

I wanted to create a custom texture for a stadium. So I exported the textures as RX3 using CM13. I exported the pngs (and inserted the new ones) with RX3Master.
But whenever I add the new RX3s (to be used for 1 club using the stadium) using RM13, it seems that all of a sudden, the stadiums' geometry is all over the place! Some of the textures aren't at all where they're supposed to be. How can I resolve this? thanks in advance!

Your problem is not related to this mod, maybe you imported some images to the wrong index, or lost transparency.
 


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