yautja;3895998 said:Works with windows 10.
Only one little detail: can't change minipics.
Thanks Rinaldo.
Please clarify.. what do you mean with minipics? Players miniface ?
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yautja;3895998 said:Works with windows 10.
Only one little detail: can't change minipics.
Thanks Rinaldo.
*Supernova*;3895889 said:Guys a question: I change body type for a player,but in the game I can never see the changes...
I Save and regenerate but in game does not change ...
Any suggestions?
Thx soo mutch Rinaldo!
The database is corrupted. Just delete the file and replace it with the original one or with .bak version automatically created by CM 16. Btw I am curious about why this happened, can you reproduce the problem put myself in the condition to reproduce the problem ?prnfce;3895881 said:Opened Fifa 16 through it successfully, tried to edit a player and then save, when i tried to save it crashed - now when i try to open Fifa-16 through CM16 i get the following error
Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click quit, the application will close immediately.
Unable to read beyond the end of the stream.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadInt32()
at FifaLibrary.DbReader.ReadInt32()
at FifaLibrary.Table.Load(DbReader r, Int64 offset)
at FifaLibrary.DbFile.LoadDb(DbReader r, Boolean skipData)
at FifaLibrary.DbFile.LoadDb(String fileName)
at FifaLibrary.FifaEnvironment.OpenFifaDb()
at FifaLibrary.FifaEnvironment.Open(ToolStripStatusLabel statusBar)
at CreationMaster.MainForm.Open()
at CreationMaster.MainForm.menuOpenFifa16_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster16
Assembly Version: 0.1.0.0
Win32 Version: 0.1.0.0
CodeBase: file:///F:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/CreationMaster16.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
FifaControls
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///F:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaControls.DLL
----------------------------------------
FifaLibrary16
Assembly Version: 14.3.0.0
Win32 Version: 14.3.0.0
CodeBase: file:///F:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaLibrary16.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Data.DataSetExtensions
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
SWEJIM;3895870 said:I´m also on Windows 10 and I can´t open CM neither. Nothing happens, no error msg and i run as admin.
SlimOntario2033;3895851 said:I got the same problem! I have reproduce the bug by:
- create a cmp file with a new team that have a generic formation
- import this in another db and doesn't changed the formation (the old generic one was automaticlly choosen by CM16)
- crash if I go for example to "Team-Management"in a career with this new team
- then I changed the formation to "specifc formation" in CM 16 and it works without any crash
is it by the way possible that you configure/adjust the skill generator for new players? For example:
I will generate the skills for a player in the 3rd/4th league. so his overall should be 55 for example....so I choose the button "average". My problem is, that the stamina, pace and sprint values are really bad (every time) something like 40- max.55 ... It would be better if for example left backs, right backs, left/right midfield and wingers have the change to get some pace values like 80 for example. not every, but sometimes.... in 3rd and 4th league are really fast players too! If I click on "good" the players get good pace/stamina and so one values, but then I cant give them 55 overall because the values who gets downgraded for this overall, are to low and the overall doesn't change so down as I want it ^^
The same with potential. In fifa normally the potential is the same or better then the overall. After click for example on average its often so: overall value: 58 potential:46
It would be cool if the potential is the same or like 1 or 2 points better for old player and for young players a bit higher.
These bugs are since FIFA/CM 14, may even earlier, but I did not use it before fifa 14!
Some other feature suggestions from me (I used CM for creating over 1000's of players, 100's of teams and so one, so here my feedback/things that you may can change for a easier workflow) :
- a option to enable "change joining date automaticlly to "XX.XX.XXXX"" if I transfer a player in Creation Master
- a option to enable the entry "previous team" for players with a higher overall of 75 for example - if I transfer a player in Creation Master
- adding wipe3d's for a league/torunament (a new feature for the revmod support)
- adding fancards (a new feature for the revmod support)
- activate fancards for tournament/league
- automatclly filling tournament rounds - I mean this so: I create a new tournament with for example 128 teams. So in the first round are 64 matches. after that you have to create a new setup stage for the 2nd round. its really hard to chose every time "1st round", "match X" "team 1/winner" may its possible to create a button that the setup stage get automatclly filled with the winners from previous round! That would save soooo much time.
Rinaldo;3896161 said:Yes you are correct. If somebody figured out a new overall formula please let me know.
Rinaldo;3896181 said:Your requests make a lot of sense but some are quite easy and some more complex, I will see what I can put in Beta 2.
SWEJIM;3895870 said:I´m also on Windows 10 and I can´t open CM neither. Nothing happens, no error msg and i run as admin.
Rinaldo;3896178 said:No error message at all ? If you check the activities and process running is CM 16 there or not ?
Rinaldo;3896173 said:The database is corrupted. Just delete the file and replace it with the original one or with .bak version automatically created by CM 16. Btw I am curious about why this happened, can you reproduce the problem put myself in the condition to reproduce the problem ?
caiyashin;3896340 said:HI, Rinaldo
I import this patch to FIFA 16 with CM 16 beta 1:
CLASSIC PLAYERS PATCH FIFA 15 by BANDO80
p.s. This patch can work in FIFA 15.
I add one player DAVID BECKHAM to the team MLS ALL STARS.
It does work, but the 3D UI has a problem. If comes closer to watch, the player is a mess.
I try another player Ronaldo and it happens again.
I also edit the look of the player; change the Sleeves Length or Socks Style but still the same.
Is there any ways to fix this problem?
Thank you in advanced.
Rinaldo;3895767 said:Un saluto particolare ai miei vecchi amici Fabio e Carlo.