• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Stadiums 2012

UHCoogInCO

Club Supporter
It was built from scratch in Rhino for Fifa 12. I'm overlaying stadium #26, Forest Park stadium (otherwise known as Square Ground)
 

kuzco007

Youth Team
ludo;3279616 said:
I come back from holidays.
I use "obj" in following case:
I create my stadium with rhino, I export it in the format "obj" in Blender to create the texture ambient. the order of vertices (x,y,z) being differant it "3ds" and "obj" when I import in the file rx3 I take the option "obj" to restore the order of vertices.

how do import rx3 your obj or 3ds files? which programs do we need?
 

twich

Youth Team
Hello, guys.

i need help...50% for the conversion finished successfully(Gdansk Arena,Polish league version,Day fine)with Lightmap; but some parts not visible in game - when game camera move in game scene, some parts is visible/not visible.

i have reimported with "invert face orientation" but i have the same problem......

please suggestion about this,i would like to finish my first stadium!!

thank you
 

BFL TEAM

Senior Squad
twich;3291283 said:
Hello, guys.

i need help...50% for the conversion finished successfully(Gdansk Arena,Polish league version,Day fine)with Lightmap; but some parts not visible in game - when game camera move in game scene, some parts is visible/not visible.

i have reimported with "invert face orientation" but i have the same problem......

please suggestion about this,i would like to finish my first stadium!!

thank you
Make boundingbox part with SW12. From Working console menu where is view and write. First click on view, than on write for all parts. This must slove visible/not visible problem.
 

twich

Youth Team
BFL TEAM;3291314 said:
Make boundingbox part with SW12. From Working console menu where is view and write. First click on view, than on write for all parts. This must slove visible/not visible problem.

Mate thank you so much for your support,i tried but when i click on view i have this problem:


i have the B2f!!

thank you
 

BFL TEAM

Senior Squad
ludo;3291364 said:
send me this file...
I dont think that this is becouse of the file. With me it hapen too. The same file dont work on two different PC-s. In one PC work, but on other dont work. I think its becouse of something is missing on Windows, but not sure what. This is the whole message:
Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.TypeInitializationException: The type initializer for '_3DMImportExport.BoundingBoxCalculate' threw an exception. ---> System.IO.FileLoadException: Could not load file or assembly 'OpenNURBS.NET, Version=5.2009.9.0, Culture=neutral, PublicKeyToken=552281e97c755530' or one of its dependencies. This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)
File name: 'OpenNURBS.NET, Version=5.2009.9.0, Culture=neutral, PublicKeyToken=552281e97c755530' ---> System.Runtime.InteropServices.COMException (0x800736B1): This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)
   at _3DMImportExport.BoundingBoxCalculate..cctor()


   --- End of inner exception stack trace ---
   at _3DMImportExport.BoundingBoxCalculate.CalculateBB()
   at _3DMImportExport.Form1.Bnt_boundingB_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
StadiumW12
    Assembly Version: 1.0.5.0
    Win32 Version: 1.0.5.0
    CodeBase: file:///C:/Program%20Files/FifaTools/SW12/StadiumW12.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3614 (GDR.050727-3600)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

ludo

Youth Team
Yes, the file is good and work well for me.
I thing there is a problem with OpenNURBS.NET.dll
Have you a windows 64Bit?
 

twich

Youth Team
ludo;3291389 said:
Yes, the file is good and work well for me.
I thing there is a problem with OpenNURBS.NET.dll
Have you a windows 64Bit?

No Mate,i have Windows32Bit!!

and i have frequently this problem....OpenNURBS.NET.dll..!!

any suggestion??
 

ludo

Youth Team
when i click on view...
I thing it's a problem withOpenNURBS.NET.dll and System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll framework version...
 

twich

Youth Team
Guys please I'm tired after several hours....in the web can not be found the "OpenNurbs.DLL" if you have this dll please send me,my system does not know this DLL!!

i would like to put in C:\WINDOWS\System32\opennurbs.dll and try if SW12 work fine!!

Thank you
 


Top