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The Wolf 2005 Option File BETA

TristanAbbott7

Starting XI
Originally posted by Juusto
Im not going to use this patch if abilities stay like this, I think the default database is more realistic. Top players are way too good in this patch and regular players have loads of special abilities too, but Ronaldinho for example is so underrated.

The default database is far from realistic. Konami bumped up the stats of poor and avarage players by 10-20 points in 95% of areas so they would be more competitive and teams would be more equal overall. In real life, a team such as Arsenal will beat any other team in the Premiership (with the exception of Man. Utd., or Chelsea) probably 8 times out of ten on current form. Konami tried to bring the weaker players/teams up to make them more competitive so that playing with a good team isn't too much of an advantage. How is that realistic though? Now, if you play as Arsenal then only the good/very good teams should give you a challenge if your a good player except for the odd freeaky game where you get beaten by weaker opposition. Again, just like in real life.

I didn't expect this option file to be popular with some people as sometimes more realism takes away from the enjoyment.

Regarding the multi-positions of some players, players can play in more than one position and 95% of the time in the game, the player will play their main position but just as I posted in another thread, if Man Utd in real life had their first choice forwards out of action, they would move Giggs or Scholes up front and put another good player in their place. They wouldn't leave Giigs or Scholes where they are and play some 3rd or 4th string player up front. You play your strongest players who can play the positions if they need to and do a good job. You don't not play Giggs as a forward but instead play some youth player just because Gigs is stuck at Left Winger in the game.

I've had this happen in the default Konami game where my central/offensive midfield players have been banned/injured and instead of the CPU putting someone like Ronaldo across to the center and putting somebody like Phil Neville to cover Ronaldo like in real life, the computer has put Rossi or Jones!!! Can you imagine that happening in real life? Scholes is injured so rather than playing a strong team and moving a player to a position they don't always play, we'll bring in a youth player who has never even started a premiership game!!!

I hope you can see what I mean by this. Short of playing aggressively and getting 3 or 4 players sent off every game (again, not realistic so you can only expect unrealistic consequences if you play like this) 99% of the time the players will play their regular position and only in emergencies, again, like real life, will the players play elsewhere.

As for players being overrated/underrated, that's just the stats that were created by a panel of people who made the FM/CM games. Lampard isn't Viera so why have his stats that high? You have to remember that although Lampards stats might not look like he's a superstar, the poor/average players stats have gone down so in relation, Lampard has become a far better player in the game.
 

Von Mistelroum

Banned [Multiple Accounts]
Life Ban
nice work, although some faces are missplaced, some faces that already exist in the game (eg. Tim Howard, Sneijder, Nihat etc)

i mean, they were in the game already, eg. Nihat's face is 203, but he's got another face, like if you accidentally moved em
 

TristanAbbott7

Starting XI
Originally posted by elth
excellent stuff, Wolf!

a few small things I've noticed.. Have just been looking through a few EPL teams, lots of players now have lots of positions they could play in, which is great. But there's a bug somewhere.. e.g. in Man Utd, how come Jone (who, I guess, btw, should have a first name attached to him to avoid confusion) has CMF as preferred position, but it doesn't show in the middle of the screen (only has SB, DMF and SMF). Can you fix this??

And, sorry to moan about Fulham again. But here goes..
1. Van der Sar seems to be playing regularly for the team again.
2. Some of the younger players have REALLY low stats, and their graphs look liike a tiny circle... I guess these are what the CM/FM stats say?
3. really important that Rosenior is included. He's been starting a few EPL games now. Also featured in EPL matches a few times are: Fontaine (he started in the Carling Cup game a few days back), and Timlin. Please try and include all 3 if you could..

Many thanks, keep it up!


Added all these new Fulham players for you.
 

TristanAbbott7

Starting XI
Originally posted by jimbo118
so are you gona release a default ability option file too,i mean robben 9 special abilities:o

No. I said in the first post that if people dislike individual players stats/changes they can just amend/default them using the in-game editor. You can just default players to their Konami database settings.

It would take too much time to simultaneously do two option files. All the new players in the game have to have the new stats anyway as no Konami ones are avaialble so this creates a mismatch if all players do not have the updated system.
 

jimbo118

Reserve Team
ok but nearly every player has new stats,do i have to go through every player 1 by 1 or is their like a general default fix somewhere?
 

