FIFA STREET PS3 (X360) - Console Editing

fifayoun

Youth Team
I tried to exchange blocks the best I could achieve with that was that the head was shown well on its side but if the camera focused on the player's face from the front, the entire scene was filled with gliches.

I experienced the same.
 

fifayoun

Youth Team
I tried to exchange blocks the best I could achieve with that was that the head was shown well on its side but if the camera focused on the player's face from the front, the entire scene was filled with gliches.

Anyway, here are the files I promised you:

https://www.mediafire.com/file/8nmstfmrogwtcx9/FIFA_STREET.rar/file

With this you can now externally read the database and add faces/kits and the game will read it without editing .bh and .big files.

This also changes the XMB background/icon and the main menu background.

I still have not finished the .lua code, so not everything will be working.

For the game to read new faces, you need these filenames:

For faces (data/sceneassets/faces), the filename must be: face_PLAYERID_0_textures.rx3

For hair (data/sceneassets/hair), the filenames must be: hair_PLAYERID_0_textures.rx3 & hair_PLAYERID_0.rx3

For hairlod (data/sceneassets/hairlod), the filename must be: hairlod_PLAYERID_0.rx3

For heads (data/sceneassets/heads), the filename must be: head_PLAYERID_0.rx3 & eyes_PLAYERID_0_textures.rx3

For tattoos (data/sceneassets/body), the filename must be: playerskin_PLAYERID_0_textures.rx3




 
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jj88

Club Supporter
Anyway, here are the files I promised you:

https://www.mediafire.com/file/8nmstfmrogwtcx9/FIFA_STREET.rar/file

With this you can now externally read the database and add faces/kits and the game will read it without editing .bh and .big files.

This also changes the XMB background/icon and the main menu background.

I still have not finished the .lua code, so not everything will be working.

For the game to read new faces, you need these filenames:

For faces (data/sceneassets/faces), the filename must be: face_PLAYERID_0_textures.rx3

For hair (data/sceneassets/hair), the filenames must be: hair_PLAYERID_0_textures.rx3 & hair_PLAYERID_0.rx3

For hairlod (data/sceneassets/hairlod), the filename must be: hairlod_PLAYERID_0.rx3

For heads (data/sceneassets/heads), the filename must be: head_PLAYERID_0.rx3 & eyes_PLAYERID_0_textures.rx3

For tattoos (data/sceneassets/body), the filename must be: playerskin_PLAYERID_0_textures.rx3



ok friend thank you very much for everything, and the database had been replaced by zeros the hash of data0.bh to include it externally but I wanted to add the other things, I planned to do something for the america cup but like all football and half The world is paralyzed I will keep trying to achieve better things with this game and then without launching something.
 

jj88

Club Supporter
Anyway, here are the files I promised you:

https://www.mediafire.com/file/8nmstfmrogwtcx9/FIFA_STREET.rar/file

With this you can now externally read the database and add faces/kits and the game will read it without editing .bh and .big files.

This also changes the XMB background/icon and the main menu background.

I still have not finished the .lua code, so not everything will be working.

For the game to read new faces, you need these filenames:

For faces (data/sceneassets/faces), the filename must be: face_PLAYERID_0_textures.rx3

For hair (data/sceneassets/hair), the filenames must be: hair_PLAYERID_0_textures.rx3 & hair_PLAYERID_0.rx3

For hairlod (data/sceneassets/hairlod), the filename must be: hairlod_PLAYERID_0.rx3

For heads (data/sceneassets/heads), the filename must be: head_PLAYERID_0.rx3 & eyes_PLAYERID_0_textures.rx3

For tattoos (data/sceneassets/body), the filename must be: playerskin_PLAYERID_0_textures.rx3



hi fifayoun you know if it is possible to modify the heads of the street or fifa 13 console in blender, I extracted data3.big from the bluray of fifa 13 and I also could not visualize them in blender it seems that they have something different from the pc version I expected to reuse the generic heads to create new and update the textures to the players that have existing faces, I was in trouble to find a head that would adapt as much as possible to that of Harry Kane this guy has the head like Jimmy Neutron or a Martian in the end I could only take one head with african features of some mods with pc face packs that i downloaded and managed to adapt it as best i could with serious problems to readjust lips from african head to european some texture and hair fixes are missing but here is a sample,
20200411.jpg
 

fifayoun

Youth Team
hi fifayoun you know if it is possible to modify the heads of the street or fifa 13 console in blender, I extracted data3.big from the bluray of fifa 13 and I also could not visualize them in blender it seems that they have something different from the pc version I expected to reuse the generic heads to create new and update the textures to the players that have existing faces, I was in trouble to find a head that would adapt as much as possible to that of Harry Kane this guy has the head like Jimmy Neutron or a Martian in the end I could only take one head with african features of some mods with pc face packs that i downloaded and managed to adapt it as best i could with serious problems to readjust lips from african head to european some texture and hair fixes are missing but here is a sample,View attachment 37569

You can modify the FIFA Street and FIFA 12/13 heads in old Blender (2.49 I think) using FIFA 12 CFC (https://www.moddingway.com/file/22974.html).

