You could try deleting the data patch files in the FIFA 15 folder and then regenerate.Sieniek;3766596 said:What to do if it is too late for that already? I didnt made a backup on 1.3...
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You could try deleting the data patch files in the FIFA 15 folder and then regenerate.Sieniek;3766596 said:What to do if it is too late for that already? I didnt made a backup on 1.3...
Fair point, do what ever's necessary to get your moneys worth.bangus;3766595 said:I paid 70 bucks for FIFA 15, I'm gonna do what's needed to make this sucker play a decent game of football.
Actually very happy with the game play now, best FIFA experience ever for me... even if my PC can only handle it on min graphic settings.
Fredhoer;3771758 said:Did you set fidels sliders setting? I use cl 2.6 alone with fidels sliders and the ai attacks are mostly based on passing (killerthrough balls sometimes). They also run the wing but not 9 times of 10. Maybe give a try to that version of the cl file.
Fredhoer;3771982 said:To my taste the 2.6 seems the best choice. Just try it and see for yourself. Cpu is sometimes very aggressive, giving me good free kick or penalties (like 3-4 massive fouls per game), from time to time also red cards for him. Also cpu attacks are fairly balanced, not only wing runs. One point is you have to block his wing runs attempts with double pressing then cpu will search for a pass opportunity to a team mate.
I'm also using 1.4 EA update, looks more easy to defend but cpu overpowerd momentum occurs still often imo.
shane_b;3771990 said:I might give that a go then, thanks....When you say double press I take it you mean the contain (A = Xbox X=ps4) button ?
Fredhoer;3772006 said:Yeah put the player under pressure with a team mate and close the free space for run with your player or try to choose defensive mentality and close space for the runs with your wing back (choosing "stay behind on attacks" in the individual tactical options of the player, always overlap is a bit risky imo but you might loose offensive support from the wing defender).
I use always overlap, so cpu has plenty of space for runs. Only solution in that case is to make the central defender come out of position to stop the winger with him. Very risky though, central defense will be underpopulated . And Of course use wing backs with good values in interception, stand tackle, acceleration and speed.
OK all this is easy to say but harder to apply in game but its the most efficient way i found to try to counter the pace whores without a foul . anyway it seems to happen less with fidels gameplays. CPU has really nice moves sometimes, through balls, smart long passes, long shots... in the stands (i like that, makes the AI more human hehehe).
Are these values still valid? I wish to make the game more difficult..For those who find it too easy, Fidel suggested to tweak this:
"To everyone like my private ADV GP EVO 2.3 (or previous versions) and playing the 2.4 you can see a too low CPUAI difficulty skill:
go here and edit like you want or restore to default gameplay value:
ContextEffectPlayerPerception=0.5 //gp evo 2.4
ContextEffectPlayerPerception=0.9 //gp evo 2.3
//ContextEffectPlayerPerception=default gameplay value //gp evo 2.2
Values works both for CPUAI players and non human controlled players.
To disable the ADAPTIVE DIFFICULTY:
[ADAPTIVE_DIFFICULTY]
ENABLED=0
Anyway I suggest to use my settings because the adaptive difficulty is a really good addon by EA DEAV Team.
In fact I've tweaked only the rule 1 and connected param output 1 (during increase difficulty mode).
and soon I'll publish the whole setup for the adaptive difficulty on increasing and decreasing modes.
The ADAPTIVE DIFFICULTY is based on a quick gameplay match statistic, then the FIFA 15 engine provide to adapt the CPUAI to you gameplay style."
I found it too easy too at the ContextEffectPlayerPerception= 0.5 value so i restored the default gameplay value, was too hard. In my case 0.7 plus AI marking slider at 75 was the best compromise for a good AI defense.