Just imported a custom face that I have made in Blender which I then created a mod for in fifa live editor but when I applied the mod and loaded it to fifa to see the face, the face was in the ground with some of the textures being transparent and meshes becoming extremely stretched whenever the face moved. The only potential problem I could see was that my face didn't contain a normals texture but I figured that shouldn't matter because the face I was replacing didn't have one either. The reason I didn't make a normals texture was because the only tool that I could find that made it easy to make one was photoshop which required a subscription. Please if you have any thoughts or advice let me know.