Supernova's Gameplay

panin18

Youth Team
man, can you adjust a little bit the crossing errors of the cpu, most of the crosses of them goes outside of the pitch..
 

samael9

Club Supporter
Hey man, thanks for all. I tested several gameplays, the last one is the best without doubt.

I would like to know if you have knowledge about the physics of the ball in "Finesse Shots". I would like to put the kick with more speed/power/velocity. I got it with the "normal shot" using the bars ingame, however, the Finesse does not change, even editing the cl. You know something about it ?

I've been trying to make players make more shots with "inside part of the foot" (I don't know how to call it.. it's like finess shot), without success so far too.

Thanks again man.
 

*Supernova*

Youth Team
panin18;3984291 said:
man, can you adjust a little bit the crossing errors of the cpu, most of the crosses of them goes outside of the pitch..
Unfortunately increasing the pass cpu error also increases the error in the cross, are two related things, I'm still trying to find a solution! ;-)

At the moment try to decrease cpu pass error value in cl.
 

*Supernova*

Youth Team
samael9;3984319 said:
Hey man, thanks for all. I tested several gameplays, the last one is the best without doubt.

I would like to know if you have knowledge about the physics of the ball in "Finesse Shots". I would like to put the kick with more speed/power/velocity. I got it with the "normal shot" using the bars ingame, however, the Finesse does not change, even editing the cl. You know something about it ?

I've been trying to make players make more shots with "inside part of the foot" (I don't know how to call it.. it's like finess shot), without success so far too.

Thanks again man.
Thanks mate!

Try to change this value for the ball physics:

ContextEffectBallXZSpin= effect horizontal of the ball
ContextEffectBallYSpin= effect vertical of the ball
ContextEffectBallHeight= height of the ball after the shot
ContextEffectBallYVelocity= speed with which the ball falls
ContextEffectTrapBallSpin= When a player stuffing the ball effect
ContextEffectTrapBallBounce=When a player stuffing the ball bounce

Increasing these values the effect applies more quickly! Example: 3,0 ----> 4,0 ecc

Sorry guys if I'm wrong to translate a few words, my English is very basic.. :(
 

samael9

Club Supporter
*Supernova*;3984336 said:
Thanks mate!

Try to change this value for the ball physics:

ContextEffectBallXZSpin= effect horizontal of the ball
ContextEffectBallYSpin= effect vertical of the ball
ContextEffectBallHeight= height of the ball after the shot
ContextEffectBallYVelocity= speed with which the ball falls
ContextEffectTrapBallSpin= When a player stuffing the ball effect
ContextEffectTrapBallBounce=When a player stuffing the ball bounce

Increasing these values the effect applies more quickly! Example: 3,0 ----> 4,0 ecc

Sorry guys if I'm wrong to translate a few words, my English is very basic.. :(

Thanks a lot for the answer, brother.
I alterady tried these lines, unfortunately I was not successful either.
The speed of the ball only changes in passes and normal kicks here. Finesse Shot does not change, I don't know why.
But you helped me a lot explaining each line and how it works. Thanks man.
 

*Supernova*

Youth Team
Guys I almost finished an updating focused on the increased long shot cpu!

I want to solve all the defects of the game, but I still have many new code strings to try, it will take time ...

If you are interested every time I do an update I share! ;)
 

*Supernova*

Youth Team
KanishkaPathak;3985975 said:
I tried it and asking if those changes can be made :munch:
Ah ok! ;)

Unfortunately Fifa 16 has been much worse with the patches, if it increases the long shoots then decreases something else, if increase the fouls decreases something else etc. :fuck:

I'm trying to find the right balance and however in my fifa16 fouls and long shots are ok!
Did you try to change the slides?

I play with a matrix db 8 moddingway modified ...
 

nubolt

Youth Team
*Supernova*;3986133 said:
Ah ok! ;)
I play with a matrix db 8 moddingway modified ...
Would you share your DB as well? I only find w/in the MW selector a v6 matrix database :( And I like modified db's :)
 

*Supernova*

Youth Team
Guys good news, I'm working to a project with Kenny of the moddingway to create a modified Matrix database for my gp, if it works as I think it will be a step forward! :)

I let you know when I have news ! ;)
 


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