Dave_Hagenaars

Youth Team
oh btw, i was just wondering, will the new patch also edit the ingame database? (the one used for online games and stuff? That would be great :) (or is that a big problem for online play?)
 

DirtyShady

Youth Team
The Wolf there are some little problem on color number, for example on the Portugal team the front numbers has no correct color, because the circle has not exactly the same color than number.
 

Von Mistelroum

Banned [Multiple Accounts]
Life Ban
the defaul ML players, Minanda, Ivarov, Valeny...etc, are now called

Ivarov ML
Minanda ML
Valeny ML
Kelsen ML

is there a way to fix this, cuz im playing and ML with the default players and their names have changed :)
 

Master Kush

Youth Team
Well, first of all, I'll applaud Wolf for what must have been a lot of work to make this sort of patch. It is something that many people wanted to see done.

However, from my experience with converters from CM/FM, is that they do make some players stats more realistic but make almost an equally amount of errored stats. CM/FM is a simulation game with a totally different game code. PES is an action game. What one stat in FM would affect does not in the same way in PES, even if it has the same name.

An example is the jump ability. In FM, since there is no height stats for players, it incorporates both height and leaping ability to jumping. However, in PES there is height values. SO, say for a goalie like Cech, who has a high jumping value in FM, will have extrememly high jumping values in PES PLUS having 2m height....There are many more examples of these types of discrepency.

I find that PES database is faily accurate. It's only flaw is that it tends to overate players past their peak. But all in all, the PES database was created with BALANCE in mind. THis is a key feature that has direct influence on how the game plays. I looked only briefly at some of your stats and found some errors that would be hard to fix without changing them indivdualy. Goalies seem to have lower than normal Defence ratings. A players like Xavi has become quite average. Things like long/short pass speed have become too strong, while Power has decreased to ludicrous values for some, etc.

You say that 'average' players are too good in the game. I'm sorry but I have to disagree. Why a team like Arsenal should beat the weaker EPL teams like you said 8/10 times, has to do with the cummulative slightly better abilities of individual players not just one superstar like Henry (though he may have a big influence). Teamplay is also very important (probably the most). Just look at Madrid this season...

If you continue to release your option file updates with this database, I urge you to make a version with default stats like has already been asked. Saying to change the stats for individual players that we disagree with is not a plausable solution.

Anyways, either way, thanks for the work Wolf.
 

TristanAbbott7

Starting XI
Originally posted by Von Mistelroum
the defaul ML players, Minanda, Ivarov, Valeny...etc, are now called

Ivarov ML
Minanda ML
Valeny ML
Kelsen ML

is there a way to fix this, cuz im playing and ML with the default players and their names have changed :)


Well, the ML players have ML after them so they aren't accidentally edited over at the moment. The BETA file is just supposed to be for testing to make amendments, not really to play ongoing seasons with.
 

TristanAbbott7

Starting XI
Originally posted by Master Kush
Well, first of all, I'll applaud Wolf for what must have been a lot of work to make this sort of patch. It is something that many people wanted to see done.

However, from my experience with converters from CM/FM, is that they do make some players stats more realistic but make almost an equally amount of errored stats. CM/FM is a simulation game with a totally different game code. PES is an action game. What one stat in FM would affect does not in the same way in PES, even if it has the same name.

An example is the jump ability. In FM, since there is no height stats for players, it incorporates both height and leaping ability to jumping. However, in PES there is height values. SO, say for a goalie like Cech, who has a high jumping value in FM, will have extrememly high jumping values in PES PLUS having 2m height....There are many more examples of these types of discrepency.

I find that PES database is faily accurate. It's only flaw is that it tends to overate players past their peak. But all in all, the PES database was created with BALANCE in mind. THis is a key feature that has direct influence on how the game plays. I looked only briefly at some of your stats and found some errors that would be hard to fix without changing them indivdualy. Goalies seem to have lower than normal Defence ratings. A players like Xavi has become quite average. Things like long/short pass speed have become too strong, while Power has decreased to ludicrous values for some, etc.

You say that 'average' players are too good in the game. I'm sorry but I have to disagree. Why a team like Arsenal should beat the weaker EPL teams like you said 8/10 times, has to do with the cummulative slightly better abilities of individual players not just one superstar like Henry (though he may have a big influence). Teamplay is also very important (probably the most). Just look at Madrid this season...

