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AndreaPirlo21;3367051 said:So far, there isn't much good news... The new cemented pitch texture works; as does the smaller field and nets. The problem is that the 6 players moved off the field still find their way back in. We need a barrier to block the ball from going out and the players from coming in.
AndreaPirlo21;3367051 said:So far, there isn't much good news... The new cemented pitch texture works; as does the smaller field and nets. The problem is that the 6 players moved off the field still find their way back in. We need a barrier to block the ball from going out and the players from coming in.
MichaelCorleone;3370027 said:I think I know the trick to actually decrease down the player numbers . Will test my idea and see if it works.... soon..
MichaelCorleone;3370027 said:I think I know the trick to actually decrease down the player numbers . Will test my idea and see if it works.... soon..
AndreaPirlo21;3370175 said:How will you do that? The product file doesn't have a working code which changes the amount of players on the pitch.
MichaelCorleone;3370202 said:I managed to decrease the num of players to 2 in practice match ( you can't go below 4 usually). No success with real match yet but I think I can nail it.
Every setting is allocated a memory address that holds the value of that particular setting. I found the address (for practice match) and freezed the value at 2. This means that even if I select 11 players in settings, only two will show up in the match.
In a little detail
It was easy to find the exact address out of 96,000 initial addreses holding the value "11" because I could +- it from the setting itself. And then scan again accordingly from the 93,000 adresses. I was ultimately left with 71 addresses that held the value 11 and changed according to the num of players selected. This simply meant that 70 ( or a few less) of the adresses were simply 'display' values. one of them ( at least) was a real value that if altered would make a real change within the game. I started freezing ten values at a time ( at value 2). At a certain point the effect actually took place i.e there were only 2 players. I knew that the real adress is within these 10 adressed I just froze. It was easy to figure out which it was by freezing each one by one. So here you go.
BUT
The issue with doing this with actual match is that there is no way to narrow down from the 93000 addresses that have the value '11'. No way because you cannot +- the 11 within the game. Unfortunately Fifa stores valus at different addresses for practice and real match..... BUT There is a high ( almost 100%) chance that the address for the real match player numbers is pretty close ( within +-300 adresses) to the one of the pratice match. Once that is found , we can change the value and freeze it there.
I am using Cheat Engine 6.2 BTW to scan and alter the values. There are other programs too.
Been messing around with it lately and have discovered some interesting things. EG:- ( copy/paste from a previous post_ -
".. am working now on making a tool that modifies the ball physics. The only thing left is finding Gravity. Once that is done, the tool is ready. I am busy these days so it could take some time.
Things you'll be able to edit with the tool -
Ball placement
Ball Velocity
Friction
Bounce
Ball Stickiness
Aerial Friction ( affects ball curve)
Ball Spin
There is a way I figured out with which Gravity can be increased or decreased. Its by injecting a script that changes the rate at which Z velcoity increases/decreases but this would only be a patching up of gravity. I'd rather spend some time figuring out the exact location of Gravity within the memory. I am pretty close...."
ionutz2009;3370272 said:wow amazing patch
Kurlboy;3370375 said:wow is cool to see how the things are being made! nice improvements, i want to help but i dont know those "complicated" stuff with codes and stuff like that, but i think is very important to change the ball gravity because futsal balls if u let them fall from 2 meters they'll rebound just 1 meter or less, and fut11 balls jump more because they're more inflated and more bigger ^^
ps: yesterday i started my first futsal ball
btw, and the players boots? they are different from futsal boots ^^ any idea?