The only other option is using du_oro10's FaceGen files, but as you already know, it is impossible to find it.

What I do remember however is that he had a method in which you opened a FIFA 12 .rx3 model in 3ds Max (using CFC converter) and then opened your "new" face model (.obj), then you used morphing feature of 3ds Max to morph them. So in theory, you can still do it using 3ds Max.
 

fifayoun

Youth Team
You can modify the FIFA Street and FIFA 12/13 heads in old Blender (2.49 I think) using FIFA 12 CFC (https://www.moddingway.com/file/22974.html).

The only other option is using du_oro10's FaceGen files, but as you already know, it is impossible to find it.

What I do remember however is that he had a method in which you opened a FIFA 12 .rx3 model in 3ds Max (using CFC converter) and then opened your "new" face model (.obj), then you used morphing feature of 3ds Max to morph them. So in theory, you can still do it using 3ds Max.

If you follow tutorial from minute 3:15 here:


You can actually still do it using 3DS Max.

You need to convert/export a FIFA 12/FIFA Street face using FIFA 12 CFC to .cff

Then using 3DS Max you import the .cff

Using Blender and FIFA 15 3D importer, you can convert/export your new head model and eye model to .obj

Open the .obj (new head) using 3DS Max and then follow the tutorial by du_oro10, to morph the heads so that they become identical. Then you can export the .cff and convert/export it to .rx3 using CFC.

The only issue is the vertex count, this might be a problem and mess up the face.
 
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jj88

Club Supporter
If you follow tutorial from minute 3:15 here:


You can actually still do it using 3DS Max.

You need to convert/export a FIFA 12/FIFA Street face using FIFA 12 CFC to .cff

Then using 3DS Max you import the .cff

Using Blender and FIFA 15 3D importer, you can convert/export your new head model and eye model to .obj

Open the .obj (new head) using 3DS Max and then follow the tutorial by du_oro10, to morph the heads so that they become identical. Then you can export the .cff and convert/export it to .rx3 using CFC.

The only issue is the vertex count, this might be a problem and mess up the face.
I know all these methods the problem is that apparently the 12/13 rx3 ps3 heads have some difference with those of the PC since when converting them to cff blender or 3ds max it cannot open them even I thought the problem was that they were compressed so the I unzipped it with fifa file explorer but I still get the error. Have you been able to open any street head with the mentioned tools?
 

jj88

Club Supporter
I know all these methods the problem is that apparently the 12/13 rx3 ps3 heads have some difference with those of the PC since when converting them to cff blender or 3ds max it cannot open them even I thought the problem was that they were compressed so the I unzipped it with fifa file explorer but I still get the error. Have you been able to open any street head with the mentioned tools?
by the way looking for some information related to the psvita mods there was one who in his description named FIFA ONLINE I understand that this is a derivative of fifa where they also extract faces for fifa 14.
 

fifayoun

Youth Team
I know all these methods the problem is that apparently the 12/13 rx3 ps3 heads have some difference with those of the PC since when converting them to cff blender or 3ds max it cannot open them even I thought the problem was that they were compressed so the I unzipped it with fifa file explorer but I still get the error. Have you been able to open any street head with the mentioned tools?

No, I haven't tried yet. However I think you could use a FIFA 12/13 PC head instead, I don't think it will be a problem, since PS3 reads PC heads without any trouble.
 

jj88

Club Supporter
No, I haven't tried yet. However I think you could use a FIFA 12/13 PC head instead, I don't think it will be a problem, since PS3 reads PC heads without any trouble.
if it is what i am doing i convert to cff import with 3dsmax and export to obj to work better with blender 2.71, there was someone in another forum that made mods for NHL and skate EA games , this one used a tool that allowed him to extract obj from rx2 and rx3 but you have to have a deeper understanding of the hexadecimal edition.
 

jj88

Club Supporter
Hello fifayoun I was testing your files can you add kits, faces, but the game does not recognize the command playeskin_0_0_.rx3 to include tattoos that I may be doing wrong?
 

jj88

Club Supporter
and if you have the game fifa 14 or 13 could you send me the hair model of this player (id _171831) I am making a version of Adama Traoré and I need a braid model I have these fifa 13 console but I cannot open them in blender to adjust them better to my head model, I looked it up in the forum and in google but I couldn't find it.
0000445222.jpg
 

fifayoun

Youth Team
and if you have the game fifa 14 or 13 could you send me the hair model of this player (id _171831) I am making a version of Adama Traoré and I need a braid model I have these fifa 13 console but I cannot open them in blender to adjust them better to my head model, I looked it up in the forum and in google but I couldn't find it.View attachment 38941

Sure, I will look for it.

Hello fifayoun I was testing your files can you add kits, faces, but the game does not recognize the command playeskin_0_0_.rx3 to include tattoos that I may be doing wrong?