If you continue to release your option file updates with this database, I urge you to make a version with default stats like has already been asked. Saying to change the stats for individual players that we disagree with is not a plausable solution.

Anyways, either way, thanks for the work Wolf.


This is assuming jump ability is used in strict accordance with height in terms of chances of winning the ball. I understand what you are saying but the timing of the jump is vital to win the header otherwise a tall forward with a good jumping rating would win every header at corners. In real life you can have a tall player with a crappy jump ability who can get outjumped by shorter players with better jump ability and better timing. Perry at Charlton is an example. He outjumps some taller players with good timing and he has a good vertical leap. FM uses the stats for chance to reach the high ball irrespective of height which is pretty much the same as Konami's jump rating which is mostly independent of height also. The height is there in the Konami game but it's more for appearance than of use unless there is a vastly wide gap. Jump ability and timing and balance are more vital to winning the ball unless you are 350 tall or 100 tall.

Take dribble speed for example. In the default Konami database and the FM/CM satabase stats, some players have faster dribble speed than actual speed rating. On the face of it, this doesn't make sense but in actual face it's all on a scale, not as a comparative absolute. So 100 dribbling speed doesn't mean you can outrun a player running with 90 actual speed. It's a fact that no player can dribble as fast as they can just sprint. Some can get close and at very, very best, nature could make the numbers equal. But when you use a scale, you can have two players who have vastly different sprint to sprint speeds but the slower player may actually be able to dribble faster than the player who can beat them in an outright sprint.

The defense rating is PES4 is propensity to defense, not actuall effectiveness at defense. Take Campbell and reduce his defense to 0 but leaves his stats the same and he is still good in defense. You can put Henry in defense and he'll still be better at defense than some players with vastly higher 'defense' stats simply because of his speed and timing and balance etc.

The cumulative ratings of the team is important in winning games but how often do teams like Arsenal suffer when Henry is out of the game or Man Utd underplay without Keane in midfield. Individual players have a huge influence on the overall performance of teams. Remember Man Utd without Cantona?

Regarding pass speed, shouldn't pass speed (especially short pass speed) be high anyway for pretty much most of the players? Any professional can hit the ball very hard over a short distance. What is imortant is the accuracy.

In terms of realism, Real Madrid underperforming in real life is a mystery given the squad they have. Chelsea are more of an example of what a team full of superstars should do. But, if you play as Real Madrid in the game you should find it easier than if you play with Norwich City. You shouldn't be able to mark Ronaldo out of the game with any midfielder or defender in the game every time. The balance in Konami's database was there to enable players to stand a chance of winning with their favourite team regardless of what that team is. This is unrealistic. You shouldn't be able to find it easy to win every game on level 5 or 6 with AZ or WBA just because you're pretty good at the game. It should be a real struggle. Just as if you're not too good at the game, you should get better results with France than you would with Iran.

Konami made almost every player in the game as if they could pretty much walk onto any first team (except for maybe Arsenal, Man Utd, Chelsea, Real, Barca and AC Milan, etc.) and perform just as well as the player they replace. This is not realistic at all. If you have to play Rossi instead of Scholes, you should feel the difference big time.

The option file is a matter of taste. Like I said before, realism doesn't always make it more enjoyable for some people but my ultimate aim was to have the most realistic simulation possible.
 

Salmon

Club Supporter
Wolf,

Great job on the updated file. For me it makes the game more realistic than ever.
Update

James Beattie has been given the #8 by
Everton.
Keep up the great work.

Salmon
 

matthewfever

Red Card - Hate Mongering
Life Ban
I have used the fm2005 stats option file wolf proivided, but i used we option file editor to increse all stats on all players by 3 points, so that now, a 20 in fm2005 is 99 in Pro4. This way its a bit more responsive.
 

thenerdgod

Club Supporter
I agree with Wolf's decision as I feel there SHOULD be a greater difference between galacticos and other players.

Those that disagree should firstly ACCEPT his decision and either hunt elsewhere for their OF needs or do something about it themselves e.g. converting them to default for the community instead of badgering Wolf to change his mind, which he won't. It's hard making one OF, why the hell would you ask him to make TWO? Why don't you make one yourself for the community?
 


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