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ludo;3267654 said:If your texture have not transparancie don't make dxt5 but dxt1
Number of mipmap = 3 or 4 sometime 5 but never 9!
virtual_razvan;3267498 said:I found my answer to my previous question but I have others for you $ido, if you are willing to answer it.
What do I need to "Import empty vertices", all the parts tabbed PROP_CameraCase_fixedUV or also the ones in Pitchlevel_rails9 and N_poles68? Also, should I clone and use for the convertion process a stadium similar to the new desired one, or I can use Imtech Arena for all of them? Are crowds important to the stadium, could them produce a crash? Because I used some FIFA 12 ones, I have not converted them.
dadada;3268943 said:I could convert. However, some textures appear only on one side, being transparent at the other end. Why does this happen? how do I fix this?
Thanks and I am awaiting a response from you guys. I think others may be going through this too.
ludo;3269069 said:verify face orientation of original part file...
verify boundingBox and boundingBox Group...
With ofilesworker extract this parts to 3dm, open with rhino and edit to right face orientation.foxmulderx;3269384 said:Hi guys. i can change the face orientation on a 3ds file, so i can import fine, but converting old stadiums some times i find elements that aren't correctly faced. Specifically in "o" files. Is there a way to correct this when importing these "o" files.?
Are you repleacing or adding stadiums? There must be created folder crowdplacement in sceneassets folder. You must put your crowd file there. You must name it crowd_stadium id_weatherUkr_n;3270380 said:guys, what I must do whith crowds file, that are already done? whow to put them into the game?
It`s not possible.dadada;3270527 said:there is the possibility of putting the crowds without putting the chairs?
There's no need to save anything. Once you've imported something and thefifaCCitiu.com;3270645 said:where is the save option? I've removed some parts and imported some 3ds meshes.. now how can I save the work in rx3?
rraauull;3270690 said:congratulations and thanks to $ido and ludo works the tool is excellent, and finally sido fulfilled what he promised the tutorial, I though it was a lie doubt to the long time, but excellent work, better late than never. fifaCcitio you dont have to save the work as foxmulderx said, but BE CAREFUL dont close the tool with the X simbol at the corner, you have to put File -> close, then the work will be saved ¡ ANYBODY HELP ME, I HAVE A DOUBT
I Have imported succesfulli a stadium converting from FIFA 10 (O File) to FIFA 12 (rx3) but while playing I see the stadium incomplete ( there are some parts seems Invisible, and some others fine ) I have read it happens because of the Face orientation, how can I change it, I have read too that Converting the parts in to O. with OFILESWORKER and change the face orientation in rhino ? how can I do it please help
fifaCCitiu.com;3270645 said:where is the save option? I've removed some parts and imported some 3ds meshes.. now how can I save the work in rx3?
rraauull;3270690 said:congratulations and thanks to $ido and ludo works the tool is excellent, and finally sido fulfilled what he promised the tutorial, I though it was a lie doubt to the long time, but excellent work, better late than never. fifaCcitio you dont have to save the work as foxmulderx said, but BE CAREFUL dont close the tool with the X simbol at the corner, you have to put File -> close, then the work will be saved ¡ ANYBODY HELP ME, I HAVE A DOUBT
I Have imported succesfulli a stadium converting from FIFA 10 (O File) to FIFA 12 (rx3) but while playing I see the stadium incomplete ( there are some parts seems Invisible, and some others fine ) I have read it happens because of the Face orientation, how can I change it, I have read too that Converting the parts in to O. with OFILESWORKER and change the face orientation in rhino ? how can I do it please help
GUIMATTOSS;3271168 said:Adjust this in move bounding box part and group