It should work, I will check again.

For me it works.

The name should be playerskin_PLAYERID_0_textures.rx3 and it should be in data/sceneassets/body folder.

So for Messi (158023), it should be playerskin_158023_0_textures.rx3

Anyway, this .lua file is not the final version. I had a very good working .lua a long time ago, but I gave the PS3 on which I had it away to family.

So I had to start from scratch again, this .lua files is not perfect, I will work on it again soon.
 
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jj88

Club Supporter
Sure, I will look for it.



It should work, I will check again.

For me it works.

The name should be playerskin_PLAYERID_0_textures.rx3 and it should be in sceneassets/data/body folder.

So for Messi (158023), it should be playerskin_158023_0_textures.rx3

Anyway, this .lua file is not the final version. I had a very good working .lua a long time ago, but I gave the PS3 on which I had it away to family.

So I had to start from scratch again, this .lua files is not perfect, I will work on it again soon.
ok thanks I'll try as I see now put a different directory (sceneassets / data / body), I only have the path data / sceneassets / body.
 

jj88

Club Supporter
Oh no, that is my mistake. It should indeed be data/sceneassets/body.
If I made a mistake too I omitted the fu....ng! 0 before _textures.rx3 the skin with the tattoos are normally displayed with their lua files. by the way I was reviewing them superficially and I think I saw a reference to shoe in the code can boots be customized? Anyway I can do it through the database although it would be more comfortable with the lua code.
 

Frmike

Club Supporter
Hey Fifayoun an jj,


I really like the idea of making a fifa street ps3 patch.
I also added a few faces to the game: https://imgur.com/a/qPxaOgd . (just ask if you want them)
I have 2 questions about editing Fifa street. I tried to edit sergio ramos only there is something wrong with his hair. so I was wondering if you know how to fix this. (see image below)
My other question is whether it is possible to put in the 2019/2020 teams and add my favorite club Feyenoord. if so, would i like to get help with this as i'm not such a genius at editing the fifa .big files.
 

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fifayoun

Youth Team
Hey Fifayoun an jj,


I really like the idea of making a fifa street ps3 patch.
I also added a few faces to the game: https://imgur.com/a/qPxaOgd . (just ask if you want them)
I have 2 questions about editing Fifa street. I tried to edit sergio ramos only there is something wrong with his hair. so I was wondering if you know how to fix this. (see image below)
My other question is whether it is possible to put in the 2019/2020 teams and add my favorite club Feyenoord. if so, would i like to get help with this as i'm not such a genius at editing the fifa .big files.

About the hair, I sincerely have no idea, most hair files work normally (even those from Nintendo Switch converted to FIFA 14), however I have seen a few which cause issues for some reason, but at the moment I have no idea.

About adding Feyenoord or other teams, it is possible to add more teams to the database. In fact, as I already pointed out before, all the leagues/teams that were in FIFA 11/12 have their kits already in the game. Most of them are from the 2011 season, but they are already there. You only need to add the leagueids in the database, add the teams in the database and add the players. You don't even need to mess with the .big files, everything can be done externally if you use my revolution mod.
 
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jj88

Club Supporter
Hey Fifayoun an jj,


I really like the idea of making a fifa street ps3 patch.
I also added a few faces to the game: https://imgur.com/a/qPxaOgd . (just ask if you want them)
I have 2 questions about editing Fifa street. I tried to edit sergio ramos only there is something wrong with his hair. so I was wondering if you know how to fix this. (see image below)
My other question is whether it is possible to put in the 2019/2020 teams and add my favorite club Feyenoord. if so, would i like to get help with this as i'm not such a genius at editing the fifa .big files.
for now my focus is on the players of which we do not have the faces or we cannot carry them from the most current fifa series, especially the most outstanding ones of these last years, the players who already have faces scanned by fifa 13 EA in theory Should it be easier for you to update your hair and face textures As for your hair problem ¿ do I adjust it well with Blender? I see that it could also be a problem with the hair_coeff texture maps recently I had problems with them when I wanted to edit them to fish that were shown in blender correctly the game showed them badly or simply did not show them, you can try another hair model for fifa 14
 

jj88

Club Supporter
About the hair, I sincerely have no idea, most hair files work normally (even those from Nintendo Switch converted to FIFA 14), however I have seen a few which cause issues for some reason, but at the moment I have no idea.

About adding Feyenoord or other teams, it is possible to add more teams to the database. In fact, as I already pointed out before, all the leagues/teams that were in FIFA 11/12 have their kits already in the game. Most of them are from the 2011 season, but they are already there. You only need to add the leagueids in the database, add the teams in the database and add the players. You don't even need to mess with the .big files, everything can be done externally if you use my revolution mod.
by the way fifayoun as I mentioned the other time about the psvita mods that allude to faces covered in fifa online 3, I tried to get faces here to try them but I only found fifa online 4 converted to fifa 14 by the people who make the classic patch .
 


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