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When I fix all the problems, make it stable enough and when I do closed-beta with trusted peoples.When will this add-on be available?
Yeah, it creates in rectangle shape. I don't know fully about oval shaped stadium nor I have edited any. But you can either do bend like this tutorial or just select half-half and and do move and rotate, no? (Sorry if that doesn't help, I can't do anything as I have 0 knowledge in stadium editing. Maybe someone has made tutorial video or has forum/thread explaining how to edit stadium that I can learn. If you know some, please provide the links to it.)creating the crowd in the oval stadiums is difficult because the instrument creates a rectangular object and to make it adhere to the curves you have to keep overlapping, cutting and moving .... a torture for those who have to insert them, in addition to make the seats adhere to the structure of the stadium it is quite difficult. I saw a video how to create the crowd but I don't have the link to show you because I can't find it anymore ...
Thank you for your words, I wanted to port this addon cause the blender 2.7x and 2.6x lacks visual UI in their program and the controls are also not beginner-friendly (as per to me). I have seen many people ask simple things on "how to use that addon" or "how to edit things". As we know from blender 2.8x the UI as well as the blender API has changed quite a bit.Don't get me wrong, all this progress is amazing and really needed, but the real deal is the lack of additional possibilities. Like, with the script we've had so far we couldn't either add or remove vertices. So for example I can't add laces to a model that has none, or remove a part that is no more needed. Do you think we could make this work?
Previous version(old addon by arti-10) could import rx3 file fully as per my knowledge. And also export as overwrite but lacked the function of creating new file with changes (like increment or decrement of vertices count).This looks awesome. All me previous efforts with Blender and Exporter/Importer failed, couldn't get the models to/from rx3. Hope this time it works.
Honestly I just never found a proper tutorial explaining how to make use of Exporter in Blender, what happened on my screen was never the same as in YT videos.Previous version(old addon by arti-10) could import rx3 file fully as per my knowledge. And also export as overwrite but lacked the function of creating new file with changes (like increment or decrement of vertices count).
As far as I know, previous addon supports full import but only overwrite and not new file export (with changes like adding or removing mesh faces and vertices).Honestly I just never found a proper tutorial explaining how to make use of Exporter in Blender, what happened on my screen was never the same as in YT videos.
That's what we need to solve, if you ask meAs far as I know, previous addon supports full import but only overwrite and not new file export (with changes like adding or removing mesh faces and vertices).
Yup, that's the missing feature in previous addon that we all want. Being able to export the fresh edited rx3 file with vertices and face changes.That's what we need to solve, if you ask me
...\blender-2.93.5-windows-x64\2.93\python\bin\python.exe
...\blender-2.93.5-windows-x64\2.93\python\lib\site-packages
I didn’t understand anything, but Im already excited!Update 2021 Nov 17
Here are some changes after the previous recent update news. It is all related to technical news, so if you just want the progress on addon only then you can skip this.
Packages are here!! :
Whoo-hoo , early Christmas gift.... or it seems. A great news is here as tokke001 FIFALibrary dll can and will be used in this addon.
He said, "I would be excited if you could use the dll for blender. Didn't expect that, would be great".
He also said that if any assistance is needed with making exporter with his library file then he will be happy to help.
So to use his dll, I will be using Python.NET package which allows .NET dynamic link library file to be used in python programs/files.
First time installation :
If installing the addon for first time, it will take some time(depends on your pc specs and network). It will install or update packages like pip and Python.NET. It also writes config file in documents folder and installs required libs in it. Config file contains first run parameters which will be helpful when running the addon or blender fast for 2nd time.
Blender Python Location :
Code:...\blender-2.93.5-windows-x64\2.93\python\bin\python.exe
Blender Package Location :
Code:...\blender-2.93.5-windows-x64\2.93\python\lib\site-packages
*Note : You don't need to install it manually or install Python on your pc. It will install it in Python located in installation of Blender as shown above.
Moved all libs to documents(used to be with addon files) :
Yeah, the libs of this addon are now going in documents folder with logs and temp textures folder cause it was causing trouble with addon not being able to be removed.
Here are the some tests done with dll (not advanced use done but still here is it) :
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** The test done with dll is printed below "Registering FIFA 3D Importer/Exporter"
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*** Notice the "total count" in bottom of 2nd pic? It is printed with this code that is responsible for finding total vertexes count. It is same as the first one obtained through dll. So the dll makes creating or modifying vertexes easy.
That's why big thanks to Dimitri for his research and tokke001 for his .NET Library.
Yeah, it's about technical things of the addon.I didn’t understand anything, but Im already excited!
Please how to download thisUpdate 2021 Nov 9
Screenshots :
Fixed the "Update to 2.8x" error and ported the panel to the ( N ) sidebar of the blender.
Fixed the python file where the operators and panel were not working.
View attachment 79588
Fixed the export panel info messages :
View attachment 79589
View attachment 79590
View attachment 79591
NOTE : In above picture, there were bunch of error message which were fixed and now only 2 lines of error shows up.
First Model Imported in Blender 2.93.5 with that addon :
View attachment 79592
View attachment 79594
Fixed UV Layers not being imported :
View attachment 79595
Not available yet. Public release will happen soon.Please how to download this
Many thanksNot available yet. Public release will happen soon.
1. Add the python to PATH
2. Install Python 3.9.x (64-bit) (with "Install for all users" checked)
3. Also install it in another drive than "C:" windows drive.
So rigging is working as well? hmmm...can we texture hair with textures including transparency?Update 2021 Nov 21 (Part 2)
FIFA 11 Models can be imported now :
Finally fixed the face issue in the model and all the models of FIFA 11 can be imported. Also, any file that is the same as FIFA 11 Hybrid RX3 with RW4 Sections can be imported as well.
Eg as said by tokke001: FIFA World Cup 2010 SA, FIFA 11 (PC & CONSOLE), FIFA ONLINE 3 (OLD)
Screenshots:
View attachment 80313
View attachment 80314
View attachment 80315
- [SE7EN] Death GOD 7
The rig is manual rigging. Not from game bones.So rigging is working as well? hmmm...can we texture hair with textures including transparency?