Now to the news,
thanks to the huge contribution of shawminator, i have coded an autopainting operator. This one is meant to be used just to fasten the process of the stadium setup, because i understand how hard it is to paint correctly each face of each mesh and then realize that you have made an error and go all over again and apply that to all meshes and stuff like that.
The operator works based on some empirical rules that we (basically shaw, so you can blame him as much as you want), on how ea decides what color to use on each mesh. Those rules will be in the documentation which is ready and will be deployed together with the new version of the script. These rules produce a map close enough to the EA ones, but NOT exactly the same. And what the testing has shown is that even small color changes are leading to completely different results ingame.
So
FOR SURE there will be cases that you will need to get in there and tweak the color yourself. For now you have a good basis to work with.
I'll do some more testing on that and release the 0.62 kraken. I'll also upload the new template together with the documentation.
PS: For easier more direct and more immediate news posting, i also made a
facebook page for the blog, so there will be surely more news on the tools, you can leave your messages for errors and stuff and all the releases links will be there too